League of Legends

League of Legends Dev Tracker




16 Nov

Comment

Originally posted by looloodust

Phreak, I noticed that your voice sounds actually a bit like Reigan's English VA from Mob Psycho. I just thought you should know.

Thanks, I'm glad you told me this.

Comment

Originally posted by PhreakRiot

Oh I can help with this one.

I know two things about Riot writers: they’re bad at spelling and they love trains.

This was ment to be TRAIN sending. Kayle is canonically a big fan of Thomas the Tank Engine. That’s why she has true damage and an armor/mr shred. She’s so experienced with tanks that she knows how to defeat them. She’s sending trains straight to the big scrapyard in the sky. Hence TRAIN SENDING when she gets level 16.

Hope this helps.

I can help add insight. This Rioter, IS NOT ME. I don't like trains. They're coarse and rough and irritating. And they get everywhere.

Comment

Originally posted by Pheltusiast

Server: EUW

Type of Bug: In-game / Champion

Description: Yasuo Windwall does not work against Syndra E after her rework. This was working fine before her changes

Video / Screenshot:

https://imgur.com/a/DpcU9Rs (Bugged interaction)

https://imgur.com/a/0c1um41 (Working as intended )

Steps to reproduce: Yasuo Windwalls. Syndra places a Q behind the wall and at the same time casts E, the stun goes through windwall.

However if Syndra casts Q and then E, E gets blocked and it does not move the Syndra Q = Does not stun Yasuo (As intended)

Expected result: Windwall blocks Syndra E hence blocking movement of Syndra balls behind the wall. As the Syndra E does not affect things behind the wall because it gets stopped at Windwall.

Observed result: Syndra E stuns Yasuo behind the Wall, if she presses QE at the same time (if the Q is in the a...

Read more

Ah yes, we have this tracked and are looking into a more comprehensive fix. Might not be able to get to it immediately but are definitely looking to fix!

Comment

Originally posted by zUkUu

If you stay in a brush with the movement speed pet, it decays to some degree (but not all of it) and stays there, despite being reapplied every tick.

Good find! We are tracking and will look to fix.

Comment

Originally posted by bz6

Hey boss, I noticed in loading screen (Norms draft) that you can’t see the enemy level border on the player cards. Is this a bug or intentional?

Bug, being looked into!

Comment

Originally posted by khampaw

  • EUW:
  • Gameplay bug:
  • Description:Jungle monsters aggro’s on Ivern now. When you start doing camp pet hits moster and you take much more damage because passive and camp aggro
  • Video / Screenshot:
  • Steps to reproduce:Lock in Ivern with smite, buy jungle item, take jungle camp
  • Expected result:Camp is taken peacefully
  • Observed result:Camp goes agressive, + if it's out of circle it cannot be killed
  • Reproduction rate:100%, each jungle camp now does that
  • System specs:doesn't really matter

Do you have a clip of this? I'm currently not seeing this.

Comment

Originally posted by Bloodiko

[BUG] Heartsteel + Ingenious Hunter

- **Server: All of them **
- **Type of Bug: Item - Rune Combination**
- **Description: Heartsteels Cooldown is not affected by Ingenous Hunters Item Cooldown Reduction**
- **Steps to reproduce:**
0. Open up a Practice tool game
1. select Ingenous Hunter Rune
2. start game
3. Get Hearsteel
4. Test on Enemy Champion Dummy.
5. wait 30 Seconds and use again.
6. Fill Runes
7. Repeat the test.
- **Expected result:**
The Item Should be available to be used again faster than 30 seconds when rune is stacked. (~ 24 seconds ? )
- **Observed result:**
Both tries take exactly 30 seconds to come back up.
Also - Night Harvester does also have a similar Passive (with champion specific cooldown) - But nightharvester and ingenious hunter work together.
- **Reproduction rate:**
100 %
- **System specs:**

Nice find! We have it tracked and will look to fix.

Comment

Originally posted by bl4ckjak1110

• Server: EUW

• Type of Bug:

In-Game (Visual?) Bug

• Description:

I had Divine Sunderer on Katarina, it did normal damage, but it didnt heal or at least didnt display the ehaling correctly

• Insert Video / Screenshot of the incident

https://imgur.com/a/T7XPpRv

• Expected result:

The healing should be given and displayed properly

• Observed result:

The healing isnt at least displayed properly

The tracker is bugged, we will look to fix! Thanks for the report

Comment

Originally posted by Phoenixness

  • Server: OCE
  • Type of Bug: In game Audio
  • Description: Hold ping audio differs from Protect ping (such as towers) in audio quality despite being the same sound, with hold ping being noticeably more compressed
  • Steps to reproduce: use hold ping and compare to pinging a friendly tower for the same ping
  • Expected result: same sound
  • Observed result: different more compressed sound
  • Reproduction rate: 100%
  • System specs: assumed N/A

This is intended, the Tower ping is stereo while the hold ping is mono, so you can differentiate.

Comment

Originally posted by Sdtbarbarossa

Server: EUW

Type of Bug: In game Bug

Description: Spellbook smite is bugged. If you choose smite as your first spell it does 0 damage. yes 0. if you choose it later it has 900dmg while the description says 600

Steps to reproduce: Use spellbook smite on any monster

Expected result: unclear after the smite rework. but zero dmg cant be truth

Observed result: zero dmg on first smite instance

Reproduction rate: 100%

Thanks for the report! Will look to fix ASAP.

Comment

Originally posted by dj_lammy

- **Server:** EUW
- **Type of Bug:** In-Game Bug
- **Description:** The Shop does not state that buying Navori Quickblades locks you out from buying IE/RB
- **Video / Screenshot:** -
- **Steps to reproduce:** Start a game / Open Shop / Search Navori / Check Unique Tags
- **Expected result:** The item should have the tag "Unique: Crit Modifier" as with IE/RB
- **Observed result:** It contains completely different Unique Tags
- **Reproduction rate:** 100%
- **System specs:** do not matter

Fixed in next patch! Thank you

Comment

Originally posted by Byakkock

When going to dianas page for skins, it literally says "Winterblessed Diana - DO NOT TRANSLATE"

Hi! Thank you for bringing this to our attention. Would you be able to provide a screenshot?

Comment

Oh I can help with this one.

I know two things about Riot writers: they’re bad at spelling and they love trains.

This was ment to be TRAIN sending. Kayle is canonically a big fan of Thomas the Tank Engine. That’s why she has true damage and an armor/mr shred. She’s so experienced with tanks that she knows how to defeat them. She’s sending trains straight to the big scrapyard in the sky. Hence TRAIN SENDING when she gets level 16.

Hope this helps.

Comment

Expectation setting for Jax: His changes will be on the smaller side. Mostly focused on the feel of the ult

Comment

Originally posted by bz6

/u/GalaxySmash confirmed to me that you can turn off ALL the new recommended stuff.

But Galaxy never specified where, maybe he can help.

Should be under Interface -> Ability and Attack Display -> Show Spell Recommendations

Comment

I mentioned this on Twitter, but the changes that we had weren't quite at the design quality bar, so we've taken it back to work a bit more on it and will release it when it's ready.

Comment

Originally posted by bz6

Are we able to turn off the rec jg route AND ability level up?

Please tell me this is possible.

Yes to both.

Comment

Originally posted by A_Wet_Sock

Can you make it so the collection page in the menu can sort roles like the champ select page. I want to see what jungle champs I could play while in q but it sorts it by stuff like fighter and mage instead of by lane.

I'm pretty sure you can, on the left side dropdown in the collection you can choose to sort by "Most Popular Position", it sounds like you're sorting by Role.

Comment

Originally posted by bz6

Please tell me the rune recommender can be turned off 😆

It's a separate button, so you don't have to interact with it at all if you don't want.

Comment

Originally posted by GamdzykMakayra

Did the warding assist changes get scrapped? Haven't seen them mentioned anywhere since this video

Changes to wards will be coming in a later patch I believe.