League of Legends

League of Legends Dev Tracker




10 Aug

Comment

Originally posted by Relvarionz

Got inspired by Electric Callboy - Hypa Hypa?

https://youtu.be/75Mw8r5gW8E

Or am I the only one that sees the same vibe in the video.

We drew some inspiration from their song Pump it for the visuals :)

Comment

Originally posted by Suizooo

Did Caedrel play drums for real? or were they programmed drums?

The music was composed by professional music composers, we just emulated it on the shoot. Caedrel did a great job on the day learning what he could given the drumkit he had was on a bicycle xd

Comment

Originally posted by Marcoscb

  • I would say it was a loose idea from Drakos that he came up with when we were working on something else and then we built on it from there.

I like to imagine Drakos mentioned something about Electric Callboy in passing and suddenly everyone grows quiet anime style and someone says "You know now we have to do this, right?".

The original concept was actually inspired by a song called 'Push it to the limit"

Comment

Originally posted by FetishMaker

Did you write the solo yourself? Absolutely shredded it!

Normally I do write the guitar solos but this one I did not. Unfortunately, the timeline was really short for writing and producing this piece. I did learn how to play it though!

Comment

Originally posted by yosayoran

Love the Vice color scheme

Any chance we get that as LEC merch?

We're not famous enough for band merch. Yet.

Comment

Originally posted by Spartan_Mello

So, when does the LECtronic merch drop?

When the song hits 1 billion views

Comment

Originally posted by Thecristo96

How much do you think i can lift if i start workout with this song?

Yes

Comment

Originally posted by Rubixxscube

great video/music as always vedius! love the vibe

few questions:

- who was behind this genius idea?

- was electric callboy an inspiration?

- are there any scenes that did not make the cut?

  • I would say it was a loose idea from Drakos that he came up with when we were working on something else and then we built on it from there. Margot, our producer, really brought the concept to life though!

  • Yes! From a musical stand point we had other inspirations haha but from a visual perspective they hit a great comedic tone that Margot loved and along side some other videos, we drew inspiration!

  • Honestly every scene made it in that we filmed! We had some stuff we didn't have time for, like bench pressing keyboards haha but aside from that no not really!

Comment

Originally posted by MedicCasts

Screamo next?

If we can convince Margot you know I'm down

Comment

Hey there! I hope you all enjoyed LECtronics newest piece to get you motivated as we get closer to playoffs.

I'll be hanging around for a while so happy to answer any questions people have about the piece! <3


09 Aug

Comment

Originally posted by Alley_Creeper

THE QUAAAAAADRAKILL FOR HUNI – Phreak 2015

What a legend.

Thanks Yes I know this is about Huni

Comment

Originally posted by DevelopmentNo1045

It's day 1024. Divine sunderer has been nerfed again. The stats still say that Trinity Force is a viable option. Your top laner locks in Jax against 0 tanks.

He builds divine and complains he does no damage and how shit the game is cus top already has no impact.

Save top laners mental health, tell your top lane friends that Trinity Force is a viable option when not playing against multiple tanks.

Trinity is stronger than DS in most situations on many champs who can build both.

Post

Land, ho! I'm Mikky, a QA engineer on League's Champions Team

An update to Fizz' VFX is shipping for Patch 12.16! 🦈🦈🦈 Similar to the previous VFX updates we’ve made in the past (Leona, Nami, Vel’koz, etc.), we're working on making improvements to champions whose spell effects are in need of some love. Our aim is to get their visuals to current League standards and improve gameplay clarity.

Keep in mind that these are smaller updates geared toward sprucing up some of the oldest members of the roster; the champions we select aren't in the same prioritization conversation as to how we decide who gets a VGU. Check out this Dev Article for more context on how the team does VFX updates: have recently published an Dev Article (...

Read more External link →
Comment

Originally posted by LoathingLummox

We really really appreciate how communicative you have been on socials, keep it up! ❤️

Aw thanks. I do what I can in between meetings/work haha. Appreciate all the feedback from everyone, good or bad.

Comment

Originally posted by Karpeeezy

Been watching LCS for 8 years now and it has never been better! Thank you, and everyone else behind the scene!

Thank you! That means a lot to us. Looking forward to continuing to get better and better with you guys!

Comment

Originally posted by Mamacrowhelps

Are teams allowed to opt out of having their comms shown during the match?

Yes they can, but we really appreciate that the teams have been so helpful and understanding to let us test this.

Comment

Originally posted by acecow

LCK includes comms when doing a Pro POV replay (some are hilarious) and during the last fight of the game that leads to victory. Obviously the Korean players are probably less prone towards anything that might be adverse to being broadcast, but it's always great to hear them and how they play out fights.

Thanks! <3

Comment

Originally posted by SemanDemon22

Sure but I think doing everything they can to maintain/grow interest in the league is more important. Also coms can have an extremely positive impact on how players are perceived as well. We need to see more personality from the pros and this is a way to showcase that. My opinion is there’s definitely more to be gained than lost from this.

Agreed, we want to find more ways to showcase player personalities and feature our players as much as possible on the broadcast.

Comment

Thanks everyone and appreciate all the feedback here! This was a test for us on a single day, and it's great to hear the reactions and thoughts around this experiment. If we decide to do this in the future, we definitely will work on the right mix between casting and comms. We went a bit heavy on it of course to make the most of being able to do this on Sunday and to test it as much as possible.

I saw a few comments below about whether they were live or not and YES -- in most of the games we did fully live comms with no delay. We also had several replay comms which are not live.

It takes a big effort (getting our teams to all agree to allow comms, working with players and tech to make it possible, and cutting to the right moments live and on replays) to make it happen so we definitely want to make sure if we do it again in the future -- we are doing it right and in such a way where it adds value to the broadcast <3 :)


08 Aug

Comment

Not going to comment on whether or not these builds/champs are OP or should be nerfed (we are nerfing yi next patch), but be careful when analyzing item winrates. The later in a build an item is purchased, the higher winrate it will have. This is due to the fact that if you have enough gold to buy X items, you are more likely to be winning. Have to remember all the games that are surrendered or lost before these items are bought.

As an example, most mythics that are bought SECOND in a build *(riftmaker after nashor's, sunfire after botrk) will have higher winrates than the mythics that are bought first.