League of Legends

League of Legends Dev Tracker




22 Jul

Comment

Originally posted by Darkened_Auras

Ok, dangerous question. What are those 2 highest winrate ultimates? I'm very curious now.

Also, as a nerd, I love hearing all of the thought that goes into this, all the ways y'all weave between the "random bullshit go" that I and so many other people love vs the "we need to make sure this game is as consistently playable as possible" and the left hand method seems amazing, with 3 random ones guaranteeing something weird and fun

Rell R and Janna R. But not so high in winrate as to be a significant problem (at least, post micropatch).

Stat Boosts are overtuned and will be reduced slightly next patch.

Incidentally, neither two ults show up as the highest winrate combo. Though, Rell R on Nocturne does get pretty close.

I will leave highest winrate combo up as an exercise for the reader.

Comment

That was such a hard game to cast, MAD absolutely destroyed from start to finish and I felt like celebrating their proactive play was the better choice than focusing on what it cost VIT. I'm starting to get very worried for VITs playoffs chances.

Comment

Originally posted by EncoreGnome

OMG ReinaSweet commented!

Thank you so much for explaining with so much detail! Now i know that i just have bad luck :(. As for the Cho ult being removed entirely from one slot; taking in consideration that the ult pool has grown larger, is there any chance that it could be added with the same chance globally?

Yep, there is a chance for that.

We've been hesitant to avoid doing anything super special for any one ult, to make sure the mode continues to be low cost to develop on. But, Cho has consistently been enough of a special consideration that there's a good chance that decision is revisited.

Comment

Originally posted by Reinboom

Only the left-most selection slot in Ultimate Spellbook has any weighting to it. All three other slots are fully random*.

Even for the left-most slot, the weighting that is there only looks to remove ultimates from the pool that would be highly unusable. e.g. We avoid giving long range champions Camille R. Or to put it a different, Ultimate Spellbook tries to ensure that at least your left most slot is usable. And, again, there is no weighting on all three other slots.

* Only exception: Kled can't be offered Mordekaiser R. Which is technically a kind of weighting. This isn't intended, just until we fix the interactions between how Morde R gives bonus health and how Kled uses it. We try to fix these restrictions whenever possible, but haven't been able to get to this one quite yet. e.g. we used to not offer Viktor ult to: Lulu, Shaco, Annie, Leblanc, Ivern until we fixed the underlying reason release.

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Extra random info:

  • Weighting even in the left-slot is only based on champion. Position has 0 influence. Top won't give you preference towards Cho ult.
  • Yes, "random bullsh*t go" is at least one important facet of the mode. We would rather the mode be more random than not. But games where you truly get nothing playable in your selection are truly incredibly frustrating. It's a balancing act.
  • There are situations where you can still roll an ult in left-slot even if it wasn't weighted for your champ (including cho ult) due to how the weighting system works. It happens very rarely (~0.05% of games). It's caused by the system happening to fill out every other player on your team's selections first and all the selections it filled out happened to be something that was specially weighted to your champion. When the weight pool empties, it just pulls from anything.
  • The weight classes are very broad and simple. Yuumi always gets weird...
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Comment

Originally posted by Hyoudou

Infinite Shaco clone duration for maximum trickery.

Best I can do is fix Mythic Borders not showing up on clones

Comment

Originally posted by NaN03x

Since you have a yasuo flair just make yasuos ult keep going until the enemy dies, gives yasuo 100% armor pen and give him 100% true damage on autos and q.

Love it

Comment

Originally posted by TauntyRoK

New RGM idea: all damage is reduced by 50% and all CC lasts 3 times as long. The most tilting gamemode ever

NURF is back baby

Comment

Only the left-most selection slot in Ultimate Spellbook has any weighting to it. All three other slots are fully random*.

Even for the left-most slot, the weighting that is there only looks to remove ultimates from the pool that would be highly unusable. e.g. We avoid giving long range champions Camille R. Or to put it a different, Ultimate Spellbook tries to ensure that at least your left most slot is usable. And, again, there is no weighting on all three other slots.

* Only exception: Kled can't be offered Mordekaiser R. Which is technically a kind of weighting. This isn't intended, just until we fix the interactions between how Morde R gives bonus health and how Kled uses it. We try to fix these restrictions whenever possible, but haven't been able to get to this one quite yet. e.g. we used to not offer Viktor ult to: Lulu, Shaco, Annie, Leblanc, Ivern until we fixed the underlying reason release.

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Comment

Originally posted by trashpandaredbadger

I dare them to give infinite ult to Trynd, Kayle, and Malzahar

I was thinking of Infinite Alistar, Mordekaiser, and Renata ults, but you have some good ideas too...


21 Jul

Comment
    /u/Jatt on Reddit - Thread - Direct

Originally posted by Roseking

/u/Jatt

Glen dropped by on the TSM subreddit to clarify Kayys and Huni. He said said Riot only allows for 4 coaching staff in the database between academy and LCS, and to be on stage you have to be one of those 4. They wanted Huni on stage so he was added there and Kayys was dropped but Kayys is still with the team.

Appreciate it! Updated video description as well

Comment

Originally posted by Timelymanner

It’s still bad. 500 x 8 champs = 4000 points for everything.

I’ve been focusing on one for a week and I’m already burnt out. I’ve played five games a day and still haven’t reached 500 points. That’s with a star guardian skin.

It feels like it’s design so players will only reach 2 maybe 3 emotes at most. I feel bad for anyone invested in the story. This feels like the ruination event again. Most people will never see the later chapters if nothings changed.

I also feel bad for any Rioters who worked in it. Cause most people will never see any of their work.

They need to increase the points, or half the chapter requirements. Something like 150 points for chapter 2, maybe 250 or 300 for chapter 3.

You're not supposed to reach level 3 in one week, it's a 4 week event. In addition, when you do reach level 3 with 1 champ, it's likely that the rest of the guardians will be level 2 already.


20 Jul

Comment

Originally posted by bobbybobsen

How is that relevant? The ramping increases both ratio and base damage, so that doesn’t change the threshold of HP for this to deal the same damage before.

Oh I was off an older list with scaling + did the math bad. This value should be buffed and I'll go make sure it's fixed. With the base flat this is too low for tanks.

Comment

Originally posted by TheCodeisCupCake

Immolate bonus HP ratio increased 1% >>> 1.5%

Immolate bonus HP ratio increased 1% >>> 1.5%

Immolate bonus HP ratio increased 1% >>> 1.5%

lol lol lol lol lol lol lol lol lol lol lol lol lol u cant be serious the amount of hp u need to equalize the nerfs is absurd

This amount ramps, which also multiplies the HP ratio

Comment

Originally posted by daswef2

The potion nerfs seem really huge to me on paper, it feels like any champ or matchup that relies on 2-3 pots to get through lane due to poke and not trading is going to be really miserable next patch.

Glad we are getting Renata and Gnar nerfs, and I'm glad they are continuing to nerf heal and shield power, hopefully this is the first step in continuing to tone down enchanters.

Not really anything in the buffs list to get excited about personally.

Fwiw, healing potions are technically buffed after the Durability Update. We didn't preemptively nerf them with the rest of the healing in the game because we wanted to be sure we needed such a change. Turns out, when you have just a bit more resists/health early, staying topped up makes you a lot safer.

Comment

Originally posted by DemonRimo

Nice Jarvan W buff Oh wait

Unlisted: W can also crit


19 Jul

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by RoarkeST

Can we expect to see the roadmap soon after Udyr's release or will we have to wait a bit into the fall to learn about the Shuriman + monster champions (and whatever else you might have in store)?

Hmm it should be sometime next month, i think earlier rather then later but stuff always shifts and changes. I recorded it (its a another video one!) but it still has to go through a lot of editing/loc, etc before it will be released

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by TreeKeeper15

Is this champ gonna be talked about in the next roadmap or further out?

yeah, it will be in the next roadmap

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Spideraxe30

Would you also know if Gem is still personally working on champs, since I saw that she was promoted to art director of champ team and Sunny to lead, or is she mostly managing the artists now

She is currently working on a champ with TwinEnzo and JohnODyin. BravoRay still worked on Bel'Veth as Art Director, so she will still likely do champs every so often, though probably not nearly as often as now

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by TreeKeeper15

What else would go into a gameplay roadmap? And would they potentially be less often or still every few months? I guess these are probably things you are deciding now, but I would appreciate any insights. If you can't give any now, I know I, and many other members of the community, would appreciate an official overview in the future.

We don't have a specific timeframe planned, but its usually after every 2 releases or so. The next one will come out after Udyr is released.