League of Legends

League of Legends Dev Tracker




15 Jun

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Originally posted by PM_Cute_Ezreal_pics

the community was great

Lmao the pink-colored nostalgia glasses. Queueing in this game mode was absolutely awful cause everyone was trying to do different challenges that required different augments and champions. Unless you had a full premade team you'd spend a lot of time in queue getting dodge after dodge or people afking if someone didn't pick what they needed for their challenge.

The gamemode was fun in the beginning, but after a couple days queueing up was just hell cause you'd find people who were irritated cause they still hadn't completed their challenges.

Surprise gamemode and skins with a cool cinematic was great, and you can look back at it remembering only the good parts, but it wasn't all fun and games, and the gamemode wasn't sustainable long-term, since most of the players were only interested in the rewards, and stopped playing as soon as they got them

This was my biggest failing of that event. The solo player experience was AWFUL. Yeah there were work arounds (find a group threads), but yeah...

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Originally posted by JPLangley

That was good fun.

Still miss Primetime League.

When does Primetime League start though?

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Me being fed as jungle early game can be an issue. Often means I've been over camping a lane or taking kills from lanes. This can get the other team to focus me and the lanes don't like me and are weak because I've "ks" they can be less motivated to help defend jungle * Edit. WW main , bronze

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Originally posted by pjotter15

So cool to see Riot incorporating that Gen Z slang into our official communications. Sivir is pretty mid rn, deadass needs a glow-up pronto, no cap.

skull emoji x7

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I'd love to investigate this but I cannot speak Korean. Regardless I will do my best to look into it.

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Originally posted by KamosKamerus

Yonggi can we expect Sivir's boomerang to bounce on walls as a skill in the upcoming rework?

It will be considered as trickshot and will look flashy imo please consider it.

Best regards

Bouncing on walls isn't going to happen. As cool as that would be, our map isn't designed for projectiles bouncing off walls.

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Originally posted by South_Bend13

Not that it’s relevant to their question about a fan vote (not too sure why it was deleted) but how often do “passion projects” happen on the team? It’s absolutely beneficial to have someone really excited about working on changes and getting things right, but how does the prioritization work in a case like this if another champ is just in shambles but maybe doesn’t have a clear direction from someone on the team.

Good question. In some cases the "this is in shambles" champions like Taliyah get a owner assigned similar to what you mentioned, and those owners are typically the most experienced designers who can likely improve anything they come across.

Inversely, these "passion projects" can come from anywhere. In my case, I'm actually a Game Analyst by trade, but had a strong understanding of the problem space with Sivir and some ideas to solve it, so I was able to slot in. The trick here is to attack from both sides; necessity and passion.

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Originally posted by _Willothewisp_

70 dmg increase in rank 5 E on Ivern seems big

The ivern scrape is wrong. It's 30 shield when maxed and no damage increase


14 Jun

Comment

Originally posted by RiotRayYonggi

Big fan of midscopes

So cool to see Riot incorporating that Gen Z slang into our official communications. Sivir is pretty mid rn, deadass needs a glow-up pronto, no cap.

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Originally posted by ImaNukeYourFace

Mid scope updates stay winning

Big fan of midscopes

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Originally posted by [deleted]

[deleted]

While I agree it’s valuable to know who players want a midscope for, allowing developers to identify a good opportunity and change a champion without it always being out of “necessity” means better results. For example, Olaf, Sivir, Swain were not objectively the most in need of midscopes, but good ideas came up first so there were opportunities. If we design out of necessity some of the love is lost and we might not always deliver an upgraded experience.

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Originally posted by step_on_me_mommy_vi

I'm excited to see the changes. Do you have any idea of the scope - are all of her abilities going to be slightly changed including her ult, or is it primarily just going to be tweaking stats?

All skills will get small-to-medium adjustments and stats will too. Similar to Swain/Taliyah. That kind of thing

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Originally posted by ColdFireLightPoE

Does her kit need to revolve around mid range? Or maybe she could get a range extension like Kog’maw?

Trying to avoid range extension (outside of lethal tempo) as lower range is one of sivirs defining traits.

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Originally posted by Saizo_1

I hope you don't mind multiple questions. 1) Do you plan to add some skill expression to her? 2) Her E being the main reason to be picked in some lanes but being often useless in teamfights whilst being a teamfight champion - any changes on that planned? Also mana refund when people have essence reaver and PoM feels underwhelming.

1) There should be some skill expression added without it being totally foreign to Sivir mains

2) Yeah I’m intending to flatten the usefulness of the E spell shield over game time.

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Originally posted by Termiinal

Is it the consensus at Riot that ADC should just be crit carries with low utility? I understand that most ADC players restrict themselves to a singular play style, but that should not limit design. One of the most interesting aspects of Sivir is the tradeoff of consistent damage for utility, allowing for interesting strategic decisions starting from draft. Seeing as you plan to shift away from her utility focus, I am disappointed as I had hopes that more utility focused bot laners would be introduced in order to expand strategic diversity.

Not necessarily. While having strategic diversity is important, heavy utility bot laners are exceptionally underplayed even when objectively powerful (I see you Ashe, Sivir, Seraphine). So in this case, allowing Sivir to maintain some utility but not be her primary output is hopefully the key to providing a more resonant experience.

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Originally posted by S145D145

It seems you want to emphazise on her crit build, correct? Do you think it's healthy for the champ to have 2 avialable builds with crit and lethality? (Kinda like MF or Varus) Or are you looking to shut down/nerf the lethality build in favor of this crit build?

E: Gotta be honest, Lethality Sivir has been one of my fav ADC's this last season because Q poking is just so fun and her R + E means you can play it into pretty much anything. It would be kinda sad if it gets completely removed in this midscope changes. That said, I do understand that the play pattern might be a bit unhealthy so I wouldn't be mad either way

Two builds on a marksman is fine. In sivirs case, I’m hoping to capture the fun parts of lethality and put them into crit (high damage Q, low cooldowns, etc)

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Originally posted by Ok_Road1778

In this case, what will Sivir's niche be? I've always considered Sivir to differentiate herself from other ADCs by offering

  1. Her uniquely strong waveclear

  2. Her ult

If both of these will be reduced, what are the plans to have Sivir differentiate herself from other crit ADCs?

Her niches are:

  • Best-in-class AOE damage
  • Low range, high risk high reward
  • Strong waveclear
  • Movespeed for Allies (but not as much as before)
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Originally posted by PrivateVasili

Reading some of the other comments it seems like you guys are pretty down on Sivir's history as a utility champ with her ult. Can you share why? Is it because it makes her too pro play focused and unpopular? Or something else? I always enjoyed her ult as a thematic nod to Sivir's role as the commander of a mercenary band (and maybe her royal blood), something which is missing elsewhere in her kit. It'd be a shame to see that part of her identity gone imo and its not like she's the only high utility ADC since Ashe, Jhin and Varus all fit in with her there. I also think that having high MS is critical to her gameplay feel due to her range, so between her ult and passive I hope you're still planning on keeping her fast, even if her team isn't benefiting quite as much.

Aside from that, will you still be focusing on her as an AoE monster? I think its fair to say that peak Sivir gameplay is getting kills with Ricochet on backline targets who are barely even on the same screen de...

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Yes to AOE monster. We still want to maintain the "speed to all allies on R" but don't want it to be so powerful that it's a majority of her budget.

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Originally posted by Random_Stealth_Ward

She is the best, by far, to the point she may as well be called "Waveclear, the champion". < Sivir is here

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She is the best, but not too far < Riot wants Sivir here

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Decent waveclear < Everyone else's waveclear

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Pyke waveclear < Pyke

This is a good visual to explain the goal