League of Legends

League of Legends Dev Tracker




01 Apr

Comment

Originally posted by raphelmadeira

Hello Rovient, are you aware of the tokens bug? Unfortunately, we are not receiving tokens.

I believe we fixed it a few hours ago. Apparently it was a visual bug only (the tokens were arriving but no one could see them?) so you should still have the correct amount. Let me know if it's still not working!

Comment

Originally posted by CaptainSpranklez

anyone got any idea how much gridning it takes to get 2.2k tokens?

2.1 games per day (of SR) over the course of the event.

Comment

Originally posted by Porosite

Why is there more effort in providing feedback on this than our actual reviews guys?!

THIS IS PLAYER FOCUS, POROSITE.

Comment

Originally posted by Riot_Gunlap

Errr, threading my previous comment here because KDan is too fast.
Review - 3/31/22

Crunches: Liking the callouts. I feel like lore-wise though, Sett would be saying something along the lines of "68, 69, 70". Also, we may want to do a localization pass to hear these in other languages and see how it sounds.

In addition to that, the voice sounds like it's currently outside the space of Summoner's Rift. I think you can do a nice verb pass to help it mesh with the ambient sounds more.

Autos: These are feeling pretty awesome. Same note here about fitting in the space. Adding a little bit more of the boxing punch splash to give it that mid-range body will help it stick out. I think the whooshies (true actual technical term, can confirm) on the cast of the auto feel a little light. You might be able to take some of the bat swing layers to give it a little weight.

Q: There's a lot of good coverage in the audio spectrum here. Satisfied with that part. I...

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Why is there more effort in providing feedback on this than our actual reviews guys?!


31 Mar

Comment

Originally posted by Riot_Gunlap

Errr, threading my previous comment here because KDan is too fast.
Review - 3/31/22

Crunches: Liking the callouts. I feel like lore-wise though, Sett would be saying something along the lines of "68, 69, 70". Also, we may want to do a localization pass to hear these in other languages and see how it sounds.

In addition to that, the voice sounds like it's currently outside the space of Summoner's Rift. I think you can do a nice verb pass to help it mesh with the ambient sounds more.

Autos: These are feeling pretty awesome. Same note here about fitting in the space. Adding a little bit more of the boxing punch splash to give it that mid-range body will help it stick out. I think the whooshies (true actual technical term, can confirm) on the cast of the auto feel a little light. You might be able to take some of the bat swing layers to give it a little weight.

Q: There's a lot of good coverage in the audio spectrum here. Satisfied with that part. I...

Read more

+1 to Dans and Gunlap's notes.

Comment

Originally posted by RiotKDan

Sound designer on the skins team here! Leaving some feedback as I would if this was posted in our internal review channel...

Taunt - Pretty good, really funny. Just make sure to check with VO for localization as we have to make sure 1,2,3 translates into other languages. Missing some foley of actual sit ups here, but I think you can borrow Base's.

Autos - the whoosh feels a bit too loud in the mix, I think it can be toned down just a bit. The hits are sounding great, but right punch needs a different sound from the left since it deals more damage.

Q - Stereo effect on the music could be tiny bit distracting for a non legendary skin but the value it's bringing is pretty immense. Just make sure that the volume isn't too loud since this spell is on a very short cooldown.

W - Sounding a bit close to Spirit Blossom thematically. Also On Hit center needs a more distinct hit impact sound, right now it sounds like it missed.

E - Bowling idea is geni...

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Errr, threading my previous comment here because KDan is too fast.
Review - 3/31/22

Crunches: Liking the callouts. I feel like lore-wise though, Sett would be saying something along the lines of "68, 69, 70". Also, we may want to do a localization pass to hear these in other languages and see how it sounds.

In addition to that, the voice sounds like it's currently outside the space of Summoner's Rift. I think you can do a nice verb pass to help it mesh with the ambient sounds more.

Autos: These are feeling pretty awesome. Same note here about fitting in the space. Adding a little bit more of the boxing punch splash to give it that mid-range body will help it stick out. I think the whooshies (true actual technical term, can confirm) on the cast of the auto feel a little light. You might be able to take some of the bat swing layers to give it a little weight.

Q: There's a lot of good coverage in the audio spectrum here. Satisfied with that part. I...

Read more
Comment

Originally posted by SelloutRealBig

How much do games played matter though. Hypothetical situation but lets say you played 1000 games in 2013 would that affect your MMR 9 years later even though the game has changed so much it's almost an entirely different game now?

Over time, uncertainty re-enters the system based on your consistent rate of play -- so the 1000 games you played in 2013 aren't relevant by 2022.

Comment

Sound designer on the skins team here! Leaving some feedback as I would if this was posted in our internal review channel...

Taunt - Pretty good, really funny. Just make sure to check with VO for localization as we have to make sure 1,2,3 translates into other languages. Missing some foley of actual sit ups here, but I think you can borrow Base's.

Autos - the whoosh feels a bit too loud in the mix, I think it can be toned down just a bit. The hits are sounding great, but right punch needs a different sound from the left since it deals more damage.

Q - Stereo effect on the music could be tiny bit distracting for a non legendary skin but the value it's bringing is pretty immense. Just make sure that the volume isn't too loud since this spell is on a very short cooldown.

W - Sounding a bit close to Spirit Blossom thematically. Also On Hit center needs a more distinct hit impact sound, right now it sounds like it missed.

E - Bowling idea is geniu...

Read more
Comment

Originally posted by TheEshOne

You're right about the E. It definitely comes from behind the character on cast. The visual particles just need to be delayed slightly maybe?

I tried delaying it, but issue is: the spell is active at that moment. I want the particle to be visible as soon as the gameplay effect is happening. Sadly that's how that spell works.

Comment

Originally posted by jogadorjnc

We can kinda check this and it definitely doesn't seem to be the case.

Lolalytics has a breadth vs depth graph

Back in 2017 Yasuo was pretty high in depth, tho

Lolalytics depth is not historic champion mastery. To my knowledge hey don't have that data.

Those graphs look similar but they tracking different variables.

Comment

Want to clean up one piece of information. Win streaks and consistent wins do affect the rate of MMR increase, similarly to loss streaks and consistent losses over time.

If you’re winning a lot and losing only a little, then MMR will adjust at a faster rate to get you to a more appropriate place.

Comment

Originally posted by syvelior

BBQ Leona R should leave grill marks :s

Aaah I knooow! But I'm really limited in what I can do for 750s. :(

Comment

Originally posted by Ghospectre

Ty for letting us know!

Pool Party is getting a recolor! You can see it here: https://imgur.com/V95ZIsd


30 Mar

Comment

HYPE HYPE HYPE

Comment

Originally posted by Ghospectre

First of all, Kevin does an amazing job once more!

-For base VFX:

My feedback is for her E, the sword vfx seems to come from behind Leona rather than shooting from her sword, like it looks like she's getting impaled every time, ouch!

-For Pool party:

this being a 975 skin deserves more, changing the colors from the base yellow to an aqua/turquoise color for her Autos, Q, and W, would definitely be an improvement as well as throwing in some of those bubbles in there as well.

And that was it! Thx 💖

I'm currently looking at recoloring Pool Party, I'll edit the main post once that's done!

Comment

Originally posted by dragyx

Hello!

In the skinspotlight video, royal and mad hatter dont use the new E animation, they still have the old ones.

This might be a PBE bug, I'll investigate it. :)

Comment

Originally posted by Hyoudou

Many of the older Shaco skins still have the wrong knifes popping out of the clone explosion (Workshop Shaco is the only correct one).

Asylum Shaco needs some love, it's a 975 skin yet...

I did a recolor for Asylum Shaco and fixed him using the wrong knives in the R explosion. I'll have a look at the other skins to make sure they all use the correct ones!

Comment

Originally posted by LaLambada

It's kinda unfair to nerfs a champ to the ground just bcs his community is good and dedicate at playing him

It just mean that learning the champ is pointless and not rewarding at all, since the game itself held you back

The alternative is him being perma-banned, tbh.

I understand the feelsbad nature of it, but this also allows you to actually get to pick your champion.

Comment

Originally posted by Spideraxe30

Hey BSlav are you the designer working on him or do you only have eyes for Draven

He has axes

Comment

Hiyo!

I was asked to share this video here, showing the new Orianna VFXs!

https://www.youtube.com/watch?v=d3Mr51PDHsc

Little disclaimer: I didn't work on this one, so I don't have any insights!

The snowflake was re-added to Winter Wonder Orianna, and the Poro was tweaked so that it no longer turns with the player orientation~

https://imgur.com/WUXr6PX

https://imgur.com/lD1L77L