League of Legends

League of Legends Dev Tracker




04 Mar

Originally posted by mattiejj

I wonder how theses LEC meetings go?

"Hey Vedius, mind doing a segment about MikyX?"

"Only if I can do a death note Thresh monologue dressed as emperor Palpatine."

We had this in our back pocket for some weeks actually, was saving it for the G2 matchup :)

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Tormentula

It is a big yes

big or bug lol

Sorry its a bug, we are looking into a fix right now

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Tormentula

I'd go the other way around, hints of blue with more red in it. Primarily blue from what I picturing isn't what they want. Something closer to the original would be best.

I'd also like to know (for the lol wiki sake even) if this new rappel targetted interaction is intentional or bugged, targetted rappel not working anymore has a lot of the playerbase dropping elise for the time being.

It is a big yes, we are looking into it

Originally posted by the_legends_of_link

Man, LEC's between match content is top tier, wish I could watch it live more often

Thank you! You can also check out our Youtube page - https://www.youtube.com/c/LEC for more content :)

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Tormentula

Sup reav3

I understand this but why is the solution green? White (specifically clear white) is bad because you see colors through it (so make it solid), however green/blue (which is far more common) just blends in with more on the map, it looks like river or sometimes grass and terrain trees, there is far less structures on the map for white to blend in. Also what about the complaints about blood moon E swapping from red to blue? Are you guys working on fixing the colors on that too?

This was traditionally an issue with Elise because some of her skins you would intentionally go because they blend in the river (DB, now bewitching and rose), or because the cocoon missile matched the neurotoxin one so you can cause panic flashes (blood moon was banned in LCS and later updated for that in the past, even tho DB does it too.)

Unrelated, but can you confirm the strange rappel changes being intentional? Rn target casting is flat out gone and we can’t tell if it was ...

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We are looking to change it to more of a blueish color with hints of red in it

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by MalekTaktak

An update visually or mechanically? Cause I'm interested in the latter.

visually

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Originally posted by wtfisworld

I would hope the people paid 6 figures thought about this right..?

I'm afraid of vampires

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Originally posted by Nahres1

Why does it show that tomorrows matches are postponed? Is it not a superweek?

We're following our schedule as published on Lolesports. Will escalate to Google why it says they're cancelled...

Originally posted by Halloween-Eagle

Is there a sheet with remaining scenarios yet?

Hi! We should have a Foldy Sheet available from tomorrow!

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    /u/Reav3 on Reddit - Thread - Direct

White is generally not a good color for champs or VFX because it causes clarity issues. We are working on a update to that ability right now though

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Originally posted by Riot_Aotus

Can you (and anyone else affected by this) DM your League Client logs? It would help us triage.

Thank you for the logs all. I can't promise anything, but this helps!


03 Mar

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Originally posted by kiircsaki

Why not include TFT in those calculations?🤨 Also, do the points carry over or do we still have to waste on an entire game only to get from 199pts to 200 like with the Debonair pass? Assuming they don't, it's a huge waste of time.

Points carry over. We fixed it. Apologies for that!

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Originally posted by step2100

Server: NA

Type of Bug:Client Bug Description: Runes keep resetting to a certain state *Every time i restart the game the runes change to a specific configuration of them (3 pages and some runes that i used at that time)

Video: N/A rn, when I leave work I can get around to it or someone else can post it in a reply.

Steps to reproduce: Not sure Repeoduction: everytime u start up the game it happens.

System Specs: i7 processor, GTX 1050, 16gbm

Can you (and anyone else affected by this) DM your League Client logs? It would help us triage.

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Originally posted by Scrambled1432

RAZNATION

RAZNATION


02 Mar

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Originally posted by Talinis

Sure, it should come as an opportunity cost, but AD have choices for sustain with multiple items. AP champions literally only have 1 mythic choice in Riftmaker for sustain (which costs them their mythic option). You should think about putting another 1 or 2 legendary options with spell vamp for AP based champions. You have to think about AP champions when making these decisions to remove things like ravenous.

Ravenous could have easily been balanced better by changing the omnivamp to spell vamp. The item was much more balanced prior to the omnivamp change as it didn't allow people to just soak hp by auto attacking (which costs no mana).

AP champions have always traditionally been pigeon-holed into one specific item for any one stat while AD have always been able to pick and choose between multiple options (or even STACK those options). Please try to diversify their (AP) options and item pools.

I main fizz jungle and you are basically saying I am not a...

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AP champions as a generalization do not need sustain as a core stat as much as other classes. They are more burst reliant, have less combat contact time, and are meant to be weaker in sustained combat.

Obviously there are champs that break these normal standards and we will investigate them as needed (Ryze, Cass, Karthus). And before this goes to "just revert to old Rav Hunter", the rune was eventually tuned to only be viable on that subset of champs and near useless on every other mage.

Also for junglers, the omnivamp on the item is unchanged. I don't really understand how you're saying the 0% omnivamp at lvl 1 is the sole reason you are unable to jungle fizz.

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Here to clarify the goals on these changes.

As a general principle, sustain (like any other stat), should come at a cost. If you want to deal a ton of damage, you usually sacrifice durability. If you wanna itemize to be a drain tank, you shouldn't also present a high damage threat.

So imagine this as a systemic pass at re-evaluating the cost of sustain. The early hints of these are seen in the Fighter Mythic changes over S11, with Goredrinker/DS having damage siphoned to cost their sustain power (also why they're not in this list).

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We're still interested in revisiting the vision game for ARAM. WR's iteration, utilizing Scryer's Bloom, is an example of that and was directly informed by PC League with an interest of pulling it back into PC League's ARAM. Unfortunately, there's no reasonable timeline I could give here.

Important to note, when the time comes that we do revisit it, it won't be returning to Oracle's. If that was an acceptable solution, we would have already reverted it. The decision isn't winrate based either (albeit, it's a notable factor: trap champions had around 7% "invested player of that champion" winrate delta between high and low MMR that's now at about a 1% delta).

In spite of threads like this the major factor is... sentiment. We do track frustration specific to champions and often specific to certain changes. And often, even, social media sites (such as here on Reddit, but also many many more) will trigger us to reinvestigate. Which has absolutely happe...

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Originally posted by rugbyweeb

instead of coffee, I'd like to see better pay and treatment, especially for female staff

Same. Which is why I spoke at the walkout years ago and speak actively on my social media accounts about pay transparency in the games industry. And also am a woman.