Ctrl F: "NFT"
No results
nice
But think what if you could buy a skin for a champion... and then PLAY IT IN EVERY SINGLE GAME OF LEAGUE OF LEGENDS!!!!
Ctrl F: "NFT"
No results
nice
But think what if you could buy a skin for a champion... and then PLAY IT IN EVERY SINGLE GAME OF LEAGUE OF LEGENDS!!!!
Pentakill: New Base
Finally.
Good job u/RiotSirhaian, I knew we could count on you, but what about adding electrical pulses or somethings to the Q/W/E circle Aura thingy?
There is this still this other thing that could really benefit from a VFX update.
I did not work on Sona's VFX Update and do not have insights on it, sorry!
I wouldn’t be surprised if that actually turns out to be the mmorpg they are working on, like Lost Ark.
Those two are different projects (and no, apologies, but I can't share anything more)
Really nice article, their future plans seem to be great and l ooks like they are committed to making riot a better work environment with very ambitious future goals (expanding into other industries while keeping the company's gaming core).
giving rioters shares in the company, acknowledging their past mistakes and pointing them out (take notes blizzard) really has me hopefull for the future of league and Riot Games as a company
Also mentions of Arcane season 2(+) and movies
It's weird how they didn't mention project L tho (or it's not idk)
For this particular piece we wanted to focus on big picture goals, company values, overall approach etc, rather than trying to cram all of that and game updates together all at once, given that tends to serve neither topic as well as separate updates.
In case you missed it there was also an update on Project L in November last year:
Bug?
Or feature?
The obvious example would be a protocol used across multiple games/platforms for handling things like avatars and props or whatever.
And I'm not saying it's practical or there's really any reason to pursue this currently. Just that it's technically possible and the hypothetical use cases ARE there.
Also not sure what playing VR has to do with things. Plus in the comment you were replying to I named instances where the some potential use cases can already be handled better with current tech.
The obvious example would be a protocol used across multiple games/platforms for handling things like avatars and props or whatever.
This already exists in VRChat. No NFTs required! Sharing assets across games and platforms is a very difficult technical issue that is a problem down to engines, legal issues, game balance issues, visual issues, stylistic issues... We can already share assets cross-platform as long as the engine is the same (see: TFT).
Note that this is such a difficult problem that even games with the same IP, like Wild Rift, do not use the same assets as in League of Legends.
Sharing assets across games is difficult, and the main challenges there are ensuring that the assets are portable between the two games (this is a very big hurdle) in terms of how they are serialized/deserialized, and that they actually fit the game they are in. For example, it wouldn't make a whole lot of sense to have the Ja...
Read moreHopefully Drakos stays out of NFT discussion
This is specifically why I did not name who I was comparing Drakos to; I've already said my piece on Shinoda's take.
It's technically possible, but would only be practical for emerging tech, like VR. You would just need a protocol that new platforms can support easily. Or if one entity controlled the platform, but then there's not much need for the data integrity of blockchains, since it can just be centralized (like Valve's steam marketplace)
As someone who plays a significant amount of VR, I can tell you that VR does not make NFTs any less useless than they already are. There is nothing specific about VR that makes it better suited to NFTs. The only thing NFTs do is allow for a place for everyone to agree on who owns what, and we already have multiple ways of achieving this with tech today, and this isn't more or less useful in VR games.
It is true that it is technically possible for this to work in games, just like it is technically possible for all games to be a clone of the same game, but that's not a desirable outcome for anyone
It's technically possible. Very impractical. Would limit how games are made as well as not all NFTs would be compatible.
Seems like an idea for example, Riot could implement with all their games. If a similar company merges or gets bought out by Riot, both companies working together to make NFTs cross compatible with their wider assortment of games would create extra value for the existing playerbase of both companies.
Or, just f**k NFTs.
NFTs are, IMO, not something that Riot could just 'implement with all of our games', nor do I have personally have any desire to see Riot do this.
Sharing assets across games is a complicated problem, and the only things NFTs do in this space are:
Frankly, #1 provides no value to players, and #2 is something we have already solved in literally all of our games and we did not need NFTs to do it, and solving it across game properties would be as simple as using an existing protocol like OAuth2, none of which requires NFTs.
Also, Riot has already put Jinx in Fortnite, and that didn't require NFTs either.
NFTs are a money grab by any studio willing to implement them, plain and simple.
Finally me permabanning Zed for the last 3 seasons pays off.
However, I don't even remember how strong or weak he is. All I remember is that regardless of what lane I play, he somehow ends up 10-0 before laning phase ends.
It's like the Katarina syndrome a la no matter what you do in a lane against her, at one point she is gonna return to lane with 3 random kills.
Yup, as a player I understand how you feel. As much as you know that, obviously this champion doesnt just have a 90% winrate and they dont just stomp literally every game they are in, but it feels like it. When we look to nerf because of banrate we generally don't want to take away power as much as we want to tone down something that makes that champion frustrating our unhealthy. To be clear, usually this still involved taking away power somewhere.
why do you take manaflow sometimes, but not always
Lol thanks for all the responses so late! You personally interested in any of the VGUs from the Poll? I'd love to see Shyvana imo
Shyvana was an easy vote for me, some of the champions in the poll im not a huge fan of, but I think Shyvanas potential to be pog is what won her the vote for me.
Any news on Graves? He was hit pretty hard by the nerfs as well.
No news on graves as of right now. His builds are more flexible so he has other options compared to some of those that were hit harder.
I just saw Zed's Banrate at 49.9%, what's your guy's internal data say?
Haven't looked at it recently so can't say for certain but it has consistently floating a little above 50% for quite a long time
Any specific Nerfs you're exploring that you can share?
Dejavu. Undecided, probably looking at W nerfs for Lulu and R nerfs for Zed.
Any specific Buff you're exploring that you can share?
Undecided, looking at R buffs
Do you think the Zed and Lulu nerfs are targeting her banrate rather than specifically power?
Lulu is because winrate, Zed because banrate
Samira lost 2,5% winrate because of the shieldbow change but people only care about yone and yasuo it seems
Mentioned elsewhere but Samira will also be getting buffs
We're buffing the wind brothers because they suffered substantially from the Shieldbow changes and dropped to around 47.5% winrate each
What about Samira???
Samira isnt on here but will be getting buffed
How come you're tweeting out these changes btw august? I thought you just created champs, not balance them
I do a lot of random things