League of Legends

League of Legends Dev Tracker




17 Sep

Comment

Originally posted by RiotAether

Oh boy I never get to talk about Marketing Asset Production, here we go

While we were writing the blog, /u/barackprobama sent over a graph that is not this graph. I mentioned to him that we could include it, but I needed it in an editable file format so it could be localized. Our loc teams don't have licenses for the tool he uses, so he had to go recreate it in a different program. Since this was all happening shortly before I needed to send everything off, rather than start from scratch he pulled the editable file from a previous graph. This graph. Which by some strange coincidence uses the exact same numbers as the gra...

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Remind me to never ask you about numbers.

Comment

Originally posted by darkacesp

/u/MonstrousYi could you edit the post and put in the right graph from Aether?

no cause it's just a direct link to our article, /u/MonstrousYi is just doing the lord's work getting it over to reddit even though we did Yi dirty with that header image

Comment

Originally posted by 2th

Why do your localization teams need the same program? Why isn't as as simple as you making the correct chart and then your localization teams editing the image text? Percentages don't change across languages. Or did I miss that day in my math classes?

For graphs like this it's so they can open and edit the file; the numbers and labels are in fact just text layers. Otherwise it's more or less as simple as what you said, occasionally with some added steps for "you used a font that doesn't include our language's characters, idiot" and "our language's translation can't fit in that textbox, fool"

Comment

Originally posted by 10inchblackhawk

Man I figure if you afk for more than 2 games straight, you are intentionally tanking your rank.

Also, what kind of pie chart is this? 42% is like over 86%. According to the text, only 9% are in "consistent AFK behaviour" but the tier 3+ percentage is 24%

Update: these are the correct values provided by RiotAether. In case you want to see the wrong numbers, here is what it was before.

Oh boy I never get to talk about Marketing Asset Production, here we go

While we were writing the blog, /u/barackprobama sent over a graph that is not this graph. I mentioned to him that we could include it, but I needed it in an editable file format so it could be localized. Our loc teams don't have licenses for the tool he uses, so he had to go recreate it in a different program. Since this was all happening shortly before I needed to send everything off, rather than start from scratch he pulled the editable file from a previous graph. ...

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Comment

Boy howdy this does sound annoying. Would be a shame if someone were to write a ticket proposing a fix for it right now. ( ͡° ͜ʖ ͡°)

No promises on timeline, etc etc but this sounds like a nice little QoL update we could reasonably make when there's a quiet period.


16 Sep

Comment

That'd be when I bugged darkseal and mejai's on him to grant 5bajillionmilliontrillionviegillian AP

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Evelynn_lover

Hey Reav3, I wanted to ask Evelynn's B/D, can u show me? :< (pls)

Comment

Originally posted by _georgesim_

/u/RiotTuxedo, is this something Riot is aware of?

I remember noticing some delay in updating player's list of matches, but I wasn't able to quantify that delay. Haven't heard anything from community developers on this issue apart from "this match is missing" and then later when I check for the match it's there.

If this is something players are noticing I can definitely bring it up to the team. We're mostly focused trying to ensure we transition as many third party projects over to new match history and that we can support their traffic. I'd say that's still our priority but my hunch is that is likely due to long cache times and cache evictions not working as expected.

TL;DR Had a feeling, wasn't sure how big or widespread this might be. If players are noticing it, I can definitely escalate it.


15 Sep

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Spideraxe30

I wanted to ask again for Akshan's B/D, are you happy with where he has settled now that he has had several patches.

https://imgur.com/a/Hz1UYEd

Yeah overall I'm pretty happy with it. He's a bit less broad then we predicted but a bit deeper

Comment

Originally posted by xanat9

Feedback on the wings: I just tried them on PBE and they look super good, they really make the model feel complete.

The only thing I don't really like is that it get lost when the passive is on, since it has a lot of darker particles around her, would it be possible to give the wings the colour change too? I mean making them dark or red when the passive is up? The ear trail colours (when she walks) wuold be perfect

It would give the same cute effect it has when the passive is down, now you barely see them for most part of the game otherwise

Thanks for the feedback - The current plan is to keep the passive VFX the way it currently looks like for her release, but we're open to changes post-release if they affect gameplay clarity in some way.

As for the wings, the Chroma team is discussing whether they'll make a color adjustment for 11.20.

Comment

Originally posted by jndejesus29

Love shadow's colors on the chroma. But the wing particles seem to be missing on the chromas. In line with this, the wing particles will match the chroma's color, right?

It's currently undecided - I think the chromas using the same VFX as her parent skin looks fine, but the Chroma team will discuss if they will make any changes here. There's no time to get something in for 11.19, so it'll be for the patch after if they do decide to adjust it.

Comment
    /u/Am1t8 on Reddit - Thread - Direct

Originally posted by tower-power

Any updates on runes page freeze?

hi, 11.19 next week, will be resolved

Comment
    /u/AzuBK on Reddit - Thread - Direct

Originally posted by ADeadMansName

The Renekton buff is pretty large. The HP is meaningful and the W lockout time is great for him getting in, dealing dmg and getting out without the enemy having a good chance to strike back.

But I am not sure Riot knows math.

13% faster is either ~0.457 sec (83%) or ~0.465 (100% -> 113%).

from 0.525 to 0.375 is cutting nearly 29% away (71%) or speeding it up by 40% (100->140%)

Why cant they just say they are cutting 0.15 sec?

Renekton was locked out for longer than the animation indicated. The lockout and animation time are not the same thing, and now they should line up better.


14 Sep

Comment

Originally posted by justAnotherRandomP

I use mobalytics. Lately been getting ping spikes as well that are less frequent if I close the app.

Gotta say what I described in this comment only happened that one time though

Good to know. I'd be curious if it does happen again, if it could somehow be related to the client competing with mobalytics. Trying to see if theres any connection.

Comment

Originally posted by clavelli

Nope im not. I think the problem is about the low spec mode. Before the client patch there were no rune page animations in low spec mode but after the patch even if u activate low spec mode there are animations in rune page.

We have a fix for the animations in the next patch

Comment

Originally posted by Riot_Aotus

Would you be able to send me your League Client logs?

Are you using any third party apps like mobalytics, overwolf, blitz, etc?

Comment

Originally posted by SM-4

- Server: EUNE

- Type of Bug: Client

- Description: Client not reading accept match (1st link), friends sees notification like I didn't accept, while I see the notification on the link. Timing out after match (2nd link), 99% of the time after the match ends, the client times out and requires to log back in.

- Video / Screenshot: https://pasteboard.co/T44Yz8A4Oi23.png / https://pasteboard.co/AfjFW3rEfFfy.png

- Steps to reproduce: Launch League of Legends as normal and queue up any game mode

- Expected result: Client not timing out after each game and game reading that the match has been accepted

- Observed result: Timing out

- Reproduction rate: 9/10 on a daily basis

...

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Are you using any third party apps like mobalytics, overwolf, blitz, etc?

Comment

Originally posted by Riot_Aotus

Would you be able to send me you League Client logs?

Are you using any third party apps like mobalytics, overwolf, blitz, etc?