League of Legends

League of Legends Dev Tracker




21 Jul

Comment

Originally posted by Ftsm

Aren’t you kind of handicapping it from the get-go if it’s so limited? I know I’d use it if it was all my friends list, but I’m certainly not gonna use it if it’s just the people in my lobby, so it seems kinda destined to fail.

Its not just the folks in your lobby, its actually all players on your friends list but it is available inside ranked lobbies.

Comment

Originally posted by fadasd1

Hello, are there plans to address autofill in Challenger elo?

Even just 1 fill can at times make the game nearly unplayable and there are days where you get 5 fill lobbies in a row, there is no guarantee the enemy team has fills either.

Would love to at least have this issue be acknowledged, it's especially awkward as an ADC main who might have to lane with a top laner at times (rarely ends well, even if things like fasting Senna help).

The work outlined in this article also applies to Challenger. We're investigating changes that would reduce the number of autofilled folks at the cost of players getting their secondary role more often.

Comment

Originally posted by bz6

/u/CodeofBear

Do you have a little more information about this social comparison thing? I always hated mobile features on LoL PC tbh even gameplay cadence wise. I feel now with Wild Rift out surely those features should stay there unless they make sense when benchmarked with the design pillars of LoL PC.

The current iteration is just a leaderboard that you can choose to look at when forming your ranked lobby (flex or solo queue) so you can compete more clearly against your friends list, instead of a bunch of strangers that you have no affinity for.

Comment

Originally posted by _raimu

A rank leaderboard amongst your friends

Cool!

limited to your lobby

Lame...

We're starting in the lobby, since most players enter lobbies and fewer visit the ranked page. We may expand and enhance it in the future depending on how reception goes!

Comment

Originally posted by ificommentthen2oops

Legendaries have been so good recently

Huge shoutout to all the talented members of the Personalization Teams that are consistently doing inspired work in the Legendary space.


20 Jul

Comment

Originally posted by SkeletonJakk

no worse than reddit is.

I'd take Reddit over Twitter any day of the week fwiw.

Comment
    /u/Am1t8 on Reddit - Thread - Direct

Originally posted by Thousand_Eyes

Are you guys testing on multiple types of systems and CPUs?

I would assume yes, but I've seen so many times where companies go nuts about a product until it goes out in the wild and most systems have issues with it

Yes, we do compatibility testing across various PC specs

Comment

Originally posted by CCSkyfish

Hello! I admit it's not optimized for sharing, this is just a personal doc I've been using.

Basically each row is a separate game, tracked via the Game column. For each game I record the date I played it on and the number of points in my active region, with a new column for each region.

Finished regions I highlighted green, but I copy the values down dozens of rows to keep the Diff calculation happy, which is just a a calculation of (sum of current row points) - (sum of previous row points), which tells me the number of points I earned that game.

The region column headers are just <region name> (points to complete the region) (number of games it took to complete the region).

Finally, the first column is just sectioned into which week of the event it was played on, since the points earned per game increase each week.

Ultimately, all I really care about is points per game ("Diff" column) and how many games it took to complete each region.

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Thank you for your explanation!

Comment

Originally posted by CCSkyfish

And then there's me who likes stats. 600 extra points per game does seem like a lot, but I'm not complaining.

https://i.imgur.com/yh9PC8q.png

I'm finding it tricky to read your table here. Mind explaining it?


19 Jul

Comment
    /u/Am1t8 on Reddit - Thread - Direct

Originally posted by Insufficient-Energy

Lol you're aware??? It happens at the end of every game for everybody.

we have seen a spike where way more players are seeing it since patch 11.12, which triggered us to escalate our triage to other teams impacted

Comment
    /u/Am1t8 on Reddit - Thread - Direct

Originally posted by BREEDING_WHITE_WOMEN

so ultimately does this mean fps increases across the board

we are looking at improvements across the board. the big day will be when we hit PBE, we will be able to gauge how successful this will be shortly after.

Comment
    /u/Am1t8 on Reddit - Thread - Direct

Originally posted by Artistocat2

This should be a good change, assuming what they say about it working on their computers will also apply to our computers I am not worried about this update, and in fact will probably not even notice it at all. Might lead to the client crashing slightly less often, but I imagine that's gonna be it (and that's not even something I'd notice.)

All those saying shit about the current state of the client are somewhat justified because the client is buggy as hell, but I'm tired of people calling Riot propaganda machines when they're literally being transparent as f**k about what they're working on right now, and what they're working on next, and what we should expect them to do. Could they do a better job with the client? Obviously, but saying they're doing nothing to help, or that they should just start from scratch either have a memory shorter than a goldfish's, suffer from extreme confirmation bias, or are just trolling.

Appreciate the feedback, we are trying our best to provide updates when we can. We do think this CEF upgrade will be a big win

Comment
    /u/Am1t8 on Reddit - Thread - Direct

Originally posted by Vastator10

This cilent team has done way more than anyone else even tried to do. Hopefully this works out positively for them

Thank you for the comment

Comment

Originally posted by korro90

Any news on the healing visuals? The glowing butt is still a little weird to look at

I think should be fixed this upcoming patch

Comment

Originally posted by MQ2000

My friends tab folders move around by themselves, even tried clean reinstalling but didn’t fix the issue

This is a known bug unfortunately :( It's not a straightforward fix due to showing friends for multiple games in the social panel.

Comment

Originally posted by GymIsGreat

I feel like the team that did lilia did not get enough credit, she is super fun and super simple

Thanks! She's awesome imo totally not biased take

Comment
    /u/Am1t8 on Reddit - Thread - Direct

Originally posted by ThrowTheCollegeAway

Hijacking to ask how in the world the 2rd bullet under Other Updates is an acceptable response, the one titled "Client Stability". Unless I'm misunderstanding, it says that the client team is aware of a memory leak, and the solution they're going with is to close the client during game if it's using too much memory, so it gets refreshed upon game end.

How is that acceptable, rather than you know, actually fixing the memory leak? We literally have a setting in the options menu to either keep the client open or close it during game; yet Riot's big solution to their memory leak is to occasionally disregard that setting and just close it anyway?

Seems like a bad patch-job rather than actually fixing the issue, quite an unwelcome sight for a "Client Cleanup" that has been going on for years

Edit: To expand on my question, is the tech debt regarding this memory leak so hefty that it has really been decided this fix of "just turn it off and back on again" is seen...

I was expecting this question, thank you

Yes, we still have memory leaks, and the amount of work to address every single one will take us quite some time.

We wanted to introduce this feature because our goal is to get you into and out of a game successfully all the time. This feature will help will that, while maximizing client performance.

Once we get through this CEF upgrade, we have a ton of data that will tell us how much memory usage has dropped and if leaks have improved. With this, we can then prioritize against other things we need to do.

Takeaway - We think CEF is going to help client performance + players have by far raised End Of Game being their biggest pain, so we want to address that next.

thanks

Comment
    /u/Am1t8 on Reddit - Thread - Direct

Originally posted by CopeSeetheDial8

I appreciate the hard work. This shit is never easy and comments from smug redditors with 0 software dev experience should be disregarded.

Appreciate it, I actually read all the comments when these get posted. I do appreciate a lot of fair questions being asked, I try to get to as many as I can, and try get someone smarter than me to answer the tech ones :)

Comment
    /u/Am1t8 on Reddit - Thread - Direct

Originally posted by Vortexspawn

Since, as the article says itself, "It is the single most impactful individual change we can make to improve the client", do you have a process now to make that easier in the future instead of being stuck for months every time you want to upgrade the CEF?

Great question, our goal moving forward is to have a process to have these upgrades more frequently.

I was not around when we last upgraded, but when last upgraded, players did notice performance gains, without us even communicating anything about the upgrade. We expect the same performance gains, if not more.

Comment
    /u/Am1t8 on Reddit - Thread - Direct

Originally posted by impaktt

The short answer is yes. If this update doesn't help then it strongly points to Riots usage of the CEF. I assume the version they're using is very old. They've been talking about fixing the client for a very long time and this is the first time we've heard them say they're going to upgrade this. This makes me believe it hasn't seriously been considered until now.

Truth be told, it could solve some or a lot of the issues. Open source projects aren't immune to bugs. You can pick any decent sized project on GitHub and find hundreds of issues opened against them. The devs are usually diligent in fixing them and releasing new versions. None of that matters if you don't upgrade though.

However, it heavily depends on Riots usage of it. If they're using it poorly, we probably won't see much improvement. It'd be like buying a new fork to replace the old one you use to eat soup.

Whether or not they choose to accept that is an entirely different discussion. Sometimes t...

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Appreciate this comment,

We have uncovered a lot of opportunities with this CEF upgrade. Early results in our development environments is yielding really promising performance gains across the board.

The real results will come when we goto PBE and then live, I am personally pretty excited for it, I think it will be a good boost to client performance