League of Legends

League of Legends Dev Tracker




19 Jul

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    /u/Am1t8 on Reddit - Thread - Direct

Originally posted by enflame66

Gonna make an unpopular opinion and say these changes have been a god send so far. For sure noticed a much faster champ select with much fewer crashes (still soem but for sure less) and much faster loading screens I can no longer run to the toilet while the game loads anymore. End of game still a large pain point but it would be good if they could somehow sperate the missions from the end of game to make it more manageable and maybe so people could req faster if they didnt care for the event. or make it come when you hit home or something. But otherwise client has improved alot.

Thanks for your comments, and I acknowledge EOG is not great at the moment, and we will continue to work on making improvements. We have more invested in optimizing EOG now more than ever, where previously we were just trying to get small fixes out the door. We are now looking at every service interaction to see what needs to be changed.

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    /u/Am1t8 on Reddit - Thread - Direct

Originally posted by Prof_Crocodile

"It is the single most impactful individual change we can make to improve the client."

So in other words, get ready for numerous crashes, client freezes and thereof after they made this change.

We don't want that, we are taking our time testing to ensure this goes smoothly

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    /u/Am1t8 on Reddit - Thread - Direct

Originally posted by 76390173644003

Why do they update us like this. Just tell us what you did after it's done and works.

Good question, its because we had an original date to launch sometime in July, but its delayed, and wanted to provide you an update

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    /u/Am1t8 on Reddit - Thread - Direct

Originally posted by yiw999

It's kind of hilarious how they keep writing these things. They used to give numbers and graphs until they realized those were just helping us realize how little they were accomplishing. Now they just give us words because any data will show how little they're actually doing.

We will have data when we get into PBE and live environments.

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    /u/Am1t8 on Reddit - Thread - Direct

Originally posted by iindie

I just want it to not freeze my PC at the end of every game, simple asks here

Yep, we are aware of EOG degrading performance, we have multiple folks from various teams helping us solve this


18 Jul

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Originally posted by Slyguy46

"How are you going to win this fight! It's TSM AND four wards!"

God damnit, Phreak, that was a good one.

Thanks :)

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Originally posted by Farranor

By "CPU" do you mean "computer," or specifically the CPU? My computer is 12, and the CPU is 12, but some parts are newer, like the eight-year-old video card (1G VRAM, phew). Also, how often does your minspec machine get wiped for a fresh install?

I meant the actual CPU. The Intel minspec CPU was released over 10 years ago.


17 Jul

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Originally posted by Raynar7

I am 99% sure it’s Phreak laughing

Yup

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Originally posted by KruppJ

Since when have they showed messages from this thread live lol

;)

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Originally posted by papu16

This is an ultimate level execute ability, so it having more consistency (through an indicator) makes it more exciting rather than frustrating for the user.

But we have another ult executes without any indicator like Darius or Garen.

Akshan R has variable charge time and you can easily be punished for charging too long (the opponent can access the counterplay by ducking behind cover). Having the indicator gives the Akshan a clear indication of how long to charge without having to have X games on the character to feel out all the breakpoints

Whats about Darius and his 5 bleed passive? Just interesting. Especially with his reset mechanic that needs kill for trigger.

Yeah I posted somewhere else that those have been historically pretty learnable, but it's totally possible we aren't doing the best in this space and that there's room for improvement. It'll be worth a discussion at least which I'll likely have internally at some point soon.

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Originally posted by Sir_Wade_III

What about Garen and Darius? Darius gets a reset from it so it matters quite a lot.

Yeah maybe. I've personally found the damage those do to be more learnable, but with that said it's possible if they need some love in the future that we go that direction. I'll bring that up

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Anecodtally, MOBA's as a genre have not seemed very mainstream, especially in the west. Inversely, sports games and shooters are very popular in the west proportionately to the east.

In the end though, being picked on for what you enjoy is lame, and I personally wouldn't consider them good friends if they teased me for liking the hobbies I do.

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Originally posted by tigercule

Riven. Maybe I missed something because I only play her when I have no other options in ARAM, but I don't feel like I understand well what will and won't be in execute range for her R2.

I wouldn't expect us to add it to Riven as hers is an AOE ability that is equally useful to use for just damage. It's often correct to cast Riven R for maximum targets hit rather than for executing a single target, so adding the indicator would actually encourage incorrect casts, unlike Akshan, Pyke, Cho'Gath, etc.

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Originally posted by RenegadeExiled

it's great to be proud of that, but, shouldn't the team be focused on delivering quality without having to constrain themselves to technology that iant relevant, at all? like, at this point, I feel like this desire for anyone with a computer from the early 2000s shouldn't be a focus for the game anymore. its holding back what can be done to progress.

just look at FF14, and their Playstation versions. They made the choice to stop catering to PS3, and become PS4 only (at the time there was no PS5), and EVERYONE saw a world of improvement.

Yes, we don't want to constrain ourselves to technology that isn't "relevant", that's why we will periodically update our minspec.

However, keep in mind that we have players all over the world, not just in NA and EU (where most redditors are). In most areas of the world, more players are using older hardware than they are in NA or EU, and we look at our global player base to determine what is "relevant" to our players.

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Until a throne is actually taken, you're only holding the door for the true rulers. 8 titles 7 titles. I think of titles like kingdoms.... Sssooooo

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Originally posted by HairyKraken

i'm a little bit sad because i can no longer said league run on a toaster

We are very proud of the "League runs on a toaster" memes, and even though we will be updating our minspec sometimes, we have a very deliberate goal to make sure that League continues to run on old hardware. Our "new" minspec CPU is over 10 years old.

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Originally posted by Asatex1

I'd argue they are doing it because the average system requirements of your everyday user is going up with the years so it makes sense to give yourself more to work with.

Yes, this is largely correct.

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This isn't so much about Vex specifically as it is that in general we do want to give our art and dev teams space to do things like they're doing with Vex.

We are very, very conservative about changing our minspec, because we want to make sure that as many players as possible around the world are able to play League. In many regions, players are far more likely to be playing on older hardware than they are in NA or EU (where most redditors are).

Before we change the minspec, we look very closely at the number of players worldwide that will be affected, and for the most part, we won't adjust it until that number is very small. Even then, we balance that against the benefits we'll be able to deliver to all of our players by giving our artists more capabilities.

The only real exception to this would be if third parties (e.g. OSX, Windows) drop support or change requirements for things that we don't have control over. Even then, those parties usually a...

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As other people mentioned in here, my theory is that Nasus is a stronger scaler in the recent metas as melee mids and tops are far more popular than historically. Also tanks and control mages are low popularity now, and those champions (in teamfights at least) can hold nasus down long enough to be kited by high DPS classes like marksmen. As of late, Nasus just paths through a fight Q-ing each squishy target he passes by, regardless of game length.