League of Legends

League of Legends Dev Tracker




25 Jul

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Originally posted by TheRealFakeMackie

Hey your icon is Dorn yeah?

Close! Some new primaris character from the Imperial Fists.

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Originally posted by Sersch12

just curious, would different amounts of tokens for a win/loss be possible with this sort of hotfix?

Tokens, or sentinels points?

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Originally posted by ScaleCorrect

That sounds like an extremely weird technical limitation, can you share something about how it happened?

We export mission configuration into a text file of sorts, which is uploaded to servers all around the world weeks before the event starts. Trouble is, altering those missions once in progress is extremely risky. Could wipe all progress, stop the mission working or... a bunch of other technical server issues I don't understand!

As such, altering the 100s of Sentinel missions to adjust for such a progress miscalculation was considered far too dangerous. The 600 points mission is literally the only safe way we could alter the player's progression rate. Anything more complex and we'd start risking server overload with the data processing.

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Originally posted by ScaleCorrect

I don't get why they didn't just do all points increased X times. It was supposed to be x1,x2,x3,x4 by the week, the +600 started on week 3 so couldn't they just change it to x1,x2,x8,x20?

Technical limitation, sadly. We started with this idea.

Originally posted by LeOsQ

Give me old Nunu E with like . . a 30% AP ratio and a short as f**k CD. Make the ratio lower if it's too good on a 2 or 3 second CD. I loved running and 'gunning' people down on old Nunu, and while the new one is pretty much objectively better, I don't enjoy new Nunu (& Willump) while I loved the old one. Probably just the lack of . . goofiness in the new one, but that's still a thing.

Are you a fan of snakes by any chance


24 Jul

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Originally posted by Xeynid

Damn ever since season 3 you've changed

I change every morning

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"all five of their fans" AHAHAH GULDBORG YOU DID NOT XD i love it

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Originally posted by Waygzh

"Why does Akshan have a revive?" "f**k if we know, random cool fun ig"

"do you have any idea exactly how powerful this revive is?" "of course not"

https://www.youtube.com/watch?v=Z1UmbZ2_ylk

I don't know if you are joking and just wanted to insert this funny clip but this article (which I am assuming you didnt read based on the reply) literally explains why he has a revive in great detail.

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Originally posted by Solash1

But that’s not what you’re here for; you’re here to ask “do you have any idea exactly how powerful this revive is?”

To which I’d answer—of course not.

I can already tell this exact quote is gonna get brought up in response to a future champion being overpowered like the 200 years thing

I am at peace with this "meme" because honestly the answer is candid. For example how much power is a potentially 5-man 2.5s complete invulnerability? On paper that is surely game-breaking absurdity but in practice Taric ult is a completely fair and reasonable spell. We want each champion to have an identity and do something unique, and quantifying that uniqueness is almost always exceptionally difficult. I would almost aruge that the less quantifiable an effect is the more interesting and unique that makes it, though our goals vary for each project on just how much we want to push the bar.

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Originally posted by HolypenguinHere

I'm not worried about Akshan's kit as it stands.

What I am worried about is when he releases with a horrific low winrate, and the design team decides to overbuff him to the point where that long list of 'weaknesses' no longer even exist.

There's nothing that scares me more than a new Champion with a zany kit and a very low winrate. It only means big buffs that may upheave the delicate tuning required to make those zany new mechanics permissible to begin with. We'll see what happens.

Thats a fair concern, and its something we keep in mind when hotfixing him. We choose AD partially because his last hitting and farming was very difficult, which isn't a weakness we wanted him to have (nor likely any champion to have). Things like the attack speed are on our radar for similar reasons, we have weaknesses we want him to have, but for our buffs we want to target those weaknesses which aren't intentional or vital to his identity.


23 Jul

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Originally posted by Pumpoflessermass

Jhin also has an insane amount of text, and yet he is regarded as the peak of game design here.

Jhin's passive may seem long, but it can be summed up as:

Haha 4

Seriously tho, number of words in a TT is not equal to how complex an ability is. Some simple things just need longer explanations especially when they deal with concepts that might not exist yet in the game.

Using Nasus as an example, imagine if "lifesteal" wasn't a game concept. His passive goes from "Nasus has X% lifesteal", to "Nasus' attacks heal him for X% of the post-mitigation damage they deal." Still pretty simple, but the word count doubles.

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Originally posted by Aries_Zireael

Just want to say that im having a lot of fun playing Akshan. Its been a while since i had been this excited for a new release. Congrats!!

Love to hear that :)

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Good riddance tbh. I f*cking hate that guy. Easily the worst caster in esports.

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I upvoted this.

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Giving some buffs that are low barrier to entry (base stats) so they are easy to evaluate the power of by the end of the patch.

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Originally posted by 4716202

BUT THE CLIP HAS STOPPED, BUT WHY HAS IT STOPPED? BECAUSE I PAUSED IT

Thanks guldborg

You Are so very welcome

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Originally posted by SeizureLizard

What happened to Ender leaving lol

he made a big deal out of going to Valorant, was gone for like two weeks and then just came back like nothing happened

i left. i live in LA. lec asked me to call in so i said sure. ive already started casting valorant and got a whole lot more lined up in the future :)

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Originally posted by Creepy_Pilot1200

There's " old " and there's " fossil tier "

I wish this wasn't so true.