League of Legends

League of Legends Dev Tracker




07 Jul

Comment

Originally posted by darkacesp

One common thing I’m seeing now just browsing Reddit was how much text is in his passive and his W.

How do you guys go about making passives? Like his three hit burst makes sense if he’s supposed to be a rouge assassin, so does the MS speed thing if it’s to help him get away after the kill, but couldn’t you have just made it those 2 things Instead of also letting him have a shield and second auto, what determines if someone has a Zed passive vs. someone like Akshan? They are both assassins (I realize Akshan is burst marksmen though)

Akshan's shield in particular allows him to take trades in lane on an infrequent cadence, similar to Viktor Q. Without it, he would need very high damage stats (particularly base AD) to trade into most midlaners due to his low AA range.

Passives are assigned during initial champ development based off however the character is meant to be played. Using Zed as an example, his is meant to increase his burst on lower health targets, giving him clear opportunities to W in or commit to kills. This would not have fit the pattern for a ranged marksman like Akshan.

Comment

Originally posted by RiotRayYonggi

The grappling hook does not work if the target gapcloses onto you, unlike other marksmen's escape tools.

Also it doesn't go over walls

Comment

Originally posted by AzureVermonter

How does giving him a resetting grappling hook and a ms steroid mitigate high safety?

The grappling hook does not work if the target gapcloses onto you, unlike other marksmen's escape tools.

Comment

Originally posted by mithi9

I do like them balancing his W against his lack of cc. However, it seems that if all his dmg is in the form of quick burst and no much sustained DPS, he's going to end up a feast or famine champ.

He is feast or famine. He has to be.

He snowballs like an assassin but falls off quite significantly if he gets behind the curve.

Comment

Originally posted by bz6

Hey just in terms of design pillars the team is still referencing the: https://na.leagueoflegends.com/en-us/news/dev/dev-balancing-new-champions/ benchmarks your outlined a whole back right?

I really like how the team has outlined specifications and levers that give us a behind the scenes look into the choices you make. Nice bit of transparency and keeps the team accountable.

Yes sir, we typically benchmark new champion health using the metrics on there.

Comment

Originally posted by JarzaScarlet

Riot: Lucian is too toxic of a solo laner

Also Riot: Allow ourselves to introduce, Akshan!

The goal with Akshan is to mitigate the areas in which other solo lane marksmen were historically frustrating (lane bully pattern, high safety, high kill threat), and shift the power budget towards roaming/contributing to sidelane plays. The intention is that his lane is not nearly as oppressive as Lucian, Tristana, or Kalista in the 1v1.

Comment

Originally posted by Kyvant

Assuming 600 AP / Level 18, she'll heal for 212HP over 3 seconds, per champion hit, and 130HP against monsters.

Maximum healing would be 1190HP over 3 seconds, or 397HP/second.

Hard to really gage its strength with the other changes and Lillia's nature as an extremly squishy champion.

The healing is reduced signficantly for subsequent targets

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by nikolateslafanboy

So is he from somewhere not on the map like Viego? Because I don't think we've seen a South Asia inspired place in all of Shurima and Valoran.

He was born and raised in Shurima so he’s Shuriman himself. His ancestors were originally from somewhere else, yes

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by bz6

/u/Reav3

Boss I am not sure if this question is out of place or not but from the outside looking in, it is something that is worth asking.

  • When creating a new champion does the gameplay come first or the type of representation it is going to fulfill?

A follow up actually, what is the unique gameplay Akshan introduces to League? He doesn't have anything like Grit which is completely new for example.

His grappling hook provides a very unique input when playing as him and his revive is a very unique output that causes u to play against him differently (like not letting Akshan get vengeance) combined those 2 things create a very unique champion. A champion does not require a unique keyword To be unique

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by ToTheNintieth

Small detail, but he's noted to be inspired by South Asian aesthetics and Bollywood in particular while being originally from Shurima. I always say Shurima as an Egypt or Middle East analogue mostly. Is it just an aesthetic thing for Akshan?

Just because a Champion currently resides in a specific region doesn’t mean their entire family line was native to that region. People travel around Runterra and end up in other regions and also start families outside thier native region

Comment

Originally posted by Bad_human_being

So he is basically a counter to Viego's team wipes

He is!

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by steve_pays_me

wait...they literally named this guy action?

ugh.

double ugh that i just figured it out now.

It’s actually pronounced Ack-Sean


06 Jul

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by freekymayonaise

Indian, specifically, unless I miss my guess?

yes

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by FruitfulRogue

The Indian flag is... subtle 😂

Also may I ask, with the new SoL skins being "canon" does that mean we should assume the designs to be their new "canon" ones?

Because no offence to skins team but I really, really do not want that to be the case. A lot of them would be major downgrades from their current classic designs.

I think u will have to play the event to understand all that, don't worry it isn't too much longer

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Spideraxe30

Can i bother you for a his B/D again, now that the initial hype has gone down

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by throawayjhu5251

Hey so I know this might be trivial, but as a South Asian man, I'm actually very happy for the representation. It might seem very stupid to think about this in a video game, but it really means a lot.

thx! And it's not stupid, I think it means a lot to a lot of people actually.

Comment

Originally posted by Grroarrr

That's the goal, they don't want you to dodge cause you don't like the teamcomp. I also dislike the mage/senna support against heavy dive enemy comp.

It is highly unlikely that most games are actually lost in champ select. Most games are lost when the nexus explodes.

Comment

Originally posted by Djinn_in_Tonic

Probably because those Summoners are identified by names and by numbers. The internal Summoner ID number is how the system identifies an individual (as you could change your account's name). If you pull the Summoner ID number with an API (which you can), you know who it is. You'd have to find a way to obscure that, which is a larger rewrite of what's going on in champion select.

dis

Comment

Originally posted by Kabkip

Not pressuring you at all, but I'm interested in learning why this is intensely expensive?

I assume the lobby keeps track of all 10 summoner IDs, and the 5 enemies are already hidden away via "Summoner 1, Summoner 2, etc.". Can we not re-use whatever abstracts the summoner name/ID into a generic name and re-name the enemy, "Enemy summoner 1"?

Also, just wondering if it's the case that you guys see the problem as 2 parts.
1. People are OPGG checking their teammates and dodging undesirable winrates.

  1. People are dodging off of team comps alone, if it looks unwinnable, they leave.

Obfuscating the name solves issue 1. . . But the case that the 2nd issue is the main reason people dodge? Then I can see the value gained vs effort to develop this change isn't worth it.

Then the real issue is people don't think games are winnable, and how to change/balance the game to give them confidence. Hence, not worth the dev time for ...

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Short untechnical version: removing the names only solves the problem if you aren't using a 3rd party tool (like Mobalytics, Blitz, et al). We'd have to change a bunch of stuff behind the scenes as well.