League of Legends

League of Legends Dev Tracker




17 Mar

Comment

Originally posted by Oreo_Scoreo

I think what sells it for me is how overly space disco it is. I like disco music even though that in itself is a hot take. I took a history of rock and roll class in college once and my professor said we're skipping disco. I asked why and she said something along the lines of "I wish I could fail you for asking that" and just laughed. I'm totally down for some old school space funk type shit.

Professor sounds like a harsh vibe.

Comment

Originally posted by SheSoldTheWorld

Do you already have a list of future champs in this skin line or you'll wait to see how it'll turn out????

We’ll wait and see how it goes. We’re already digging some of the suggestions folks have thrown out in these threads though. :)

Comment

Originally posted by Xuralei

This skinline looks like it has a lot of soul (lol) behind it, and I'm actually looking forward to the release. Did the development differ significantly from other skin development timelines? Are there going to be more of these completely distinct explorations like this in the future for finding new niches?

These skins are a product of the Thematic Development process and team that we called out in our Season Start video. Our goal is to keep making new thematics that we have high confidence will be hits with players, with a few thematics each year being “wildcards” or creative risks that we aren’t so sure about but have something about them we believe in internally.


16 Mar

Comment

Originally posted by birool

did u guys steam mooncake from final space for lux?

I love Final Space and Mooncake, but at the time of making the sounds for Barney I wasn't thinking about Mooncake! No one in the earlier meetings brought up resemblance to mooncake either. Only after our players started saying today that it looks similar to Mooncake did I go like "huh... wait it kind of does!" :D

Comment

Originally posted by Lost_My_

Hey u/RiotPhlox , could we get some insight on region transfers still being disabled? I understand it is difficult to give exact dates regarding these types of things but it would be nice to know just about anything at all besides the few support responses that have already been posted by other users in the past.

I have absolutely no clue sorry

Comment

Originally posted by Djinn_in_Tonic

Out of curiosity, how much of that do you feel is due to Riftmaker's design, and how much do you think that might be due to the general lack of items like Riftmaker in the past causing champion design to skew away from spaces Riftmaker might appeal to?

Looking at AD vs. AP bruisers, most AP bruiser-types (Gragas, Rumble, Sylas, Diana, Cho'Gath, Swain) tend to end up favoring burstier builds or solid tank builds, and my opinion for a while has been that the inflexibility of AP as a stat (compared to AD, which can be better focused on a specific role due to the additional tuning levers it has) has kind of limited the ability to design AP bruisers who aren't encouraged to go heavily tank or heavily AP. I think this, in turn, limits the appeal of longer-duration sustain bruiser items, because there aren't enough characters that have the pattern innately to want to buy an item that enhances it. Riftmaker on its own is an item that enhances the pattern if...

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That definitely happens some, but I also think it's mostly that Riftmaker is currently highly restrictive on user base with the time stacking mechanics and outputs.

Comment
    /u/Am1t8 on Reddit - Thread - Direct

Originally posted by xLawling

we both know it's a lie. last patch they said "waiting for stats bug ended" and on that same patch I got hit with the most huge waiting for stats streak ever. Like 3 games in a row

I posted a comment regarding this here

Comment

Originally posted by ThisIsSnake

Hi /u/RiotPhlox , could you give the mana less mage mythics the same treatment as Liandries/Ludens to make them more broadly usable for extended combat ?

Right now Riftmaker is the only one really for “made for” extended combat thanks to its sustain. The other two are squarely burst + move speed, so they skew to assassins.

Would love to see the introduction of an alternative to Riftmaker. Perhaps Changes to Night Harvester that benefits extended combat in some way like a reset mechanic after staying in the combat for 10 seconds.

Just really hoping for some alternative for longer combat duration beefy AP fighters battle mages and bruisers than just Riftmaker. Doesn’t have to necessarily be a sustain item either, just some reward for staying in combat for a long time.

As a middle ground between sustain and burst, what do you think of a reset mechanic on Night Harvester to promote longer duration combat?

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In my opinion it's actually riftmaker that needs changing. Only Morde is actually happy with that item and by winrate he's actually quite good with Rocketbelt too. Making an extended pattern that other champions can use seems sweet. (What if Ekko or Diana can actually reasonably buy a bruisery item)

Comment

Originally posted by Witheroverlord

Is there a way to make Karthus more fun in lane ? it might also bring down the jungle play rates.

I'd love to hear ideas people have to make him more fun specifically in lane

Comment

Originally posted by Ascedance

I was going to go and verify.. but I couldn't find any statistics on Karthus mid because his playrate for midlane is so low that u.gg and the likes don't record it any more.

When the playrates are -that- low, is it not hard to get statistically significant information out of the 3 or so people per region that play Karthus mid?

Edit : you can still see Karthus mid's stats when you specifically go to his page and sort by mid, but his pickrate is so low he's no longer listed as a midlane champion when you sort by lane.

We get enough data across all regions to have a pretty solid idea of a champion with playrates like his, but it can be rough early on in the patch

Comment

Originally posted by [deleted]

With a 0.2% pick rate.

I wonder how many of those are skilled Karthus players, and comparing that with other more popular Champs, no way it would impact the win rate numbers, right?

Statistically its not onetricks or anything lol

Comment

Originally posted by HardstuckPlasticV

What's up Phlox,

I was just wondering what the "lower bound" is for games played (below which data generally isn't being considered for balance). For example, Swain botlane has very high winrates with very low pickrates. Does he avoid nerfs because the # of games is too small to tell for sure?

If not, what other considerations are going into the decisions for balancing these very niche picks, and are they consistently applied? For example, if Karthus jungle is balanced (leaving just the low-pickrate mid and bot roles with high winrates), would he still be nerfed this patch? Would Zilean ever get nerfed because of the midlane winrate given his current pickrate?

Even if you can't answer this now, it might be a good topic for a future dev post.

Generally 1.5% playrate in the role is the cutoff for "must touch" but sometimes champs are under that and adjusted for other reasons

Comment

Originally posted by Mixed_not_swirled

Can Riot just accept that Karthus will never be balanced in the jungle unless it returns to a low income role and kneecap his jungling potential already? This champ is eating nerf after nerf and is becoming more and more shit in lane.

That being said that nerfs section made me really f**king excited to play league tomorrow.

So Karthus is by our metrics as strong in midlane as in jungle (both were 53% or so prepatch) and even stronger botlane. He might not be fun in lane but he is by no means weak

Comment

Originally posted by BruhMomentumQuantum

I heard that Kayn is going to become the next 1000 day club president. 👀

Comment

Originally posted by Drathyyy

I know it’s unlikely as he’s not super popular but I really love the idea of Kennen in a little disco space suit, his shurikens could be little disco balls, his ult could be like a big shining disco ball :D

Great skins btw, I’m super new to league, only started a few weeks ago and there’s so many awesome skins about, I’m super impressed with you guys :D

Thanks Drathyyy. With 1000+ skins in the portfolio we definitely have to try some stuff that’s really out there from time to time. :)

Welcome to League btw. Hope you enjoy the game. :)

Comment

Originally posted by 350

The audio and visual on these is amazing, well done. Can't wait to roll that disco ball mid at level 2.

Thank you! New meta when being ganked by Nunu is to just stop running and start dancing instead, maybe generous Nunus will let me live

Comment

Originally posted by Infinite_Delusion

You killed off my 1000 day club doc, what will I do now? Maybe I'll make yet another chart based around Morde again

We’re trying to figure out where to draw the line next when it comes to “days since last skin”. We’ll keep folks posted. :)

Comment

Originally posted by Otiknayluj

Hi Bellissimoh! I just want to say that despite the fact that I don't use any of these champions, I can really feel the passion you guys out into this skinline. It's out of this world! Great job! Can't wait for Crime city!!

Thanks Otiknayluj. Much appreciated. :)

Comment

Originally posted by Nopersman

I'm loving the theme. And It's probably the closest I'm gonna get for new demacia vice skins.

We got there in a roundabout way but we got there. :)

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Originally posted by ILikeMyself_

Have to come in to say that I'm absolutely glad you've gone out of your way to try something different and it really shows the bounds of creativity. I much prefer this to any other type of futuristic themes you guys generally rehash (which I feel have gotten boring). This also signifies that you haven't forgotten about the more light-hearted, jokey skin lines and the sound design is f**king brilliant. This is amazing, truly. I don't even play Samira but might buy it out of principle.

You hit the nail on the head as it relates to sound. Huge kudos go out to the audio team on these skins. True heroes.