League of Legends

League of Legends Dev Tracker




16 Mar

Comment

Originally posted by Arctic_Daniand

I simple love it, so simple yet so fun, you nailed it.

Yeah we don’t want everything to be so super serious and edgy all the time. (Though many people like that sh*t to be fair)

Glad you’re liking the playful tone.

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Originally posted by Oopsifartedsorry

We dig it. Finally a good Rumble skin that isn’t legendary

As someone who plays Rumble mid on occasion, I can’t wait myself. ;)

Comment

Originally posted by Djinn_in_Tonic

It's an absolutely hilarious thematic that you guys knocked out of the park. The colors, animations, sound effects -- everything on these skins captures the aesthetic wonderfully.

Part of me finds it a little odd that there was so much of a pet/animal focus in what could easily have been just "Retro Disco Future" and been amazing just on those merits (Samira and Lux are probably my favorites for that reason -- I think the fact that they don't play into the zany animal design that much actually strengthens them as far as the "retro disco" goes), but the rest are super endearing and extremely charming -- just perhaps not quite as thematically strong in my personal view.

I really hope this theme takes off, as this is one of the first themes in a while I'm really excited to see more of. It sort of hits some of the stuff I loved about Demacia Vice, in a weird way.

Jinx, Bard, Ivern (I really just want to see him dance), Xayah/Rakan (doub...

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Thanks for the note Djinn. Internally we saw some people that loved the animal angle and some that loved the humans. We decided why not both? :)

Love your observations about color and execution. It’s really fulfilling for the development team to see players recognize the effort put in.

Comment

Originally posted by MaleQueef

Love it! The thematic is so flexible too! Expect this to comeback after the next year line up. Hope we get more champions turned into robo suits with animals controlling theme.

You’re absolutely right that there’s a ton of flexibility in Space Groove. We’ll be watching the results and also surveying players afterwards to make sure we understand whether people liked it and why or why not.

Assuming it does well we’re super excited to extend this universe to a bunch of other champs. :)

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We are super excited to have this thematic see the light of day. We wanted to try something really different here and were excited to see whether or not folks dig these as much as we did while making them.

Also RIP 1000 day club.

Comment

Originally posted by mogadichu

That's fair. I still think the most fun version of Varus was the on-hit one, and it's a shame to see him go in favor of his abomination lethality build.

Yeah I definitely can't help you if you preferred a specific build and it got weaker =[


15 Mar

Comment

Originally posted by mogadichu

Still the worst ranked ADC on Lolalytics after like 3 buffs. Maybe Varus players know Varus balance?

I’ll give you that it wasn’t a massive huff but his winrate also didn’t tank. So I’ll accept a “we were all wrong.”

Comment

Originally posted by KilianGreen

Not for Shaco but my gf permabans Elise bec. can't look at spiders, even if they are animated

Relatable. I can't play against Elise - except the Death Blossom skin. I dodge her in solo queue, and people have to use that skin in playtests with me internally.

I'm fine with her in TFT though...? And I don't know why because it's the same assets.

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Hmmmmmmmmmmmmmmm


14 Mar

Comment

Originally posted by _PPBottle

Also you have the other end of the spectrum things like Theshy going in with Aatrox into 5 without telling his team and IG still dicking everyone.

I think it's mostly that western teams put too much stake in communication, where eastern teams yeah they communicate but they pay more attention to what teammates are doing in the actual game, be it Fx key spam, or just having more awareness.

I mean let's be real. IG is just better than TSM or C9 or whoever.

Obviously good communication makes you a better team. But League has a lot of skill checks in it and communication is not the biggest one. Sometimes you have to cover for weaker players with comms. As Doublelift mentioned, reminding playoff players of dragon timers is a real thing. I've micromanaged my jungler's gank route to someone else's lane in competitive play before.

Sure it'd be ideal if every player was always perfect but we know they aren't. Not even Faker is perfect. So considering players are neither telepathic nor perfect, it's your job to provide actionable information.

Karthus can't watch lanes while clearing his jungle. I guess you can look at the minimap, but you functionally can't scroll the map without missing a Q. So if I'm doing my first clear on Karthus, the only way I know how any lane is doing is if they tell me or I'm walking between raptors and wolves. That's it. Othe...

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Comment

Originally posted by bluekara

Yooo, I see Ender is wearing black nail polish. My buddy always talks about wanting to wear it, but he's too embarrassed. Love that Ender has the confidence to do that

its actually purple today!

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Originally posted by FruitfulRogue

Yeah that can definitely be a shame at times. I feel like we saw a similar experience happening to a handful of champions up until recently.

With that said the balance and design team are doing good work in bringing in more of these tiny reworks to help these champions out. Like Xin Zhao, Akali and the upcoming Rammus rework. So that's nice.

Thanks for the chat :)

Yeah really liking what we got coming down the pipeline, I worked closely with Truexy the designer for the Xin Zhao update so I feel extra confident on that. Ofc thanks for the chat as well :)

Comment

Originally posted by FruitfulRogue

That's nice to know! I've been told by a few rioters due to Sylas being pushed back she was pushed through production quicker to get a champion released.

Its nice to hear that it can be seen by some she's not fully realised. I do love her don't get me wrong, but she does a feel a bit 3/4ths done. Particularly her visuals don't feel as solidly appealing as they could be and her kit feels a bit TOO basic.

Indeed, I think there is also this unforunate scenario where a champ that is function and even good design wise like Neeko gets overshadowed by champions that more desperately need work done to keep them up to bar.

Comment

Originally posted by FruitfulRogue

Do you feel that if Neeko wasn't forcibly rushed out of production she may of ended up a bit differently?

Or would you say she's as "neeko" as she could be?

I wasn't here for Neeko's dev cycle so I can't speak on it personally. I doubt she was rushed out of production because we have a high bar for quality, though she was released a long time ago and things were likely different in a variety of ways back then. As far as being as "Neeko" as she can be, the identity of a champ is hard to speak on because realistically they are who they are, whether thats for the best or not. I personally do not believe Neeko as a design is fully realized, though thats not to say I think its a poor design. I personally love the design, and I also think the champ could also be so much more. A lot of where I think we could advance her further (mainly her W) stems from areas where we likely just didn't have the tech to do what we can do now with champions.

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So I know it's not the most visible location (definitely pretty deep in the client), but if you go to the Ranked tab inside the profile, and filter the ladder by "Top Solo/Duo Players" you can spectate games in progress from the top solo queue players if they have a "spectate eye" next to their name.

You just right click on the name and click `Spectate Game`.

Comment

Originally posted by doglightning

I'm not sure if the HoB is working as intended. As neeko if I pretend to be nunu and I have HoB it shows HoB below my feet for enemy to see. Another more obvious example is with Omnistone. WHen you use passive the enemy sees omnistone next to health bar so its really obvious. Also on that note when you use neeko close omnistone doesnt show on clone so its really obv which is real neeko.

I was told it is intended, and while I disagree and don't feel it matches my expectations, I don't feel strongly enough to challenge that call.


13 Mar

Comment

Originally posted by itsEOA

The game itself might not have been all that interesting, but the casters having a good time was nice to listen to.

We try to have fun when the stakes are slightly lower. Glad you enjoyed!


12 Mar

Comment

Originally posted by ThisIsSnake

Hi /u/RiotAether,

Could we please get someting like a 'small updates target patch' list that is official and also totally subject to change?

It feels like Riot has MANY parallel 'small updates' around all kinds of champs, items, and runes in the works RIGHT NOW. These are always exciting and interesting, to look forward to and watch unfold. For every champion update, or new item, or rework, or rune change, scores of players are looking forward to them! The evolving game with communicative devs is one of the best aspects of League. It adds to the experience, frankly,

I just wish we had some clarity on when we might see the changes. I fully respect that we won't get the actual changes until they are fully baked and ready to go, and patch targets are subject to change. It would be nice to have an official update every month or so, just a simple list of 'when' things may show up, or if they are in development. That's all.

As...

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Hey this is a good question. The main reason why we end up keeping it more vague with these types of projects is because of the way they are developed.

Most of our work (patches, champs, preseason, skins, etc) are staffed and planned for in a very long term way. We have the full set of people needed and plan around a release date that we can almost always hit.

These smaller emergent updates are the opposite - we look at problems we would like to solve in the game and try to fix them in a more responsive way. Because of the uncertainty of the work it's not possible to have consistent staffing around them - for example one type of project might need a lot of VFX and sound but no animation, but another might need a ton of animation but no VFX. So the way we usually ship these is on a flexible timeline where we catch the spare time of an animator of VFX artist who is inbetween large projects.

This isn't a super satisfying answer because we probably still wont ...

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Comment

Alright did some digging:

There is a mix here of bugs that are being tracked and worked on being fixed, some new things uncovered that I have reported, as well as some here that are working as intended.

Some specifics- the hitbox thing feels off, I will look into it and see what I can but no promises.

Comet/HoB being visual when disguised is working as intended. I believe the bug is when they DON'T show when disguised.

Skin bugs are outside the realm of where I can help unfortunately.

Biggest thing I can say here is Neeko's HP not showing while disguised is known and being tracked.