League of Legends

League of Legends Dev Tracker




18 Mar

Comment

Beautiful!!! Amazing work!! :D

Originally posted by PhreakRiot

Actually the designers are the ones who make direct changes. I know some games don’t really have tooling for that and rely on engineers to modify the game. Not on League (mostly). This was a simple mistake from a human being.

engineers are not human confirmed

Post

Hello everyone!

We've recently enabled some extra profiling on PBE and would like to collect RPDs from players willing to share them with us. These will help inform and identify areas of the game that could be cause for concern. The file can be found under the Performance Logs folder and will need to be uploaded to a file storage service such as google drive. Any game mode is fine as long as they are full games. Please note that RPD files get overwritten at the start of each game so there will only ever be one file in the folder. As always, thanks for helping us improve League!

External link →

17 Mar

Comment

Originally posted by GreenKnighto

I love that they pretend it was done for "visibility".

Welp, i was confused by that tweet. Apologies.

I don't interact with the skins team, but internally at Riot when we say "for visibility" it often means "hey just want to let you know about this thing" and isn't specifically referring to visual clarity. That's how I'd understand it in this context anyway.

Comment

Originally posted by HuaRong

But are they really human beings? Are you sure you don't have a robot infiltrator? How can you be sure????

The suspense is killing me.

TBH I haven't seen any of the designers' human bodies in over a year. Who knows when the computer superintelligence got to them?

Comment

Originally posted by Miruwest

Sadge they didn't add Phreak in there. I feel like he would of wanted some off the wall additions lol

That's fine, they still crushed it with a good video :)

Comment

Originally posted by ThisOneTimeAtLolCamp

Akali

E damage: 450 (+85% AD) (+120% AP)

Is that the highest damaging standard ability in the game?

Rumble Q and Zoe Q are higher

Comment

Originally posted by WizardXZDYoutube

How is this the balance team lol? The balance team decides what gets written on the patch notes, they aren't the ones programming the game

How does this have 120 upvotes?

EDIT: nvm im wrong according to /u/PhreakRiot

Actually the designers are the ones who make direct changes. I know some games don’t really have tooling for that and rely on engineers to modify the game. Not on League (mostly). This was a simple mistake from a human being.

Originally posted by Djinn_in_Tonic

I thought you were a whale! Have you been lying to us, Beluga?

lying is like, 95% of what i do

Originally posted by darkacesp

This gets micro patched tomorrow?

why not today

Comment

Originally posted by papu16

You just described why I like Kayn and his oddissey skin especially.

Such a good call out. Agree that skin is best in slot currently for me.

Comment

Originally posted by Gwapollicious

Thanks for the answer. But, how about the in due ones that didnt get the chance to be reworked yet like shyvanna, skarner, etc. She got no skins for 4 years because of this sole reason. Would those champs still gets neglected? Or when they reach the bottom of the days without a skin club, thats when you go and work on a new skin for that champ?

For champs that aren’t on deck for a VGU or VU for a while, we do what we can to make skins for them. Good example is Shyvana. We thought the Ruined thematic was a really good fit for her so we decided to make a skin for her rather than wait.

Comment

Originally posted by Daniyalzzz

Yeah as a cat lover, this skin is pretty much top of the class for me.

Could honestly have sold me on this beeing a new champion instead of a skin with how much of a new personality it has compared to base Blitz imo.

The laser chasing is something I could watch on loop forever.

Comment

Originally posted by Taran_Ulas

Mainly because items get deleted or champions move off of certain items and onto different ones quite regularly. It's a lot of extra work for something that isn't guaranteed to stick around or even be heard more than once or twice a game at most.

This is exactly right. Quantity shouldn’t be the primary measure of quality. Resonance and cohesion with the core fantasy being presented are much stronger indicators imo.

Comment

Originally posted by Aaron4451

This is probably my favourite VO they've done for a legendary skin, it's incredible.

Being able to have a dialogue between two very different characters adds not only a lot of creative canvas for narrative but also a lot of room for straight up fun. :)

Comment

Originally posted by Gwapollicious

If yah guys do all the remaining champs that had'nt had a skin in 2020(whose champs had their last skin in 2018-2019), you would hit 2 birds in one stone in 2021. It means that there are no more 1000 day club skins and all champs have an updated pool of skins in just 1 year, which was just last year.

I hope you could also tackle in your future article about champs that Just got a VGU, in due of a VGU and VGUs on developement and way to their relaunch. Tell us what are the last straw in making their skins in the future. For ex, Udyr just got announced as the next VGU after mundo, when will we expect his next skin? Will it tie to his re-released or months after cause it will put him again first in the "days since last skin" category. Then, examples for in due of skins is shyvanna, skarner, etc., would you guys held back again and release skins for them in a long run or did your game plan change and you'll be focusing on doing them skins more often like unpopular champs, unle...

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Lot of questions but I’ll describe one broader dynamic that covers a lot of what you’re talking about.

Whenever a VGU or VU is being done for a champion, we try to avoid making skins for that champion for a period. The reason is that when the base look or ability set of a champion is changing, it can be really painful for skins teams that are working on personalization content for that champion.

Wasted work or work we have to redo can be really frustrating and demotivating, so we tend to wait until a VGU or VU is complete before jumping in and making something for a given champ.

Comment

Originally posted by [deleted]

[deleted]

Can’t comment on unannounced parts of future roadmap. The survey was meant to help us understand what players really wanted to see out of that line up and why. Some things get great feedback and we fast track them through production, others aren’t as widely liked and we have to dig into feedback to reflect on what changes we can reasonably make.

TLDR - You’ll have to wait and see. Really appreciate you taking the time to fill out the survey if you did though. Can’t emphasize enough how much it helps us.

Comment

Originally posted by IceWeaselX

I'm just disappointed that u/PhreakRiot didn't sneak a "Happy St. Patchrick's Day" pun into the announcement. How often does patch day fall on March 17th?

I don't write the patch notes :(

Comment

Originally posted by RaY0n

Were you in charge of some of the skins? I absolutely love every skins in this line, this must be jarring putting a new skin line on the shelves but the work and efforts put in show! I love them! :D

Thank you! I'm really glad that you love the Space Groove skinline! I wasn't in charge but I was one of the sound designers working on the skins - Lux and Nasus. As sound designers, we all help give feedback to not only other sound designers but also concept artists, VFX artists and splash artists. There was especially a lot of care and love put into this skinline due to us just naturally falling in love with the skinline too. Soon you'll hear the official Space Groove theme that our composer wrote which was where it REALLY inspired all of us. Really excited for you guys to hear it.