League of Legends

League of Legends Dev Tracker




12 Mar

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Hey all, this was a hefty blog so I wanna call out a link at the bottom to the Ask Riot question submission form to make sure it doesn't get missed. If there's a specific skin you want us to talk more about, submit it to that link. We think there'll be enough interest to do an Ask Riot followup in about a month, but need folks to put those clarification requests in so we know that interest is actually there, and which skins to cover.

(Storm Dragon Lee Sin gets discussed in ...

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Originally posted by Capek95

I appreciate the work, but I wonder, why does it always take a social media outrage to get stuff fixed in the game?

It really doesn't, me responding here is just very visual and thus skews bias. Theres literally countless bugs we report on and fix that you don't see. At the same time, we also can't fix bugs that we don't know about, so things like this help us get visualization into those problems.

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    /u/Am1t8 on Reddit - Thread - Direct

Originally posted by HoodedRS

Last patch Riot said they fixed the "Waiting for stats" bug in client because nobody can access the post game lobby but it still very much exists for me and happens once or twice a day.

It just feels like literally every other company has better client than Riot and empty promises don't really help their case. I remember about a year ago Riot blautoise made a forum post that they are fully working on fixing the client and yet 12 months later things are even worse.

Thanks for the comment,

Our EOG (End Of Game) flow has many services involved, and interactions between the game engine, client, and our client foundation.

We looked at addressing one fix in the client foundation and was expecting the stats service to reset properly after each game, so it doesn't freeze after subsequent games. We made the change and it did resolve the issue.

Looking at our data, it helped a number of players who are willing to wait a good amount of time 'waiting for stats', but we know we still have a lot of work to do with EOG. (e.g. the max amount of time players were willing to wait to get back into the client dropped by about 40 seconds for 99th percentile of players)

According to the current client sentiment survey we run, it's by far the problem most players are experiencing --> finishing a game, and getting back into their client for the next one.

We will continue to investigate the entire EOG flow and see where we can...

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    /u/Am1t8 on Reddit - Thread - Direct

Originally posted by Rezyd

Everyday I get the message that I have gotten key shards. EVERY DAY for the PAST YEAR.

We put in a fix for 11.6, let me know if it resolves for you!

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Originally posted by G2KEKLESS

"Surely I can end in 20 min right?. Win lane, take herald, push lanes, they will ff 15 100%. Alright lets do this!"

First Blood!

Enemy Double kill!

Every time...

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Originally posted by Beethoven0316

Hope this will raise some awareness =(

I'll look into it and see what I can do. A few of these seem like easy fixes while others seem difficult, but maybe. Best I can do is get eyes on it which I will do for ya. Neeko is best decision :)

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Originally posted by kitiny

Last one I saw just said we had to finish the game quick cause he had a meeting to go to.

Too real


11 Mar

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That's impressive, congrats!

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Originally posted by Malombra_

Can you retroactively change Nami's eternal to "hit 2+ champs with her ult"? She's the only one who has a "hit 3+ champs" and it makes zero sense

This is a great question. Honestly, I would prefer to change it but then it's actually an entirely different Eternal. I believe it may be too risky to change it that much at this stage.

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Hello Eternals fans! Riot Rovient here, designer on Eternals Series 2.

I love tricky Eternals; the ones that ask you to try that little bit harder to progress. There's something extremely compelling about the "Multiple (2+) champions hit" Eternals from Series 1, but, I also found there was something decidedly less cool about them. If the requirement for such an Eternal is "2+", such as with Yasuo's "Multiple (2+) enemy champions hit by Last Breath (R)" then hitting 3, 4 or even 5 champions at the same time gains you no additional progress or recognition. I'm sure a lot of you have discovered the same thing.

However, in Eternals Series 2, we're going for a subtle but powerful shift in the way we track your performance for these kinds of Eternals, such as with Kayn's "Champions hit beyond the first with Blade's Reach (W)".

This simply means "Whenever you hit more than 1 champion with this, we'll cou...

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10 Mar

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Originally posted by CyberRyter

Essentially so. So many dps mages default to Liandry's. They're trying to make Liandry's less of a staple on those champs (adjusting it for its intended niche as a tank buster mythic), and make Luden's more appealing.

Precisely

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Originally posted by AgentVersacedolphin

I agree. I would pay top dollar to be John Wick in league.

Fun Fact: Kai'Sa's name in very early dev was John Click. Totally different kit and playstyle, still liked the name though.


09 Mar

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Originally posted by huehuemul

What's the context on shoehorning Xin-zhao into some weird ass, clunky AP/On-Hit/Crit monstrosity?

AP Xin is not supposed to be his primary build, neither is crit. He just has some additional options because we were already working on him. I suspect Bruiser/Assassiny Xin will remain the strongest version of that character

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Originally posted by NicramUrgod

What is 1st best build if I may ask and if You are allowed to reveal such stat?

Titanic Rush at 58%

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Originally posted by Blasterus

Holy f**k thank god its just a urgot revert

For context, Titanic was ~58% and Stridebreaker (the 2nd best build) is getting nerfs and it's strong but not nearly so close

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Finally no need to get up from bed anymore. \o/