League of Legends

League of Legends Dev Tracker




12 Apr

Comment

Originally posted by AnataBakka

i'll just tell you what happened in my case (don't want to make a ticket)

  1. client was very slow.
  2. i traded with friend n1.
  3. shortly after or at about the same time friend n5 traded with me
  4. i declined his trade since i had traded with friend n1.
  5. friend n5 tried to trade with friend n1, however friend n1 was unable to accept. nothing showed on his screen, and he was locked in doing anything. he couldn't choose his summoner spells either.

that's all i got, hope you guys will manage to fix it.

Thanks for the details. Let's see if we can reproduce with those instructions.

Comment

Originally posted by Hikerr-

when exactly? i missed it

!remindme 1 hour

Comment

Hey, this is no doubt one of the worst feelings in League. If you're able, can you send in a support ticket with your logs attached. You can just zip up the whole folder I'll make sure they get to the right people.

Issues like this are hard to track down, and logging won't always tell us what happened, but any little piece of information helps.

Best info to provide: * this video * pc specs * log folder zipped * network provider info and if you're wired or wirelessly connected

Comment

Originally posted by jm24

I couldn't figure out how to get the scouting phase from the API endpoints. I saw the new Clash APIs but I didn't see one for brackets. Is it part of the "Current Game Info by summoner" endpoint that it counts?

Bracket api isnt out yet unfortunately. You can likely use roster to pull it out.

Comment

Originally posted by CodeofBear

IGN: Riot Codebear
Rank and Tier: Gold I and Tier II
Looking for One More: Mid Laner for Tier II lock-in

Champ Pool: Pref control mages and teamfight champs

Filled. Thanks all!

Comment

IGN: Riot Codebear
Rank and Tier: Gold I and Tier II
Looking for One More: Mid Laner for Tier II lock-in

Champ Pool: Pref control mages and teamfight champs


11 Apr

Comment

Originally posted by Megalodontus

This is an odd but good time as any question then, are you guys planning to update the Voli plush then to match his VGU?

Not sure. That's a question for the Merch team. I can ask!

Comment

This is great! Really excited to see how this evolves. Will definitely be using this tonight with my team to enhance the experience. Well done!

Comment

Originally posted by Ambushes

For reference, the item is just over 110% gold efficient at max stacks. Obviously the OP doesn't want to say that. Turns out not accounting for 5 ad (175 gold) on a cheap item is really meaningful. Who would have thought

I said 5 AD because everyone will compare it to Seekers which is more efficient upon purchase and gives a net +15 AP, +15 armor upon fully stacking.

Armguard is also not "nearly 160% gold efficient" unless you're in the habit of rounding to the nearest 40%, which no reasonable analyst would. It's ~151%. If you had any goals other than delivering the most biased drivel possible, you'd probably say something like 150% gold efficient, but YOLO, I guess.

I misread it as 157% when I made the post. You can assume all you want and call me biased but it was a honest mistake.

Jaurim's also stacks faster. 20 minions vs. 30. It's not a massive difference but it...

Read more

Honest mistakes happen. That's fair and I shouldn't have assumed your intentions. My apologies.

People sit on Seeker's because upgrading all the way to Zhonya's is not efficient. You're paying for the refreshing stopwatch cooldown, but you'd rather actually use the stopwatch first. Additionally, most midgame scenarios sees players build Fiendish Codex and not the Armguard if they're building one component on their way to a midgame Zhonya's.

Again you're not comparing apples to apples. I said armor is worse than heath per-gold early game. Comparing 900 gold of armor to 800 gold of health is not that comparison.

Comment

Originally posted by Tmonje90

Another point,having 2 swords and a ruby cristal uses 3 slots which sucks,versus the 1 this item uses.

Sure, but the post was specifically comparing Jaurim's to Seeker's. No one wants to build three cloth armors and a pair of amplifying tomes either. You're still right about slot efficiency, though :)

Comment

Originally posted by ResCogitan

This was a super interesting read! Do you have any reading recommendations for how I could learn how to do this kind of analysis myself?

Health divided by health is an easy one. Just do ratios.

For armor and MR, just add 100 to both sides of the fraction (a champion with 0 armor and 0 mr is still "100%" durable against those damage types). Then just as before, simple ratios.

Just apply to your favorite champion's base stats, and voila.

Comment

Hi! This is an example of disingenuous, alarmist, bad math. Shame on you for giving it a 96% upvote ratio, League subreddit.

  1. "Look at the gold efficiency I calculated without using all of the stats!"
  2. "Look at me comparing it to a different item with no regard for those differences!"

For reference, the item is just over 110% gold efficient at max stacks. Obviously the OP doesn't want to say that. Turns out not accounting for 5 ad (175 gold) on a cheap item is really meaningful. Who would have thought?

Armguard is also not "nearly 160% gold efficient" unless you're in the habit of rounding to the nearest 40%, which no reasonable analyst would. It's ~151%. If you had any goals other than delivering the most biased drivel possible, you'd probably say something like 150% gold efficient, but YOLO, I guess.

Jaurim's also stacks faster. 20 minions vs. 30. It's not a massive difference but it's there. It also builds into more items: Mall...

Read more

10 Apr

Comment

Originally posted by [deleted]

[deleted]

We made a minimum "floor" of $40,000 for regions. Meaning, the most voted org, will get $20K and the other two will still get $10K each

Comment

Originally posted by sarahbotts

Would be nice to see how these specific ones got picked and the reasoning behind it.

Charity Navigator:

There's a couple of factors at play when we try and select nonprofits for these types of campaigns. We first try to use what players tell us is most meaningful and important to them based on their region through surveys and research - we want to make sure that we're picking issues that are important to you all, not just us.

Then there's a whole ton of fun regarding legal, financial, impact and governance evaluation to finalize the selections.

While we look at overhead ratios of nonprofits, we find it doesn't tell the whole story of where an org is, what they're doing, and the impact they're making. Our usual standard is to review 2 - 3 years of financial statements, as well as other factors to determine both the capacity and potential impact of a nonprofit.

Comment

Originally posted by Riven2main

If he is anything like Sett then I am gonna quite league for a while, halve a year probably. because I want nothing to do with a juggernaut like that.

You leave my sweet baby boy Settrigh alone, you MONSTER.

Comment
    /u/AzuBK on Reddit - Thread - Direct

Originally posted by ZERXOK

I think they do a bad job, but so does pretty much every other game designer. Game designer and people in general suck at balancing games.

If everyone who does a thing professionally seems to be bad at it, I think that implies that either the job is very hard, the standards set forth are unachievable, or both.

That said, we'll always try to get better and meet players' expectations.

Comment
    /u/AzuBK on Reddit - Thread - Direct

Thanks! I think it's inevitable that some champions will feel out of whack for some players when we have a game that's as complex as League. Glad to hear you're feeling good about it.

Comment

Originally posted by The_Level_15

While you’re granting wishes, please tell me you’re giving Evelynn the hybrid scaling that was removed with her rework, since it was such a huge part of her champions identity

I am but a lowly meme regurgitating writer who has played like 4 games of post-rework Eve and never pre-rework. So I cannot help. D:

Comment

Originally posted by MaticPecovnik

Its very interesting that these audio issues just wont go away. They have 45 min during each game to make sure everything is ok, but the production keeps failing.

Production didn't fail this one, I messed it up. I didn't understand the system. For context discord is used as the platform for us to communicate with each other. While production pulls our audio for show through a different program that's run at the same time. Deficio's audio was fed to me through the secondary program but I failed to realise that and assumed I needed to buy time for a technical issue that wasn't actually happening.

Our production is always looking to step it up but this time it was my mistake not theirs.

Hope it wasn't too distracting from the discussion we had.

Comment

Hey, today I decided to go for a bit of a different style than the one I've been experimenting with this spring (more humor/banter) and went full serious mode for the gravity of playoffs. Trevor and I wanted to focus in on the top and jungle matchups especially (got some really great support from the games there too so that was nice) and tried to dive deep into them. Top for game 1 and jungle game 2 mostly. I wanted to make sure that we kept things focused and if we went for any jokes it would stick to stuff on screen so we wouldnt get any animal crossing tirades which I hope you appreciated. Anyways just wanted to check in here and ask how you felt about it. And hey, at least we got some action towards the end there.

PS: I'm like sorry I say like to much. I'm from California and its like all we do. I'm working on it :)