League of Legends

League of Legends Dev Tracker




25 Oct

Comment

Originally posted by Carrash22

Incredible guys. You’re trully the unsung heroes of this whole event. You make everything run so smoothly.

Kinda makes you understand why other esports events have so many hiccups after seeing how many problems you’ve had to deal with.

Looks like a great place to work in for anyone passionate about IT.

Thank you Carrash22, that's super kind of you!

I'm biased but I would definitely agree that's a great place for anyone interested in a wide range of tech.

Comment

Originally posted by dydx4j

Have you considered public clouds for game servers?

We definitely have thought about it. The thing we have to consider is latency, locations where public clouds exist don't always align with where our pro players are. For roadshows we also want to ensure the lowest possible ping which makes offline game servers a necessity.

Comment

Originally posted by p-one

Here’s the problem - most traditional events that use these venues, like regular sport matches, concerts, and conventions, don’t require high-bandwidth point-to-point connections to particular data centers.

Has this ever caused a change in the desired capacity for a venue?

If you're talking about bandwidth, then yes! Although not ideal, when this happens we've had to come up with ways to lower our bandwidth use for that show, such as using MPEG4 for video transmission.

Comment

Originally posted by ElaborateRuseman

Ezreal loses like 5% winrate when he takes any rune other than Klepto. Its removal is obviously going to kill him until he gets buffed. I just hope it doesn't take long.

Also, will the base game ever get anything like those updated models for Wild Rift? It's pretty awkward when the mobile version is an upgrade over the main game's graphics.

While this is true, it is primarily due to worse ezreal players taking this rune, which further tanks the winrate (worse players taking a suboptimal rune will result in a lower winrate than that rune's true winrate). When the good players have migrated over to different runes, we'll be able to more accurately target a certain value of buff, to balance ezreal if it's required.

Comment

Originally posted by RuneKatashima

Isn't the object of the OP that Dragon is extremely easy to take?

Yeah, and I agree. The thread has been long and the conversation changed at some point to talking about whether junglers should ever be able to solo dragons at all. Not just on PBE values.

Comment

Originally posted by accou1234

How about people BTS?

What would you wanna know about the people behind the scenes?

You can find most of our team tagged on LinkedIn in this post by our manager.

Comment

Originally posted by Ispirationless

My question is kinda ironic but actually serious: what do you mean you cannot go into detail regarding some stuff?

For example, there might be some topics that I'd have to go too in-depth about which could lead to security concerns.

Comment

Originally posted by Bossyfins

How much dedicated wam does your streaming server have ;)

All of it!

Comment

Originally posted by popegonzo

That's fantastic & super interesting, thanks for the reply!

Thanks for the question!

Comment

Originally posted by Necromaze

P2p wireless has to be so slow and unstable. What the hell were you running off that?

This wasn't your regular wireless, it was Multi-Gigabit with 0.2ms latency.

Comment

Originally posted by lonewolfandpub

That's so cool, problem-solving wise. Just from a project management perspective, this whole undertaking is massive but incredibly interesting. How did you get into this line of work?

To be honest, I've been extremely lucky. I started at Riot in Player Support and just kept looking for opportunities to take on more work and help out, this eventually led to me joining the Esports team in 2013 in a Live Production role which, at the time, meant picking up pretty much any task that we didn't have a team for and then tracking and planning for those tasks in the future.

Nowadays we have a big Esports team, all of the various planning and project management tasks are more focused, there's a dedicated Events and Broadcast Production Management team that handles all the logistics around the events and then our team that handles a lot of the technical planning and execution.

Depending on which team you'd want to join today, I would focus on Technical Product/Development Management experiences and courses or Project Management certificates and event volunteer opportunities.

Comment

Originally posted by Contagious_Cure

Also works a lot on Wukong when you just hit the stop key.

Wukong is an old chamo so a lot of ppl figured that trick out, neeko is still fresh so she can do it and shaco is trickier because he can controll the clone

Comment

Originally posted by wingedpinscher

I've been grinding ranked for the sweet skin but the client is bugged, I couldn't chose my champion on my MD5 and the same thing happened to another dude in the next lobby. Please, fix the game, I imagine there's a lot of people trying to finally hit gold and losing because the client isnt working is a nasty way to fail.

Sorry to hear it, that sucks. I know the team is working on this... :/

Comment
    /u/AzuBK on Reddit - Thread - Direct

Originally posted by MemoryStay

Some champs never appear picked in these competitives(for a very long time)though, any goal to make them appear? For the worlds ofc.

Not specifically. It would be awesome to live in a world where every champion was pro-viable without being grossly imbalanced in solo queue. A lot of champs are pretty far off from that, though, and we usually have more pressing problems.

Comment

I believe that's the "Ryze’s 10-Year Realm Warp | League of Legends Community Collaboration" on the League of Legends Community Youtube channel


24 Oct

Comment

Originally posted by popegonzo

...our teams conduct fiber surveys to discover nearby fiber optic backhauls a full year before we even set foot at a venue

How does this work when the venue isn't selected until a few months before the matches start, like 2018? Do you need to survey every potential venue as the bidding process is carried out? Have you ever had to reject a venue (no need to name names, of course) in the selection process due to networking concerns?

We get a list of potential venues from our Events team and start conducting the surveys as soon as possible. Although it's very rare that a venue is completely "dark", there have been times were we've had to just abandon one of the choices because of it. We will always try to figure out solutions that could work, though. As an example, for one venue we were going to have to get them to dig up streets in the middle of the city in order to get fiber. Instead, we ended up using point to point wireless links to get connectivity from a nearby high rise.

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by LucasVerBeek

Next champion after Senna will be a Lunari that can wield an arsenal of weapon tied to the phases of the moon apparently...

After that we have an Ionian Brawler who vaguely sounds like Yang Xiao Long.

And then a “whimsical jungler” and an “edgy solo laner”

Along with the new Fiddle and Volibear reworks coming in there somewhere.

Edit: Got confused.

I said Edgy Solo Laner, not toplaner

Comment
    /u/AzuBK on Reddit - Thread - Direct

Originally posted by EcoleBuissonniere

Due to the nature of League and how it's designed, we probably won't ever see a situation in which all or nearly all champions are picked in one tournament. Heroes aren't niche enough, counterpicks aren't important enough, etc. We're probably never going to see a situation like in Dota 2.

And yet despite that, 81 out of 145 champions - more than half the roster - were picked over the course of a week. That's honestly really impressive.

This game is much, much more well balanced than people give it credit for. There are always balance issues, but nearly all games have balance issues, and League mitigates them much better than most.

hey thanks