League of Legends

League of Legends Dev Tracker




29 Dec

Comment

Originally posted by Razetony

What was the one with the frozen champs and crying Galio?


27 Dec

Comment

Originally posted by Tummers

HELLO SOME SHIT IS BROKEN IN THIS ARTICLE WE ARE WORKING ON IT JUST SO EVERYONE KNOWS IT'S DEFINITELY NOT MY FAULT PROBABLY SOMETHING u/BANANABAND1T DID

w t f


26 Dec

Comment

Originally posted by furnarius_rufus

Why LATAM didn't want names like Tokata/Takata/Tekata?

hmm...I checked the doc, and there's no note about why. IT COULD BE ANYTHING

edit: rgdzz3 got us covered


25 Dec

Comment

Originally posted by ChemtrailEUNE

Sion's and Kled's ultimates

I very often listen to music while playing and I dislike the game sounds trashing the music, so I turn it down. During these games, I got caught by a Sion more than by anything else...

Other than a few situations like that, I don't really experience any issues. It definitely doesn't affect my games too much, otherwise I wouldn't do it. A truly deaf person might have a different perspective (although /u/ArtsmeiH claims it's fine for him), but for me who plays a lot without sounds, it's fine mostly.

(replying to a higher comment thread for vis) Merry Christmas to you too, /u/BUNKYRAY and /u/ChemtrailEUNE! :D

Audio coordinator here. Thanks for bringing this up! This is something we've been ruminating on for a bit of time (a few Rioters have brought this up before to the audio team and sound designers have discussed it as well - pinging /u/rioteno and ...

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Comment

Originally posted by BurnieTheBrony

Supports rage last, but they rage the hardest.

this is the realest thing i've ever read.


21 Dec

Comment

Originally posted by FrankTheBoxMonster

The "dying poros" part of the post will be completely overlooked because of URF mode, but I still wanted to share this unused poro death animation that would have been used when they run into fountain turret. This animation got replaced with the "jump up and run away" animation. I don't know how the "crispy-black" charring plan mentioned in the article fits into either of these animations.

gif of animation

gif of animation

he was just playing...r-r-right?

Comment

Originally posted by HiImSoRandom

Why is lethal tempo disabled in ARURF?

I get ult hat, but having crazy attack speed at times is the type of thing that can make URF fun, it's not like everything oneshots you anyway

I'll try to dig for a video of why (will have to be after winter break though).

If I can find a video, you'll understand why we turned it off lol. :P

Comment

Originally posted by Yenick

Alright my man we can jam a little. In another post you say you're not interested in balancing urf. But as a veteran who has played every version of urf hardcore, I see the little changes here and there like no more stacking BTs on zed/ezreal (original version), or brand can't permastun you at level 1 anymore (recent version).

So, be honest, are you indeed balancing it then? If so, why not run normal urf and balance it some more so there's not insanely OP champs?

The line we draw is usually "bugged or broken".

Bugged examples are usually perma-stuns like you mention. EG: Zilean and Brand. It's unacceptable for a champ make you literally unable to play the game.

Broken is basically Sona. We will exhaust every other avenue before resorting to "switching off a champion". In the case of Sona in URF over the years, we've tried everything from blanket hitting "shields and heals" holistically to actually reaching directly inside Sona's script and just dividing everything by 2. No joke. We did that. She still sat a full 10% above 2nd place with a mid 70's winrate.

We don't want to reach inside individual champs and fork SR for the sake of "balancing URF". As many players mentioned, that's part of the fun. But permastuns are lame and URF Sona is a cosmic deity sent to bring ruination on all our computers. She must die for the greater good.

Comment

Originally posted by Blanchild

But isn't your sample size too small to make inferential claims on the effect of normal URF? How many times was it available? 2? It has never really been tested properly. For example, maybe data would be different if URF came back monthly instead of building up hype for years and then have one big burst of 2 weeks that makes people go all in on LoL. Or it would be different if URF was a permanent mode for which you have to earn tokens to play it by playing normal/ranked games.

I had that exact same "binge" hypothesis many years ago, and we tried running URF twice quickly back-to-back in succession when RGM first launched. We saw an even worse effect on the second run than the first. There's always a possibility that "it just needed more time to normalise, it wasn't enough!", but we felt there were better design alternatives than an existential game of chicken. :/

Comment

Originally posted by lemongrazz11

Do you think these statistics might be skewed though?

A lot of my friends come back for break and that’s THE ONLY time they play league - and generally during those breaks/holidays is when urf comes out, which would mean the player rates decrease because the holidays are over not because of URF?

We considered the possible "URF tourist" effect too.

We use "net churn" to measure, which includes revivals, and are looking holistically at hours played as well, which regularly sees a drop after we run vanilla URF.

Comment

Originally posted by DFA1969

I just want to say thanks for your transparency on this subject.

Plenty of companies wouldn't even have considered sharing that info, the fact that you did shows the respect you have for your player-base.

Cheers dude. You have no idea how long I've wanted to come and jam with you guys about this.

Comment

Originally posted by reerkat

I feel like all of these efforts to change URF are just to make it less fun and therefore less bingable so it exhibits less of the problems shown. The problem lies there; the devs are intentionally making the game less fun to help with the bottom line of retaining players.

Correct me if I am wrong but this is straight up what seems to be happening. Maybe adding it permanently in customs would remove people's need to play so much for the limited time it was out.

Making a game mode "less fun" is definitely not the goal. My expectation of any game designer would be to creatively solve the problem in a way that actually ends up being more fun than the original. Intentionally crippling something fun like URF would be a travesty.

ARURF speaks for itself. It beats out original URF easily in popularity, engagement, lower fatigue, etc, everywhere it counts.

EDIT RE URF being made permanent: We still don’t intend to make even a mode like ARURF permanent. Making another permanent competitive mode in League to rival Summoner’s Rift is dooming it to failure. We learned that lesson on Dominion the hard way (among many other flaws with how we handled Dominion in general). Even with our hard working Live Balance team, base SR is a monolithic job to keep as balanced and well oiled as they do. We wouldn’t be able to get even close to that level of commitment for a permanent ARURF, and it just wouldn’t hold up to the standard of competitive ...

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Comment

Originally posted by [deleted]

[removed]

You're a monster....

....no.. XD

Comment

Originally posted by [deleted]

The truth finally released.

To be honest, we've been trying to figure out how to talk about it for a while. This is a pretty weird problem to have. Like, players love this mode, and also the mode makes players churn. That's sort of hilarious and terrible at the same time. So, before talking about it, we first wanted to really investigate the issue and make sure it wasn't just some sort of one time thing.

I've been personally battling for a long time to not have to kill URF altogether. Our team has been jamming on iterations over the years, and once we noticed that the first runs of ARURF didn't suffer from the problem to the same degree, we decided to keep experimenting with it. Since ARURF also tends to solve some of the other big design problems URF has (poor champion diversity), we now feel confident enough about the path we're taking to address it.

Comment

Originally posted by v1n2e7t

Any chance we might see one for all or are the same problems exhibited. One for all games are some of the best times I have with friends.

OFA doesn't actually exhibit any of the problems URF does. It's in the clear!

I'm sad we couldn't get it working in the back half of this year while we were building Star Guardian and Project modes, but I'm hoping we'll have it running again soon.

I wanna play OFA Xayah.... XD


14 Dec

Comment

Originally posted by wifi12345678910

I played with a Rioter in ARAM and he bought everyone a skinboost. It was a great game.

Every ARAM with me is a skin boost game :)

Comment

Originally posted by [deleted]

[deleted]

I know several Rioters who set up smurfs to stay incognito for various reasons. I haven't set one up yet, but for me its appealing because I feel a pressure to be good at League. Unfortunately I don't play nearly enough now to ever make significant progress.

Usually though when people notice a Rioter, they're excited and we tend to have fun with the players.


08 Dec

Comment

Originally posted by nobel32

BANANABANDIT, Edditorial Riter  

lol

ayyy


21 Nov

Comment

Originally posted by Phreazone

The problem might be that they have nothing to communicate, because they are still "tying some things up" and thus can't go into any specifics.

Which doesn't make the silence any less frustrating btw...

This is correct, and I also agree that it does not help with the silence

That's precisely why I did not want to leave the thread without any answer at all. There is clearly a lot of (understandable) frustration in the thread, so the easy way out would just have been to ignore it, and wait till we are "Ready" to share something else.. but we really want to change that dynamic and be more open, so I opted for jumping in, to at least acknowledge this, and let you guys know that there will be a follow up before the end of the year (and that's not too far off)

Comment

Originally posted by HolypenguinHere

All of the Riot EU employees are probably getting imported to NA

Hey Guys, we hear you. We want to be more involved and open when it comes to our communication and engagement with the community, so something like an AMA makes total sense.

NA just had the announcement for the NALCS teams so from a timing perspective their AMA made perfect sense. On our end, we are still tying some things up, so it will take just a bit more time, but you will definitely hear more from us before the end of the year.