League of Legends

League of Legends Dev Tracker




10 Jul

Comment

Originally posted by FluentRanger

A masterpiece

It's beautiful. Next time karaoke I'll ask them if they have "River Shen".


09 Jul

Comment

Originally posted by NonGimmickyBoss

yes the other day an Ashe arrow killed my father, the arrow travelled through dimensions and dimensions just to get here i will never forgive Ashe

I'm sorry for your (lp) loss


05 Jul

Comment

Originally posted by TeamROCCAT

If you change your name to one of our product names, I will send you that product.
Choose wisely: http://www.roccat.org

EDIT: Just to make it clear again. The offer is for OP only otherwise I'm fired by tomorrow morning lol.
EDIT 2: You did it community! He will receive the product soon. No bamboozle.

hello it me the player, i have not received my goods sir

Comment

Originally posted by RabblerouserGT

If I may ask, why is it that PBE plays so much more smoother to me than Live? I play one a somewhat crappy PC and it sucks to feel these random frame stutters on live.

In Live, I usually hover around my 60FPS cap, but very sporadically, it dips down to 47fps or in some cases, down to 30-something fps. In PBE, it feels like I can even play on highest settings and it's a lot smoother, albeit with some hiccups.

It seems to happen sometimes when there's a change in the fog of war.

There shouldn’t be any difference between a version on PBE and that same version on Live. If you are interested in figuring out why, there are some things we can do. Just PM me.


03 Jul

Comment

Originally posted by Seneido

what i don't get is that it worked in some parts of the world and in others don't. shouldn't there be everywhere the same source code with maybe different servers using it?

also i get the argument that EUW is big with that many games at the same time but doesn't that go for china, korea, Eune and vietnam as well? those are pretty big as well even bigger than north america and turkey that didn't work as well.

We experienced issues everwhere, some servers died faster/harder than others depending on their hardware/configuration etc. We're aiming to share more details on this in the near future.

Comment

Originally posted by IgotUBro

What happens to our Clash tickets? I have been constantly buying them whenever I could and should have around 23 or so. Are they safe?

Yes they're safe. Any tickets you may have, you'll be able to use in future Clash tournaments.

Comment

Originally posted by [deleted]

Yeah that is just it, after reksai took the cass ult the gank was over. Faker didn't even bother flash early - he was that confident.

It's a hard place to be in as C9 there and honestly, 99.9% of the playerbase would have flashed the moment they came out of the bind/knock up but clearly here that wasn't necessary.

Scary how confident he is and not unjustly so, that play alone would tilt most people because it was perfectly executed and he played them flawlessly.

Faker is too good. Against almost any other pro they get that gank off, but against faker they need more guaranteed ccs because he's just so confident at estimating damage.

Comment

Originally posted by TheCyphyr

For that Faker outplay at 6:10, what could c9 have done to actually kill him? Or was it likely for Faker to get away with a kill there, considering he was close to turret and landed his ult?

After Faker stunned Reksai coming in, I don't think they had the damage to kill him. They needed to get the CC layer to go off so that Reksai could DPS while Cass was CC'd. Would've been close if Ryze had landed the empowered Q, but still not enough.

Comment

Originally posted by rrwoods

Indeed. I somehow never thought to look for him on reddit! Now I know :)

Thanks for the kind words. It is always nice to have people post my stuff on the sub, so thankyou :)


02 Jul

Comment

Thanks for noticing! We rolled out a nice optimisation with 8.13, so you should have noticed a good improvement in fps, particularly if your frame rate was already up around 80+fps.

We're constantly monitoring frame rates with each patch, and always looking for ways to speed up the slow parts of the code, and making sure we've not made things worse - hopefully we'll be able to roll out a few more optimisations that'll help even more over the coming patches.


28 Jun

::edit:: Alright, the team's headed back to work! They may jump in with a few more answers in the days to come. Thanks for joining us, everyone!

---

Aatrox brings an end to all life, but we'll answer some questions while we wait for death. The AMA kicks off at 2:00 PM PDT and runs until 5:00 PM PDT. Here are the mortals on hand to answer the questions caged within the darkness of your hearts:

u/RiotJag - Design | u/WAAAARGHbobo - Narrative | u/JesterCapp - Art | ...

Read more External link →

24 Jun

Comment

Originally posted by ltshaft15

No, the one at Worlds was different. The worlds one the entire thing disappeared and it was caused by having too many spectators in the game. Only a certain number of people got to see the stars and the spectators would sometimes supercede the players.

That's probably not what's happening here considering no one is spectating some random game.

EDIT: Was due to age of observer accounts, not the number of them. Was a bit off in my memory.

It wasn't due to the amount of spectators in the game but due to the observer accounts being older than the player accounts. Check out this bug breakdown for a super cool (IMO) explanation/deep dive.


22 Jun

Comment

Originally posted by faladu

wouldn't it have been possible to use one of the old observer spells that reveal the whole map to clear the particles?

I'm not sure if that tool exists, but more importantly at the time of the crash we didn't actually know what was causing problems. If something like that did exist (and we understood the crash) this would have prevented it from happening.

In fact, when I was doing some testing on the fix and tracking cpu usage, I would spam spell sin fountain, see the server begin to slow down, then cast hawk shot with ashe and see the server improve


20 Jun


08 Jun

Comment

Originally posted by levetrix

click ... Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter Enter

I went full cookie clicker on this. Really digging the Gir poro.


06 Jun

Comment

But if you get rid of all the bronze people on Reddit how will we talk to you

Comment

Originally posted by Rising_Swell

I used to main Veigar to the point where despite having played him like 5 times this year, he is still my highest mastery champion. The last time I went to play him, he got banned twice and the enemy picked him 3 times. What. The. f**k.

funny, veigar is the champ i ban that gets picked the second I don't


05 Jun

Comment

Originally posted by ehmayex

it even happens from time to time, that german patch notes and english ones differ from each other

Yeah, it shouldn't happen, but obviously they are getting submitted for localization a couple of days in advance, and sometimes a change is reverted or taken out at the last minute, but it isn't reported to the loc team. In such cases you sometimes have a previous version, but we try to keep track as good as we can to avoid it.

Comment

Originally posted by Naerlyn

I'll hijack that comment to tackle a similar problem, regarding hotfixes.

NA version of the 8.1 patch notes: Correct info, first hotfix on the 31st of May and second one on the 1st of June.

English EU version of the patch notes: First hotfix on the 1st of June (surely correct as well due to timezones), second hotfix on the... 1st of July??

French version of the patch notes: First hotfix on the 31st of May. And that's it. The French patch notes never mention another hotfix. So if you play browse with the site in French (which is the default if you're French), you have no way to know about that second hotfix which contains five huge champion/item changes.

Edit...

Read more

Hey Naerlyn, I'll pass that on. Unfortunately hotfixes are always a pain for localization, because they are often coming in "hot", and during a time when our localization team isn't working. However it should be usually updated the next day.