League of Legends

League of Legends Dev Tracker




07 Oct

Comment

Originally posted by Germlol

And you dont even unlock all the content with that. You pay $15 to have to pick and choose the rewards you would want more since you cant possibly afford everything.

Correct, it's a shop. You buy the chromas or item you want. Stuff you don't get a choice on is on the rewards track. Plenty of value there too.

Comment

Originally posted by OSRS_4Nick8

how so? you need 400 xp to get a level up in the ¨pass¨ which is double of 200 points for 20 tokens

I get that the pass usually gives more tokens than just 20 per milestone because its inside of the pass

Is there anywhere where we can see the exact maths? I feel like we´re getting wayyyyy less base tokens with the pass considering the weekly missions are gone

Also, to get to level 50 we have to invest a ton of time so IDK if its really worth the trade

After level 50, do we still need to get 400 xp per level or 200? if its 400 the pass rates are nerfed almost twice

I'm not really sure its exactly the same being honest. The company has failed to communicate well how the model will be and how it will compare to the old model

It's identical. Used to be 200 pts for 10 tokens. Now 400 pts for 20 tokens.

Comment

Originally posted by TheGoofySage

The repeat mission or bank was 10 or 20 tokens for 200 points before, so the new one is the same or more but I'm not sure if it starts until you complete 50 levels 1st.

It's exactly the same as before

Comment

Originally posted by NectarineNo8425

You don't know what you're talking about.

You have to pay $15 for the pass

PLUS grind 2 hours a day for 30 days just to get one prestige skin.

$15+(2x30)=$15+60 hrs.

Assuming you get paid minimum wage $10/hr you're actually paying a total of $15+(60hrsx$10)=$15+$600=

$615 for the pass.

Still think the pass is worth $615?

It's 2.1 games of SR per day on average to get 2000 tokens, but this Worlds event is actually longer so you can play fewer games per day and gather the 2000 tokens.

Comment

Originally posted by GdLancelot

I did the math because no one answered my previous post with the exact same question.

Last event you needed to get 700 tokens to get the 2200 tokens for the mythic essence, by obtaining 700 tokens (35 missions) you completed all the (free and pass) missions which gave you 1500 tokens.

Now, according to this page https://support-leagueoflegends.riotgames.com/hc/en-us/articles/9716138458771-League-of-Legends-Worlds-2022 if I added correctly you get 5850 experience points from missions, that is 14 "levels", almost 15. So in order to reach level 55 you need to grind 40 extra levels.

In conclusion, you need to grind an extra 5 and a half levels. So in the end the token gains were nerfed.

That linked FAQ does state that the final unrevealed batch of missions takes the player over the 10,000 XP mark from missions.

Comment

You get 10,000 XP from missions.

Comment

Originally posted by UnknownfromME

I have only gotten the soul a few times but I like it. Terrain doesn't feel intrusive and adds to the game without it becoming a toxic and intrusive element like before. The soul is nice. A nice combat edge that gives some extra strength but nothing that feels overly oppressive.

Hi, appreciate the positive reception. We are excited for it to go to live and see some insane blast cone clips.

Comment

Originally posted by Final-Evening-9606

I won like 3 arams totalling 60min in game but I only got XP from the missions…

The story missions but surely also the General Repeating mission?

Comment

Originally posted by Joris_Joestar

How much XP do you have to earn between infinite milestones? Because that's where the real grinding starts!

Same 400XP every time.

Comment

There's 10,000XP available from missions. Apologies if the FAQ doesn't show all of these yet (some more missions come later).

Comment

There's 10,000XP available from Missions.

Comment

It should be identical Tokens/hour gameplay as before. The goal is to be literally the same tuning.


06 Oct

Comment

Originally posted by truthordairs

I have my eye on galio, his main issue before was his abysmal armor. Lissandra is also a possibility but her clear is still going to be pretty slow and rell and rakan have potential as hyper low Econ junglers. I know they’re going to tune it a lot from now to live servers but I hope they keep the general idea of opening up the jungle, it seems really cool and I’m excited to see what turns up

Orianna jungle here we come

Comment

Originally posted by NectarineNo8425

I want to know how exp is earned per game/per minute/per win/per loss.

Same as all previous events. 4pts per min for losing, 6 for winning. We've accidentally made the repeating mission invisible, but it's still there and working.

Comment

Originally posted by Proxnite

I didn’t understand a single word of the Irish English.

"He's asking the lady with the guns If she wants to dance but she's not interested " 💃

Comment

Originally posted by PiBiscuit

A kinda missed opportunity, that Goliaths doesn't increase size scaling with bonus hp you get from it.

Wouldve been pretty cool to see champs get bigger the more hp they get from it.

Size scaling is tied to the mythic passive. I don't think infinite size scaling can be added. Let me talk to the designer and see if we can reward players a little more for those who achieve the peak of the item.

Comment

Originally posted by MerryOtaku

If Ornn buys Rod of Ages and buys and sells it a bunch of times, he can get 0 HP and become immortal. He can take infinite amount of damage and can't be killed no matter what, and on top of that after he sees ROA to get 0hp, he keeps the 0hp and buy AD items to siege turrets by himself. Please, please disable Ornn ASAP this is not fun to play against.

Fixed today.

Comment

Originally posted by StrwbryAcaiPanda

Server: NA

Type of bug: Game bug

Description: Syndra's very first ability point spent does not give 5 passive stacks, as the passive wording would indicate

Steps to reproduce: 1. Lock in Syndra
2. Spend an ability point as a level 1 Syndra

Expected result: Syndra will have 5 passive stacks

Observed result: Syndra does not start gaining passive stacks from spending ability points until her second level up

Reproduction rate: 100% of the time

This is intended.