League of Legends

League of Legends Dev Tracker




06 Oct

Comment

Originally posted by TehSalmonOfDoubt

The more I doubt C9, the more likely they are to win. So I predict an ez smash by FNC

NAmen

Comment

Originally posted by A_Benched_Clown

How about activating it in aram ?

Been asked since start.

Unranked fun mod ISNT FUN 4v5

These rules are coming to ARAM too, forgot to mention that.

Comment

Originally posted by _Esdeath

What does this fix exactly? The other Nunu didn't move once for 3 minutes and the remake didn't show up. What's the difference if the timer is 90 seconds or 180? If the detection system is inherently flawed, changing timers won't change a thing.

This is mostly QOL to let you out of a match faster. System got rewritten to an extent as well which should make weird stuff with it less likely to happen, future issues easier to diagnose, and the general mechanics easier to adjust going forward. Fountain check is still to-do, may not be in this patch.

Comment

Originally posted by oioioi9537

What does it mean by window length? Is that the length of time that the vote is active or length of time you have to start a remake vote?

0:00 -> 1:30:

  • no /remake available
  • Tracks time that players are afk and/or DC'd

1:30 -> 3:00:

  • remake window open
  • during this window, if a player has been afk for 90 consecutive seconds OR disconnected for a total of 90 seconds (includes during the prior window), /remake becomes active

3:00 -> EOG:

  • remake window closed, but you will have a minimum of 30 seconds to initiate a vote, in the scenario that someone meets the conditions at 2:58 or something

all the other rules (first blood, etc.) still apply

Comment

Originally posted by MurmurmurMyShurima

Got a weird bug with Kled and Goliath Ascendency and maybe Titanic Hydra.

I'm still testing it but it seems tobe after procing the damage and gaining the bonus HP from Goliath, Kled/Skaarl's health bar can't decide if it's gaining or losing hp. Then subsequently he can take execute damage from other sources.

It's very inconsistent but it might also occur after damaging the drake.

The execute appears on his HP bar like the Elder Drake execute indicator. There's nothing in the death recap either. HP bar says you have like 5.5k HP but you die to 100 dmg from minions in recap, no mention of a debuff.

Yea...Kled is interesting. We are fixing this.

Comment

Originally posted by heldex

A follow up to my follow up on feedback:

Iceborn is missing a counter for damage reduced, a counter for damage done, and its sheen effect isn't aoe

I'll try to get the sheen effect fixed soon. For tooltip counters those will be in before live.

Comment

Originally posted by EconomyFollowing6437

sunfire is bugged, it shows 0% damage to jungle monsters

Believe this is a tooltip bug. We will fix it before ship

Comment

Originally posted by [deleted]

[deleted]

Trust me it is :D.

Comment

Originally posted by plutrichor

Just tested in Practice Tool -- the new jungle items appear to not have the penalty for farming lane minions early in the game (the anti-funnel mechanic). Is this an oversight?

Currently not working as intended. Looking to get this fixed

Comment

Originally posted by Carpet-Heavy

you know what's even crazier, look at the top reply to the tweet. it's Phreak, who has historically been relatively pro-grievous wounds, agreeing that it's a trash buy in this context of ranged vs melee.

then, he gets 3x ratioed by an objectively incorrect reply that claims he previously defended orb in ranged vs melee. that's just f**king wild LOL. pretty obvious where the circlejerk is coming from as well.

:) :) :) :) :)


05 Oct

Comment

Originally posted by Gooquleimages

I agree that nothing feels better than being full build or even being close to it, I just find that the struggle is getting to that point, so much of the game seems to be decided by those first 15 - 20 minutes, I often feel like I lost if I leave lane having gone even.

That said I stick with the role for those moments where I'm full build and I think the 5 games where its over in 20 don't necessarily outweigh the 1 game I'm allowed to hit full build

That's a fair feeling, that lack of priority and agency we have early game is the price we pay for that late game solo carry high-dps threat fantasy. You could also try out more early game aggro ADC's like Draven or Samira if you're looking to snowball early!

Comment

Originally posted by Gooquleimages

It was informative on how you guys manage individual champions per elo, but I'm more interested in how you guys manage the power balance between roles, I remember a clip of August saying you guys had stats on what roles led to what outcomes but he didn't elaborate much more than "most often a loss was due to a support diff" and "mid is most likely to carry" do you guys use that data to manage the power balance between roles?

Hmm I’m not sure I have anything I can point you to but could be a future article idea. I will say we do have access to a ton of data we can work with the better understand role strength.

I don’t directly work with this data though, so don’t want to say anything that could be potentially misleading.

As a fellow ADC player though I will say it feels in a fine spot to me. We are literally infants for the early stages of the game (which we should be) because our strength is heavily reliant on items and scaling. I think you’d be hard pressed to find a champ that can do more damage than full build Vayne.

Comment

Here's an article we wrote on balancing a while back if you're interested in learning more! https://www.leagueoflegends.com/en-pl/news/dev/dev-balance-framework-update/

Comment

Originally posted by Throwawaycater

I do feel like im not too far off of the point, allthough my previous point is a bit short and rough on it. I personally feel like beqause esports is so big and its more easy to balance around the top of the top rather then the people in bronze-gold. Since the sample size is just way smaller. Then again i have no clue about balance or game design for that matter, just a guess from a casual player

I'm prefacing this with the fact that I am NOT on the balance team, but I do work with them. There are definitely considerations made for pro play because its an important part of our ecosystem. That said, there are innate difficulties with balancing the same game for silver players and challenger players. If anything though, we have WAY more data on silver players because thats where the bulk of the playerbase is at. Its an INCREDIBLY hard balancing game, but the team does take into consideration a much larger picture across all skill levels. Here's an article we wrote on it 2 years back if you're interested: https://www.league...

Read more
Comment

Originally posted by NickKappy

Will you still be casting Wild Rift?

I'm not sure they need more PBPs at the moment but it's certainly something I wouldn't say no to an opportunity to cast again.

Game is REALLY sweet.

Comment

Originally posted by cap_police875

This is a lie tho. I have had proof and have sent tickets to riot even talked to Dev’s on Twitter who acknowledge that match making is a problem but simply won’t put the time or resources into fixing it up front. Rather just make adjustments along the way. Which would take forever to fully fix. Dude you gotta be transparent we all know match making isn’t 50/50 that’s complete bullshit. There are several people who can pull up their match history and show you how unbalanced it is.

Nothing I said is incompatible with what you're saying though. I never said matchmaking was perfect (no system is), I said that it does its best to find you as close to a 50/50 match within a reasonable amount of time as it can. Of course there are always areas to improve.

Comment

Originally posted by Throwawaycater

Basicly its where the biggest amount of money is with the least amount of research

Curious where you got this info, do you mind sharing?