League of Legends

League of Legends Dev Tracker




07 Jun

Comment

Originally posted by MizuAU

Thank you! The eyes were just purple acrylic sheet but I edited them ages ago and lost the original file. Sunglasses film is such a good idea!

Meeting another scary demon jester is always fun too, clone shenanigans time :D

In my experience, it's very rare to see another Shaco at a convention, so it's always a surprise to see one! You can check out this album if you want to see my costume in full or the mask in detail. Happy jesting!


06 Jun

Comment

Originally posted by Naimus

Show us your mask, and I'll show mine! I really want to see it.

I made this costume a long time ago, back when Shaco had his old splash art and different colors for his gloves, eyes, and daggers. Here's an album of the photo I use on Twitter and Reddit, a shot I made for a contest, as well as a view of the inside of the mask. I just took a pair of sunglasses, removed their lenses and sort of taped them into place!

Comment

Originally posted by Sinnyboo242

Where is the logic behind thinking durability changes make weak early games easier to punish? Isn't it the opposite?

Oops typo, weak early games are harder to punish when durability goes up.

Comment

This was intentionally not changed for 12.10. As people have pointed out, it's not as simple as "compensate for durability". A lot of 12.10 made it so weak early games are harder to punish, so there's a lot of pros/cons of making early minion trades equally punishing.

We're keeping an eye on these types of things and are open to following up as needed. For your dragon/herald question, it (oversimplified) ended being that the "compensation" buffs would be overall miniscule for the early game durability and more importantly the tension on these objectives is the amount of time you're in 1 area forcing a fight than the actual damage you take.

Comment

As a fellow Shaco cosplayer, I really love this! It looks like you actually have glowing eyes — are those electronics? Impressive! (I just used sunglasses for mine.)

And yes, I can confirm, being a scary demon jester is a ton of fun! :D

Comment

Originally posted by Mazrim_reddit

Events like Odyssey both directly sold skins and kept the playerbase overall engaged- you don't track that with hours played.

Games are not valued just on pure playtime, you don't call a singleplayer games a failure because people only played it once.

For tracking it would require creativity in data teams - social media keyword tracking, comparatives between skin lines with events vs skin lines without and surveying player enjoyment on them. It is not random that we are still talking about odyssey not pass event #14

I hear you - we can’t (and don’t) use the same measurements of success for a PvE experience that is not as repeatable as a PvP experience. Still - League as a game is not built to support these types of experiences in a way that is sustainable or empowering for the teams who have put them together. It is extremely difficult to work against what the game is natively built for to create a PvE experience, and at a certain point, it begs the question of whether or not it would be better to satisfy the PvE needs in other, more fleshed out ways (like Ruined King for example).

We know that there is a (relatively) small, but ultra-satisfied group of players who loved Odyssey, and more broadly, it was an exciting moment for League. We want to find ways to build on those feelings that are complementary to what League is designed as (a PvP game) and recreate those same “holy sh*t this is super unique!” reactions.

Comment

Originally posted by Braxenionuwu

Hi Ken! Whe you say later this year, you mean next event after MSI pass? Or like later September-December?

Q4 basically. So September - December. We are targeting Worlds. 👀


05 Jun

Comment

Originally posted by Mazrim_reddit

ping google.co.kr

I'm not that player but from EU I get

Reply from 2a00:1450:4009:821::2003: time=14ms

Reply from 2a00:1450:4009:821::2003: time=14ms

Reply from 2a00:1450:4009:821::2003: time=13ms

Reply from 2a00:1450:4009:821::2003: time=14ms

How does that relate to the ping I would get on league KR games?

Oof, sorry. That address resolves to a local mirror. Try "ping 218.234.18.181" intsead. It should be closer to the ping you would have to KR

Comment

Originally posted by shkmin

ping on KR? never tried.. frankly scared of that server hahah

You could try from commandline "ping google.co.kr" and it will give you an idea

You can also do "tracert google.co.kr" to see where the different hops your internet traffic will go through

KR just has the best network infrastructure in the world and a very high player density for League so its likely you'll get a more reliable connection and faster match times for a similar skill level

Comment

Ouch, I feel your pain from playing MP games in aus back in the day. If you are going to be on that kind of latency then consistency will matter as much as another average 50ms. I would guess that KR is your best option. Also please don't use WiFi.

Comment

Originally posted by Sandalman3000

Would there be any feasibility for One For All Mirror Mode to come back? One of my main issues which causes me grief in OFA is that your entire team can get hard countered by the entire opposing team. OFA:MM on Howling Abyss I thought was a neat riff on the original idea. First being on Howling Abyss lowered the stakes of the game by the quick nature of the map. And in addition to getting rid of the hard countering in OFA, you also prompted different builds. My most memorable game was a OFA:MM of all Braums, each team had a crit Braum, a tank Braum, an AP Braum, and an on hit Braum. Fights were long, figuring out which Braum to focus was a topic of discussion in each fight.

I'm hoping being similar to OFA would make this mode easier to bring back, but at the very least I would like to voice this opinion to you.

Great points. I think there is certainly more we could do with OFA in the future, including improvements to the “oh no their pick is the hard counter to our pick” situation that can happen sometimes. I’ll send this to the Modes team and see what they think :)


04 Jun

Comment

Thanks for taking the time to write this up - it’s a really constructive conversation-starter. A few thoughts to address your feedback and some of what I’m seeing others talk about in the comments:

Map accents are something we know that players like and add flavor and variety to the event. As a few people have already mentioned, Elemental Drakes made this a lot more complicated to do, since SR is a very hand-crafted map and is not modular or easy to edit at all (this is a tradeoff we made intentionally with the SR update so the game could still run on extremely low spec machines). We also have limited art bandwidth in this space. That being said - we miss the cozy feels of the snow map (as just one example) as much as all of you, and we are exploring ways to resource some changes there. I can’t make any promises about timelines, but we love how much map accents spruce up the play experience, and we want to find ways to make this easier and more sustainable ...

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Comment

Originally posted by Cpt_Blackbird99

It’s annoying how the tower buffs are getting reverted already. Towers should do even more damage than they do currently. They are a complete non threat the entire game

Only OUTER TOWERS are getting slightly tweaked, and it should only be ~1/3 a reduction from the Durability Update changes. ALL OTHER TOWERS are unchanged from their Durability Update buffs. This "towers are getting reverted" narrative is strictly false.

Comment

Originally posted by kirbyfreek33

Using the same site and looking at platinum+ and diamond+ seems to show some significant variance in the data, though. I'll ignore Kayn and Nocturne so we can go from the all-rank <50 winrate for each.

Mid Plat+: https://lolalytics.com/lol/tierlist/?lane=middle

Qiyana at 51.22, Talon's at 50.58, Zed at 50.41, and Pyke's at 50.36.

Mid Dia+: https://lolalytics.com/lol/tierlist/?lane=middle&tier=diamond_plus

Qiyana's at 53.32, Talon at 52.58, Zed at 51.03, and Pyke at 50.99.

Jng Plat+: https://lolalytics.com/lol/tierlist/?lane=jungle

Rengar's at 52.78, Kha'zix at 52.09, Qiyana at 50.90, Talon at 50.51, and Zed at 48.45.

Jng Dia+: https://lolal...

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Assassins have higher win-rates at higher ranks yup. That's a much smaller portion of the player base, but it's still valid.

It's not really realistic for us to ignore the vast majority of the playerbase when balancing however, so while it's definitely useful to look at plat+ (and elite) to figure out if some champs are too powerful in those brackets, ignoring everything below that is disingenuous as well.

Comment

Originally posted by alexnedea

Hmm I see the point but buffing assasin items and nerfing bruiser (maw, dd) items wont create the opposute effect? Fighters picking assasin items? Just wondering but i would REALLY hate to see Irelias become invisible or have an extra dash on their target.

Fighters in particular are pretty bound to their items. Deaths dance, maw, steraks, etc are all designed to give fighters the ability to teamfight, which is what they need. Assassin items (on average) don't do this, so it's unlikely they swap over in the majority of cases.

Comment

Originally posted by TealandCyan

Can you just undo the Zed R nerf to 0.65% ratio that happened couple months ago?

If we take a swing at buffing Zed, it would likely be in a higher counterplay area than R (non-amp) damage.