whats up with "NEVER DOUBT NA AT MSI". like what?
Honestly they just pumped me full of hopium before the last game and I started channeling 2016 lol mb
whats up with "NEVER DOUBT NA AT MSI". like what?
Honestly they just pumped me full of hopium before the last game and I started channeling 2016 lol mb
have you got any plans for Seraphine mostly separate from this? She is still really strong adc but with a tiny play rate while support has been suffering for a long time.
I think a lot of people want to play her but the pick rates are really down there in the lowest in the game
We have dedicated some time to thinking about how to improve seraphine support without impacting bot, nothing to announce regarding that at this time, but we are aware of the player requests.
Hitting the most moved champions in the first swing, we plan to analyze systems, items, classes of champions, runes, etc over the course of the patch and address those (as well as the less-out-of-line champions) in the next couple swings.
I can't believe I just saw this! Thank you for doing this, every time you guys do it, it's super amazing to see.
AA - Feeling slightly dry on the OH's, could use a natural fadeout.
Passive 4th shot - the Choir is amazing.
Q - The hits and especially the 4th felt slightly thematically different than the other abilities.
W - Very nice usage of the iconic sound here on Hit.
E - The rising pitch element is exactly what you need on Jhin's E. Great job!
R - This is SO epic!! And Hades' laughter at the end is just great.
For anyone who doesn't know, Fortnite is super mechanical, In a lot of ways more so than league. Example
just watching this video gave me carpal tunnel, wow
the quality of these sound effects is so amazing
also u/RiotKDan and u/Riot_Gunlap had some excellent comments on the last one so maybe they can do it again? π
Thanks for tagging! Always fun to hear these
Hades is such a banger of a game from the gameplay to the story and especially the audio work. Big fan!
Really like the clarity of all the elements you have here. Everything has a unique and distinct function, which is something I'd want to hear when doing SFX for a skin.
There were only a couple key moments that stuck out to me as needing additional clarity - the Q cast feels a little soft from what I would expect. The bounces could also use a little mid range support as to feel like they do a little more damage. The second cadence, or the gulp up sound as they bounce could be pushed back slightly in the mix.
The W has a good wind up sound for the motion. I think there could be a slight bit more of tonal build up before the attack hits so that it showcases a little more power. Don't forget to add a slightly different sound for when someone gets hit, vs when someone gets hit with the rooted proc!
E - feels great! Could use a little more tonality as i...
Read moreSo next release is Udyr? -^
no, next is the bot laner, then after that is Udyr, but he's close. Bel'Veth, the Bot laner and Udyr are all pretty close together so their wont be a huge wait in between them
That roadmap will probably be after Udyr's release but before the high skill tank top laner correct? Also are you able to say whether there are more unannounced champs planned for this year, or is the planned creature the next champ after the high skill tank?
Yes it will be sometime in between Udyr and the Tank. That's all I will say for now
Will there be a dev blog on the CGU for Aurelion Sol?
No, though I will talk more about the project in the next Champ Roadmap
Idk I have no idea how to balance a game but it's cool
vibes
LILU βRIRUβ CABREROS
What a great name
Thank you! I was born with it
Hey Reav3, was Bel'Veth ever going to have like a mind control ability, since I've been curious ever since your possession at season start
Nope. I was more trying to do like a Malzahar "Prophet of the Void" type thing to tie into the Malzahar short story we shipped around that time as well
Will there be any way to summon the voidlings on ARAM? Dropping a special coral every, I dunno, 20 or 30 takedowns or something?
Bel'veth will have some unique mechanics in ARAM. She'll get stacks when nearby cannon/siege minions die, and the special Void coral will spawn on towers that BV helps takedown.
Hello everyone! I'm Riot Koyuncu, one of the QA Engineers on Champions team and QA owner for Bel'Veth, the Empress of the Void.
Bel'Veth is now currently enabled and available to play on PBE! She's super fun to play, and I want to hear your player feedback before she launches in two weeks. We've got about a week before we have to lock any proposed changes for her release, so I'll be monitoring common themes in this thread to share back with the team for possible adjustments.
If you encounter any in-game bugs while playing Bel'Veth or her Battle Boss skin, please let us know by heading over to our Bug Reporting Tool and providing any information on the issue. Providing repro steps or a video clip are incredibly helpful at debugging.
Cheers,
Mikky
PBE Update 5/25: Battle Boss Bel'Veth's splash + portrait should now be in-game. We've also adjusted her icon to be the human head facade instead of the monster on her chest for bette...
Read more External link βNeed longer patch notes. Rammus isn't even in here wtf
Why do you hate me so much?
now i just want the interaction between Divine Sunderer (and Grasp too) with thornmail to be fixed and apply the grievous wounds before any heal comes through
Nice callout, we should definitely get that fixed! I have it tracked now and will look to fix soon-ish :D
Hey reav3, really looking forward to the Udyr rework and sorry if this seems like a stupid question, but can we expect another dev blog on him sometime? Or he just gonna just gonna be announced like new champs are?
Thier won't be another Udyr Devblog before his announce, no.