League of Legends

League of Legends Dev Tracker




03 Mar

Comment

Originally posted by step2100

Server: NA

Type of Bug:Client Bug Description: Runes keep resetting to a certain state *Every time i restart the game the runes change to a specific configuration of them (3 pages and some runes that i used at that time)

Video: N/A rn, when I leave work I can get around to it or someone else can post it in a reply.

Steps to reproduce: Not sure Repeoduction: everytime u start up the game it happens.

System Specs: i7 processor, GTX 1050, 16gbm

Can you (and anyone else affected by this) DM your League Client logs? It would help us triage.

Comment

Originally posted by Scrambled1432

RAZNATION

RAZNATION


02 Mar

Comment

Originally posted by Talinis

Sure, it should come as an opportunity cost, but AD have choices for sustain with multiple items. AP champions literally only have 1 mythic choice in Riftmaker for sustain (which costs them their mythic option). You should think about putting another 1 or 2 legendary options with spell vamp for AP based champions. You have to think about AP champions when making these decisions to remove things like ravenous.

Ravenous could have easily been balanced better by changing the omnivamp to spell vamp. The item was much more balanced prior to the omnivamp change as it didn't allow people to just soak hp by auto attacking (which costs no mana).

AP champions have always traditionally been pigeon-holed into one specific item for any one stat while AD have always been able to pick and choose between multiple options (or even STACK those options). Please try to diversify their (AP) options and item pools.

I main fizz jungle and you are basically saying I am not a...

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AP champions as a generalization do not need sustain as a core stat as much as other classes. They are more burst reliant, have less combat contact time, and are meant to be weaker in sustained combat.

Obviously there are champs that break these normal standards and we will investigate them as needed (Ryze, Cass, Karthus). And before this goes to "just revert to old Rav Hunter", the rune was eventually tuned to only be viable on that subset of champs and near useless on every other mage.

Also for junglers, the omnivamp on the item is unchanged. I don't really understand how you're saying the 0% omnivamp at lvl 1 is the sole reason you are unable to jungle fizz.

Comment

Here to clarify the goals on these changes.

As a general principle, sustain (like any other stat), should come at a cost. If you want to deal a ton of damage, you usually sacrifice durability. If you wanna itemize to be a drain tank, you shouldn't also present a high damage threat.

So imagine this as a systemic pass at re-evaluating the cost of sustain. The early hints of these are seen in the Fighter Mythic changes over S11, with Goredrinker/DS having damage siphoned to cost their sustain power (also why they're not in this list).

Comment

We're still interested in revisiting the vision game for ARAM. WR's iteration, utilizing Scryer's Bloom, is an example of that and was directly informed by PC League with an interest of pulling it back into PC League's ARAM. Unfortunately, there's no reasonable timeline I could give here.

Important to note, when the time comes that we do revisit it, it won't be returning to Oracle's. If that was an acceptable solution, we would have already reverted it. The decision isn't winrate based either (albeit, it's a notable factor: trap champions had around 7% "invested player of that champion" winrate delta between high and low MMR that's now at about a 1% delta).

In spite of threads like this the major factor is... sentiment. We do track frustration specific to champions and often specific to certain changes. And often, even, social media sites (such as here on Reddit, but also many many more) will trigger us to reinvestigate. Which has absolutely happe...

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Comment

Originally posted by rugbyweeb

instead of coffee, I'd like to see better pay and treatment, especially for female staff

Same. Which is why I spoke at the walkout years ago and speak actively on my social media accounts about pay transparency in the games industry. And also am a woman.

Comment

Originally posted by TheeOmegaPi

did someone mention COFFEE?

WILL!

Comment

Originally posted by Floh_the_6th

So you're saying that people that read the tech blog have a slightly higher chance to be hired as engineers? (I can make some very good coffee, just saying)

I wouldn't say it's a higher chance, but transparency in how we create products is certainly something that appeals to a lot of people. My brother is an engineer on Riot Direct (and also wrote this tech blog article about his work) and one of the things that tipped the scales for him to apply to Riot was getting to learn how Riot approaches problem spaces before he worked here.

Comment

Originally posted by cherrypop0100

Hey, Ken! In regards to the alternate 2018-2019 prestige skins, are they going to receive their own unique splash arts? If not, I think it would be nice!

They will not. We're following the precedent we set with Championship Riven and not updating the splash for circumstances like this one.

Comment

Originally posted by Floh_the_6th

I'm not sure how popular they are, but man I'm loving those tech blogs. Being informative for both in- and experienced people while still keeping enough humor so the text doesn't get dry. Hope we will see more of those.

They're usually written for a pretty niche audience of engineers who might end up working at Riot some day (please come work here engineers, we have coffee). The woman who ran, wrote, and edited the tech blog left Riot a few months back, which is why there haven't been any posts in a while. I miss her every day :'(

Comment

Originally posted by Cypherous2

Again, you're assuming that based on the average, but for some its not going to be far less, for me playing ARAM this is a nerf because for the 33 minutes i need to play i can win 2 matches of ARAM and earn more tokens, the numbers aren't lying due to the number of minutes required to complete the new quest

You could also LOSE those 2 ARAM games and get fewer points.

Comment

Originally posted by Cypherous2

Assuming the same amount of time sure, but not everyone plays by hours, and for people with more restricted gameplay time this is a substantial decrease

It's identical.

Comment

Originally posted by Phemeth

Let me be clear if you do the math on Ahri Everfrost ALWAYS does more damage then Luden as you have 20% extra AP ratio on Everfrost. The only situation when Luden might be better is if you can proc it twice in a prolongued duel, but for what Ahri does most of the games which are picks and burst Everfrost is far superior in both damage and utility.

Besides the Active you don't benefit as much from a Penetration build, full AP is usually better, as you have a total of 348% AP (/w Everfrost and Electrocute) while hitting your whole kit, and and the 10 AP mythic passive while slightly inferior is comparable to the Penetration from Luden due to Shadowflame making it possible to reach 38 Mpen without Luden/Proto.

Moreover Shadowflame is better then Horizon focus as 2nd or 3rd item, but worse as 5th

Do you have a link to a spreadsheet with the math in it? Appreciate the writeup, definitely surprising to me if Ludens is less damage but would love to understand it 100%

Comment

Originally posted by go4ino

yessss ive been wanting MF to spawn with strut forever

it was lame having to use W as you spawned

You love to see it. If theres anything similar to this that exists please let us know!

Comment

The correct numbers for Treasure Hunter are 70g base +20g per kill. A total of 550 bonus gold if collecting every stack.

The goal of the rune here is to provide a different mindset and option for the Hunter row. Instead of a slowly stacking scaling rune, this one is about spiking early and hunting down your final stacks (i.e. Junglers and some bloodthirsty HoB ADCs you might know)

Comment

Originally posted by ari_xiv

rip aram and tft enjoyers, a huge nerf to token gains :)

thanks riot

Here's a spreadsheet indicating that it's an identical tuning to today's events.

Comment

Originally posted by Cypherous2

Yeah thats still a nerf to token gains in the long run, you need to win a 33 minute SR to earn 10 tokens now instead of being able to win a 20 minute SR and get the same results, this is more time spent for the same rewards and is pretty disappointing really

Its pure greed

Here's a spreadsheet indicating that it's an identical tuning to today's events.

Comment

Originally posted by restinpeeperinos

*cries in aram*

Here's a spreadsheet indicating that it's an identical tuning to today's events. Even for ARAM.

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Originally posted by NetSraC1306

It's astonishing how they can keep nerfing the passes and people keep buying em in masses. Just wow.

Here's a spreadsheet indicating that it's an identical tuning to today's events.