Still waiting on the bonus damage shown that conq gives, instead of just the amount healed from full stacks. But these are nice. Was really curious about how much spirit visage was doing
Still waiting on the bonus damage shown that conq gives, instead of just the amount healed from full stacks. But these are nice. Was really curious about how much spirit visage was doing
Bonus damage conq gives isn't really viable unfortunately. Since it grants AP/AD, and that is turned into all sorts of damage (auto attacks, AD/AP ratio'd spells, AP/AD ratio'd items, etc), it's very costly to run the calculations twice for every single instance of damage to figure out the "before and after".
Yeah, my bad for using the eHP term which could be confusing here.
The distinction probably doesn't make much difference on users like Vex that would have died without this item.
Yeah if they’re gonna try to kill you from full to dead, then it’s a tank stat. Just not sure how many 1/3 hp Vexes have this back up.
The fun part is that it'll benefit champions like Predator users, Vex and Rakan instead of your traditional run-of-the-mill mage.
EDIT: worth mentioning for those who don't realize, that 50% dmg reduction => 2x eHP increase, 75% => 4x (= 1/0.25). They've effectively doubled the item's effectiveness (during Safeguard).
IMO that’s not quite the right way to think about it. If it were permanent, yeah. But this is more akin to a shield and it blocks 50% more damage now. Still quite the buff, don’t get me wrong. But it should be thought of as a shield and not as core tank stats.
Tooltip Trackers Numerous item and rune tooltips have been updated to include stat trackers so that players can evaluate the impact of them throughout their games.
Items .BLOODTHIRSTER Now tracks damage blocked by Blood Barrier
.GARGOYLE'S STONEPLATE Now tracks damage blocked by Monolith
.GUARDIAN'S HORN (ARAM) Now tracks damage blocked by passive
.LORD DOMINIK'S REGARDS Now tracks bonus damage from Giant’s Slayer
.RAPID FIRECANNON Now tracks how many times extra range was utilized
.SPIRIT VISAGE Now tracks bonus healing and shielding from Boundless Vitality
.STORMRAZOR Now tracks champions slowed by Paralyze
I’m so glad they show these now also rip old lethal tempo
Glad you like it! This was my personal project and I'm glad to bring some helpful trackers :)
lord phlox bless us with a crumb of information about rengar changes. 🥺
I'm jumping back on the project now that preseason is shipped
Its a little bit sad that you ignored bruiser items. Trinity force had same problems as cosmic drive(+- decent,but feels meh to use(thanks to 200 hp and stacking passive) so it was overshadowed by divine. Can you do something with it?
Also bruisers feels like only class without "lategame" item. Adc have ie, assasins have serlyda, mages can run rabadon and tanks have stonepltate.I don't even talk about small amount of mr items(both MR buiser items are hot garbage) Its even more actuall with all that insane buffs for ap champs.
Definitely am interested in doing some fighter item changes, the system isn't in a perfect spot right now. I've been doing some light exploration there recently but I cant guarantee anything
Sorry I know this might not be in your area but do you know when the prestige shop opens
No clue sorry mate
Why no lich bane and night harvester changes? Basically nobody using them at this point.
Not every change we wanted to do could fit into preseason. I'm definitely hoping we can get to more items that aren't feeling great for whatever reason
Do you think hex gates will dumb down rotations/macro a bit?
Id actually expect them to make macro more interesting in games with that terrain. Different and faster doesn't mean easier or simpler
Hey, what happened to the promised Fiddle skin from the start of the year? :C
Unfortunately due to some roadmap shuffling, we had to move our Fiddlesticks skin out to 2022. We promised this year and we fell short. Apologies but promise we're working hard to make sure his next skin is different from his current catalog.
The best part of preseason is seeing the new meta
Yeah it'll be exciting to see what happens
big patch many word
Had a very interesting question that just popped up. With all these narrative focused games launching AROUND LoL & Summoners Rift. Has the emphasis on thematic for newly released/VGU'ed champions increased, decreased, will stay the same?
Knowing that thematic is important but not priority for a competitive PvP game like League of Legends. But also realizing that League of Legends yielded all this interest and love into the Runterran Universe.
I'm not sure I understand the question. Thematic has always been important for Champion releases. For Champions team our goal is always to make iconic and resonant Champions, across their visuals, narrative and gameplay
you're the real mvp
I have faith you will find the right balance. I've been a fan since s3, and this was far and away the best season of Phreak, imo. It's been an honor watching you grow into a top two NA caster. You and Flowers keep the LCS must watch! Thanks dude!
Thanks :)