Indian, specifically, unless I miss my guess?
yes
Indian, specifically, unless I miss my guess?
yes
The Indian flag is... subtle 😂
Also may I ask, with the new SoL skins being "canon" does that mean we should assume the designs to be their new "canon" ones?
Because no offence to skins team but I really, really do not want that to be the case. A lot of them would be major downgrades from their current classic designs.
I think u will have to play the event to understand all that, don't worry it isn't too much longer
Can i bother you for a his B/D again, now that the initial hype has gone down
Hey so I know this might be trivial, but as a South Asian man, I'm actually very happy for the representation. It might seem very stupid to think about this in a video game, but it really means a lot.
thx! And it's not stupid, I think it means a lot to a lot of people actually.
That's the goal, they don't want you to dodge cause you don't like the teamcomp. I also dislike the mage/senna support against heavy dive enemy comp.
It is highly unlikely that most games are actually lost in champ select. Most games are lost when the nexus explodes.
Probably because those Summoners are identified by names and by numbers. The internal Summoner ID number is how the system identifies an individual (as you could change your account's name). If you pull the Summoner ID number with an API (which you can), you know who it is. You'd have to find a way to obscure that, which is a larger rewrite of what's going on in champion select.
dis
Read moreNot pressuring you at all, but I'm interested in learning why this is intensely expensive?
I assume the lobby keeps track of all 10 summoner IDs, and the 5 enemies are already hidden away via "Summoner 1, Summoner 2, etc.". Can we not re-use whatever abstracts the summoner name/ID into a generic name and re-name the enemy, "Enemy summoner 1"?
Also, just wondering if it's the case that you guys see the problem as 2 parts.
1. People are OPGG checking their teammates and dodging undesirable winrates.
- People are dodging off of team comps alone, if it looks unwinnable, they leave.
Obfuscating the name solves issue 1. . . But the case that the 2nd issue is the main reason people dodge? Then I can see the value gained vs effort to develop this change isn't worth it.
Then the real issue is people don't think games are winnable, and how to change/balance the game to give them confidence. Hence, not worth the dev time for ...
Short untechnical version: removing the names only solves the problem if you aren't using a 3rd party tool (like Mobalytics, Blitz, et al). We'd have to change a bunch of stuff behind the scenes as well.
So still no update on the afk penalty escalation.
Soon™
We need to hide names in lobby.
They claim to be against dodging, so they introduce reactive measures to disincentivize.
But how about being proactive, and eliminate one of the primary reasons players dodge in the first place?
This answer is going to be unsatisfying but we've looked into it and it is intensely expensive relative to the value it provides. Not saying never, but given all the things we can work on its fairly low on the priority list.
I think he’s technically from Ixtal but it’s a tiny distinction.
He’s not. He’s South Asian inspired not Latin
True, but it is a bit weird that an undead spirit of vengeance is helping the living.
Or is Pyke no longer undead vin diesel's version of Nautilus's backstory?
U will have to play through the event to find out ;)
I love how his name is a homophone for "action"
Lights, Cameras, Akshan!
Nice shot! Do you play Mirana in Dota? :P