League of Legends

League of Legends Dev Tracker




20 Sep

Comment

Originally posted by slobodon

I genuinely think it’s completely fine to have some pro play oriented, super high skill champions that are always bad for low elo. I don’t think that in a game with 150+ heroes, every single one needs to be easily accessible to all players. Even if it would be more fair mathematically for these heroes to have an accessible value floor, it would still feel incredibly unbalanced if 20 games on Annie and 20 games on Azir had an equal power level. I think it would deeply invalidate almost every other champion’s purpose if you could just easily pick up and play these pro play heroes, but they also had a way higher skill cap. I also think that it can makes the game less interesting if you tune these kits down to basic levels. They still need to not let pro meta get stale and imo just let them have shit winrates in low elo.

I guess in some sense it depends what you want to watch in pro play. The flashy kits are very entertaining and seeing the skill cap and the big pop off moment...

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The only time I have a "problem" so to speak with pro-bound champions is when they profess that they're broadly approachable.

Azir is clearly a high skill cap champion. His pick rate is directly influenced by his pro presence. Meanwhile, Garen is the kind of champion that really shouldn't be in pro jail. He's meant to be an intro champion.

I think Jinx falls into the Garen camp and Aphelios falls into the Azir camp, to provide a few more examples. Really this is more of a sliding scale, but directionally this is where my thinking is.

Ultimately this means signing ourselves up for constantly tuning Azir, Aphelios, K'Sante, and similar champions who are going to be viable in pro or not at all. They're aspirational and difficult. That means the average player will fail on them. That's fine. But if they aren't even pro viable, then no one gets to have fun and there's no more aspiration.

Personally I'm comfortable with Azir, K'Sante, etc. having a permane...

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Comment

Originally posted by FearTHEReaper01

Where are the KSante proplay nerfs?? -300g on Randuins is like a gigabuff to him. Im so sick of watching this champ the whole f**king year he's still here. Now he's gonna be in worlds which will make Toplane stale AGAIN. Why are they delaying changes till after worlds? Literally squeezing out more money out of this champ dude smh this balance team are frauds.

50% pro presence for 3 straight patches. Randuin's got buffed but so did Goredrinker, Stridebreaker, Shojin, and Armguard, plus some champions who innately play well into him, like Gwen. Only top laner nerfed is Renekton.

No reason to think he'll suddenly 1.5x his presence without direct buffs.


19 Sep

Comment

Originally posted by Phinix__

When you upgrade the tokens from 6 to 7 after a game, the challenge tier can't update until you've played a game.

I just pinged someone about this. Glad there's an understood work around, but dinging 7 on mastery should update the associated challenge.

Comment

Originally posted by fuskarn_35

is -5ms really a small nerf though?

Last time we did it was this year to Nidalee and it was a bit under 1%. Of course, Nidalee has Pounce, so she cares about her base MS a bit less than other champions.

But about 1% off is fine here.

Comment

Originally posted by TropoMJ

Phreak says Azir at 75% presence is desirable, genuinely. They want him to be the most played mid.

Not quite. I said Azir is one of the more interesting mids for pro play and I'd rather Azir be #1 than Tristana or many other mages.

I did not give a target presence or that I want him to be the most played. Just that there's a sliding scale and he's one of the better fits.

Comment

Originally posted by nrj6490

Steve looks nervous as he hands Phreak the money

Wasn't my suggestion!


17 Sep

Comment

Unironically would main Snurgle, great champoon design


16 Sep

Comment

Originally posted by Gurkenschurke66

I mean the concept is simple. Play better than the average player in your elo and spam games. Then you will climb. Problem with the system is that it takes alot of games to place you, where you belong.

Playing (or having to play) multiple roles doesn't help with that (imagine you play like an avg bronze jungler but like a gold midlaner).

We are actively working to reduce the number of games required. Nothing to report until something is closer to shipping, but we have some medium-term and some long term plans that should allow our ratings (for matchmaking purposes) to more quickly converge on a player's skill.


15 Sep

Comment

Originally posted by WoonStruck

Nope, not unless I missed something or its not listed in changelogs.

That was just Chemtank, AFAIK.

Edit: checked every official patch note released by Riot. Not a single mention of statikk/energized charge speed or any interactions with it.

Edit2: Apparently it was a PBE change before it was released, which makes saying it happened irrelevant, considering people are talking about the live version's mobility charging via dashes being slowed down further.

Why are you getting downvoted, lmao. You're right.

Love Reddit.

Comment

Originally posted by elivel

I can see the logic

it would be more efficient on crit oriented champs, and bad on champs like LB on which it's toxic

I still fail to comprehend Reddit's obsession with crit scaling. LeBlanc was good with Shiv because it had an AP ratio. The minion AP ratio got removed. The champion AP ratio got nerfed.

Reddit keeps saying, "Just make it scale off of crit!" but every single tuning lever that matters can be adjusted by:

  1. Base value
  2. AP ratio
  3. Item base stats

What problem are you trying to solve by asking for it to crit? This thing needs to be more powerful late game? That's just level scaling with extra steps. This item needs to be bad on mages? It gives AD/AS/Crit and zero conventional mage stats. Which mage wants that?

Again, the only exclusion here is LeBlanc. And then I point back to the AP ratio that's been nerfed thrice.

So seriously, in all honesty, exactly what outcome are you hoping for with crit scaling?

Comment

Originally posted by lucidlonewolf

Shaco .... you can't win in a lore fight if you don't have any lore

Did someone say... Shaco lore? 😏

Comment

Originally posted by devor110

I didn't play before mythics, so I can't say for certain, but a common consensus I've heard regarding the origin of power creep has been cooldowns. Partly due to ability haste removing the previous 40% cap, partly to assassin items being frankly overloaded with it and finally due to just the straight reduction of a lot of them. An infamous example for the latter would be Leona's Q going from 12 to 5, even though that was a while ago.

Designers and the balance team are also to blame, though not singularly. Having lower CDs and higher ability uptime feels cooler, which is a factor that designers and even higher ups are aware of and increase engagement - even though it results in higher DPM and much harder survivability for anyone immobile

For reference, it takes 81 ability haste to hit the old CDR cap of 45%, which could be reached with two items and a mastery, or one item with a combination of runes and masteries.

I don't believe it's possible to get 81 ability haste in any combination of 2 items + runes.

Secondarily, I'll say that Haste is actually a good stat to provide to some classes. Many fighters, for example, functionally want ability haste like auto-attackers want attack speed. And letting them have significant amounts of ability haste is better for the game than them either being forced to oneshot you, because all they can buy is AD, or just underperforming tanks, since tanks will perform that job better.


14 Sep

Comment

Originally posted by JPLangley

PAPER MARIO 2 REMASTER PAPER MARIO 2 REMASTER PAPER MARIO 2 REMASTER PAPER MARIO 2 REMASTER PAPER MARIO 2 REMASTER PAPER MARIO 2 REMASTER

I was having so much fun getting hype about that I didn't even notice our own announcement lol

Comment

Originally posted by Medical_Quiet_69

so it is already clear that next year there will be an exact repeat of this flawed format with one and only one final outside Berlin, despite, four splits.... and yet today you throw in info that you are supposedly listening to criticism and will make adjustments

what a clownishness

Lol. Touch grass.

Comment

Originally posted by Fitzky45

They will now hotfix overbuff her and then wait 3 months before they nerf her again.

This champion is 30 something percent winrate and shes already living rent free in your head


13 Sep

Comment

Originally posted by SnowyyRaven

The issue isn't the severity, it's the detection. It's hard to write a system that detects this behavior without banning innocent players.

This.

(But for the record, feeding is permabannable)

Comment

"Die with glory!" If you're on the enemy teams side of the map and half the team dies, keep fighting, don't run back to your side of the map.