League of Legends

League of Legends Dev Tracker




01 Dec

Comment

Originally posted by Mod4rchive

Please make it so muramana has a damage by mana cap instead of nerfing ability so i can still go it on ad casters

We have some good ideas that should fit your playstyle, stay tuned.

Comment

Originally posted by OnlyAnEssenceThief

Can I quickly ask about how the team is feeling about Kai'Sa at the moment? Judging from u.gg you would think that she would be getting nerfed since she has double Samira's pickrate w/ a higher winrate in Plat+ / Diamond+ / D2+, but am I correct that you're waiting on seeing how crit buffs help some of her counters (e.g. Caitlyn) before hitting her directly?

(If you do nerf her, please hit her early game)

Yeah something like that. We expect that crit buffs help her less than a lot of her lane opponents, and if that doesn't keep her win-rate/play-rate at appropriate levels we will follow-up.


30 Nov

Comment

Originally posted by thrownawayzs

how low of a winrate does gp need before he gets looked at?

People are looking at him, hopefully the crit changes help some too. We will definitely keep our eyes on him before pre-season ends.

Comment

Originally posted by fabs777

Does Riot not want Morgana to be Midlaner? She is intended to be locked as a support only pick?

Nah she was just sitting above 55% win-rate, just a tiny bump to get her closer to most other champs.

Comment

Originally posted by jjhassert

community- fix adc

riot- nerf lethality and the only currently viable adcs

We are buffing Crit as well this patch (it's in the post), stay tuned.

Comment

Originally posted by bz6

is it scary to pump ability haste back into the system? the game feels SO good with cdr being "rare"

and do you think nerfin manamune mages and lethality for ranged is just gutting playstyles or?

thought the system would encourage creativity and such

/u/RiotRayYonggi

We will nerf the items (manamune and lethality for example) if they are too good on the non-intended users, keeping us from buffing it for the intended users. For example, manamune would have to be nerfed because Cass and Orianna use it too well, even though the intended users (marksmen/fighters) are looking (mostly) balanced with it. It's not to stifle creativity.

Comment

Originally posted by ZedWuJanna

It's pointless to ask since we're gonna know it tomorrow anyways, but what is the planned change for lethality with ranged champions? Is it gonna be 50-80% as effective for them?

Something to make the effects less... effective on them like it was in 10.22 on Duskblade for example, or like the current eclipse melee/ranged split.

Comment

Originally posted by ThisIsSnake

Hi /u/RiotRayYonggi! Thanks for the awesome pace of preseason patching, its been great. Three quick questions for you:

What's your/the team's thoughts on Nunu's current state?

How is Maw of Malmortius performing? Any buffs in future so its a better pick up for marksmen?

Any thoughts on reducing mid game level differences between duo bot lane and solo roles?(lvl 10 behind adc vs lvl 13/14 solo lanes).

Nunu seems strong right now, the tank item nerfs should target him a bit.

Not sure about maw, I do know that it's not meant to be the primary MR pick-up for marksmen (Merc should be that), but not 100% if it's looking balanced overall.

Level differences duo lane vs solo lanes is a big controversy I see around a lot. I agree it can be drastic at times, but I know that before we changed it, top laners would have low chance to influence the game if too much of the battling happened bottom lane 2v2. The XP change kept the game from being decided too heavily just in bottom lane. It's possible it hasn't aged too well, not sure.

Comment

Originally posted by Gaboesh1

How is shaco not part of the ‘tiamat compensation buffs’ that makes absolutely no sence, he is the one that relied the most from it

Just at a glance, his win-rate is not nearly as drastic as the other champs listed here. If he's an outlier after these changes I'm sure we'll follow-up.

Comment

Originally posted by [deleted]

[deleted]

It's a change to make it more about your teammates proc-ing than just you doing the damage. But you can do whatever your heart desires sir

Comment

Originally posted by HolypenguinHere

To be fair, that's with Shift being held (the "more info" button).

All the scaling and such are collapsed into one final number any time you first glance at it.

Comment

Big changes incoming. Squeezing as much as we can into each patch without sacrificing our ability to understand the effects of the changes.

Comment

Originally posted by poopyheadstu

I don't think anyone ever wanted Solo over Huni, they were just very surprised seeing Huni, who has had a straight up bad year after the meme paycheck, getting another huge chance on a team with probably the most fan pressure to succeed in NA

He survived on SKT which has way more insane fans than TSM

Comment

Originally posted by winterspike

we've officially reached peak f**king reddit: first it was bitching about 56% WR, then 54%, then 52%, then 51%, and finally, 50%

Don't worry there's also people complaining about Twitch's low aggregate win rate when he's being brought down by his atrociously bad support performance.


29 Nov

Comment

Wow a popular balanced assassin? What is the world coming to?