League of Legends

League of Legends Dev Tracker




18 Jul

Comment

Originally posted by [deleted]

the delays were unavoidable

with that attitude

Thanks for the feedback john58129343. Always a good reminder to keep a positive mindset. The delays were unfortunate. I think the producers made some good decisions on how to fill the time, but we need to do a better job of communicating why we’re delayed.

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We appreciate the feedback. The teams had some technical issues both in champ select and at the start of the game. The delays were unfortunately unavoidable. We're hoping to do a better job of providing our viewers more context about what's happening, so that it appears less like a choice by production.

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Originally posted by RuneKatashima

Range on abilities onegai. Missile (including dash) speeds!

Just curious, what do you want that information for in tooltips?

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Originally posted by PsychoPass1

I can only imagine the Rioters who designed him sitting ITT and giggling as they are checking box after box.

☑️......

☑️☑️☑️☑️☑️☑️☑️☑️☑️☑️☑️☑️☑️☑️☑️☑️☑️☑️☑️☑️☑️☑️

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    /u/unso on Reddit - Thread - Direct

Originally posted by Th3SwiftBlade

Lec observers should be on worlds this year

We ve been last year worlds worked together with the NA obs and before that China Worlds, were we Introduced saucy quick moves in our Opener when we get into game. :)Also we did these type of replays there too 2018.

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Originally posted by wertyce

It is nice addition to get these fun camera tours. When joefisx20s started doing those in TCS and lately in ChallengersUprising, the style got a lot of praise and attention. Very nice to see that LEC cast has adapted also to these kind of replays. Of course it won't be fun anymore if it happens too often, but doing these once in a while is entirely positive thing. And what was best, even when they were playing with the camera angles, the replays remained very clear. Clarity is important. The angles didn't prevent us from seeing all the details of the fights.

We did start out crazy like this in the beginning and it did get a lot of praise as well, but I think over the years we toned it down a lot! So today was definitely fun throwing it all out there again!

Comment

Originally posted by FatherMcHealy

On champions with skills that say "after a short delay" on some abilities can we get an actual time that the delay is. Pyke's Phantom Undertow for example, would be nice to get clarification on how long it takes for the phantom to follow

My current plan is "after a short delay" is used for things less than 0.5 seconds in the base tooltip. if its above 0.25s i'll specify in extended.

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Originally posted by Somepotato

whats the point of showing additional info if you don't show all potentially pertinent info? There's no reason to hide potentially useful info behind a veil IMO

The argument is that that information exists, just in visual form rather than a number. In order for "1200 range" to matter, you'd have to know what 1200 units means in relation to the rest of the map. The easiest way to show that is with a visual indicator.


17 Jul

Comment
    /u/unso on Reddit - Thread - Direct

Originally posted by kongaii

Honestly all you guys behind the wheel have been doing so well for so long, this was the best camera angel Ive seen done in LoL and youre always so on point with picking up where the action is happening and all the small things such as teleport flanks and killing blue buff to get a level just before a dragon fight. Keep smurfing observers.

Thanks much appreciated :)

Comment

Originally posted by Poluact

While we're at this can I give a couple of suggestions?


Suggestion: Tooltips without shift should look like deals 100 damage instead of deals 50(+35)(+15) dmg.

Reasoning: Tooltips should give you information necessary for in-moment decisions like "should I all-in now, will I have enough damage" and game should provide this information in the most convenient manner. All ratios should go under an extended tooltip, because they are more relevant for planning an item build and not for moment-to-moment decisions.


Suggestion: Ratios should provide formula instead of result. Example: not 50(+35)(+15) but 50(+0.35bAD)(+0.15AP).

Reasoning: Player should be able to estimate how much a spell benefits from various stats before buying an item to increase them.

Both of those suggestions are currently what I have slated.

Comment
    /u/unso on Reddit - Thread - Direct

Originally posted by JBKcards

great job! are you guys using League Director for all that?

All is done with League Director.

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    /u/unso on Reddit - Thread - Direct

Thank you very much guys ! ! still think i overdid them today. But i had alot of fun !

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Originally posted by ZoeBestWaifu

So is the event pass coming out on next patch?

Yes, Spirit Blossom kicks off next patch and will include an event pass.

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Originally posted by Spideraxe30

Morde is likely because of the way his ult works with maps, no clue about Ivern except maybe his passive but afaik he currently just kills them like every other champ

Yep, Morde ult and Ivern passive. We'll get them working there, lot of other things that have had to come first though (overhauling a map's a big job!) hence they won't be in patch 1 at least.

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Originally posted by g7parsh

I hope they get the advanced Tooltips in soon. I really like that and it feels better than having to go to the wiki to check things all the time

Lillia will be the first as mentioned. After that we'll be aiming to ship tooltip updates to multiple champs per patch.

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LoL : aatrox too much for yasuo [FULL HD] bunnyhop fragmovie

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Heya, I agree that it was difficult at times to understand Bwipo. Behind the scenes we had some internet connectivity issues which we were working on, and we think we identified what was causing the issue if we have players joining us on the cast like this in the future.

Excited to be trying new things, though, separate from the audio issues and I hope that people are interested in having players on casts in the future for their perspective!

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Originally posted by ToTheNintieth

The tooltips standardization is extremely overdue. To give just one example, some spells have the base damage and the total scaling damage listed separately, some have just the scaling percentage, some add it all up, and to top it all off some list either or both in the AP green. I've been wanting them to use the advanced tooltips feature properly for a long time now. Also, please have the total damage in the shortened format.

(it should be clear what we mean when we say ability, versus spell, versus skill etc and isn’t always at present)

THere's a difference?

THere's a difference?

There is now. Skill = a champion's PQWER, Ability = a Skill, Summoner Spell, or active item. Spell is currently retired.

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Originally posted by bloodwolftico

Hey Meddler, please give us the option to keep advanced tooltips "on/off" (perhaps w a toggle option in the menu), for those of us who'd like to have as much info as possible at all times, and for those that don't care/want and can feel overwhelmed (like new players).

hat will be the case since that option is already in the game bjt o my a handful of Champs utilize it.

That setting already exists. Its in the Interface tab in options.

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Originally posted by FabioSxO

I mean some champs don't even have advanced tooltips while some do

Part of this work will be making sure all champs have them.