League of Legends

League of Legends Dev Tracker




30 Jun

Originally posted by the_next_core

What I have gathered is that Riot feels there are too few changes from patch to patch now so they are moving the bars to make the meta more exciting.

we've been using this version for a few patches at this point

Originally posted by esbedacle

so after the latest round of buffs, ryze still fits the criteria(minus the pro play, because no major league has played in current patch yet), at least from the data we have accessible.

does that mean he'll get more buffs, even though he's one good buff away from busted(because of the absurd base stats he currently has)?

he will if he doesn't show up in pro again. general desire is that if a champ has to be horrible for everyone else, it should be at least somewhat relevant in pro

Originally posted by Knox627

What's the point of updating the framework if the balance team isnt going to follow it anyway? Just two patches after introducing the first iteration of the framework, you buffed ashe who was at 51% in plat+. Buffed Soraka who was sitting at 50%. Even now, for 10.14, they're buffing Khazix and Alistar when both are around 50%. These are just a few of the many examples. Literally every patch they're buffing someone who is way above the threshold. What is the point of this framework?

framework is for balance outliers. it doesn't mean no other changes are allowed / champions aren't allowed to move within the bands. Usually these changes are driven by attempts to improve design / fun / QoL rather than any balance goal, and balance will be assessed after (though of course we estimate before and try not to break bounds)

additionally now, some of these changes will be balance driven, as attempts to buff champs that are marginally viable in one player bracket, even if they are already viable in another (so long as we don't think the buff will put them over the line in any bracket)

and finally, yes, the data publicly available often does not match the data we see

Originally posted by czartaylor

tldr:

low elo is iron to gold. scaling is being readjusted from a sliding scale of 54.5% to 52.5% win rate at 7-35+% ban rate moving to 54-52.5% win rate at 7-35+% ban rate.

High elo is being reframed from plat 4 - grandmaster to plat 4 - diamond 3. new sliding scale, formerly 54-52% at 7-35+% ban rate moving to 53.5%-52% win rate at 0-35% ban rate.

elite elo is being moved from purely challenger to being d2+. previously required a greater than 45% ban rate. Win rate is not a factor at this elo.

now requires greater than 50% ban rate on previous patch and current patch

or

54-52.5% win rate with 7-35+% ban rate. Win rate now is a factor

Pro play now requires 95% presence in a single patch for the auto nerf threshold to kick in from 90% for one patch. 85% over two patches remains unchanged. No...

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tightening pro bands for msi/worlds happens a few patches before those event patches, since there are often large time gaps between them and playoffs.

Comment

Originally posted by PhillipIInd

I want him on both, I like the variety and I actually like him going overboard and super energetic. It adds to some of the more boring games and some of the small plays.

If you read this ender, love you lots <3

I read everything :)


29 Jun

Comment

Originally posted by Infinite_Delusion

Is Morde enabled yet? I'm assuming he just doesn't work correctly with his R + the Arena mode, right?

No, Morde isn't enabled yet. We're not yet confident he won't softlock games.

His issues are with his R, yeah. It's not just Prize Fight, it's a bunch of things.

Comment

Originally posted by aqnologia

When can we expect this package added to the client
https://www.npmjs.com/package/owoifyx/v/1.0.0

Hi, we appweciate ando thank youw suggestions. We'ww continyue to wowk hawd so that you can continyue to enjoy weague of wegends fow a wong whiwe.

Post

Hello everybody! Here's a list of design-related changes going into today's PBE build. Because of Friday's redeploy, some of these changes were in over the weekend.

Design Changes

  • Elder Dragon reward duration 240s >>> 120s

  • Killing Rift Herald now grants your team Baron buff for 120 seconds (note that you don’t gain the bonus AD/AP, just the minion buffs)

  • Walking Nexuses are ghosted and ignore collision until they reach the middle of the map

  • Deathfire Grasp, Ghostwalkers, Zephyr, and Moonflair Spellblade added to the item shop

Bugfixes

  • Scuttle Crab shrine now properly grants movement speed

  • Players should not be able to override the neutral cannons’ target locations by firing the cannon within 0.3 seconds

  • Players will no longer be able to gain On Fire by killing clones

  • Yuumi W will be cleared at the start of Prize Fight

  • ...
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Comment

Originally posted by Rimikokorone

Hey man if it makes you feel any better I never have any bugs with the client. Idk why.

That is awesome, thanks for your support.

Comment

Originally posted by Mobilify

If it helps, my discord crashes when the honor screen freezes. They also unstuck at the same time, is it because they are both built on electron?

We don't use Electron, but thanks for sticking with us and providing more info!

Comment

Originally posted by KasumiGotoTriss

I logged into Valorant and had no friends list. I thought that it's something with my internet but I opened League (had no friends list there too) and went into the practice tool and everything worked fine. I tried to launch the game anew multiple times but it didn't work. It fixed itself randomly after a few ARAM games.

Interesting that you experienced the same thing in Valorant. I wonder if there's something there...

Comment

Originally posted by ScoopJr

There's a bug in the loot tab.

Reproduction Steps:

Step 1: Go to loot

Step 2: Attempt to disenchant a specific stack of champ shards

Step 3: You have to disenchant 1 by 1

Idk why you guys don't allow people to simply disenchant stacks of champion shards and we need to do it one by one. Imagine going to the supermarket and every item needed to be scanned, paid, and have its own receipt and you just bought groceries for the next two weeks.

Unfortunately, I believe this is a design issue rather than a bug :( I'll pass along your feedback since I definitely feel your pain as well. Like when I have 6 tokens from an event and I have to do the loot animation 6 times to get my 60 blue essense

Comment

Originally posted by HairyKraken

I used to play on a very low end computer and now I play on much better one. One thing I saw was that more bugs are happening on low end computer (wow thanks sherlock) but also the more you try to gain fps by downgrading your setting the more they appear.

Maybe you're already doing this but try on a 4gb ram pc with super low settings and client that close when game launch

We try to test on a variety of machines from highest end to toasters - but I think it's a good call out. I'll look into the setting quality and the 'close client when game launch' options. Thanks :)

Comment

Originally posted by Lengarion

Does that happen every time you log in?

Sometimes only(~20% chance) - not sure what causes it. It only happens to me when I use the sign out button to log into my other account.

Do you see your friends list in 'offline mode'?

Nope, only the blue background as if my friends list was completely empty ( sad violin noises). Also I don't see my icon and status.

Kinda sounds like a feature ;)

Would be cool if you use the "online"/"away" button to go to "invisible" like in battle.net or steam.

Edit: Still exists.

Thanks for the info! One thing that I'll look into is seeing if the sign out button is causing this happen more often.