While we're at this can I give a couple of suggestions?
Suggestion: Tooltips without shift should look like deals 100 damage
instead of deals 50(+35)(+15) dmg
.
Reasoning: Tooltips should give you information necessary for in-moment decisions like "should I all-in now, will I have enough damage" and game should provide this information in the most convenient manner. All ratios should go under an extended tooltip, because they are more relevant for planning an item build and not for moment-to-moment decisions.
Suggestion: Ratios should provide formula instead of result. Example: not 50(+35)(+15)
but 50(+0.35bAD)(+0.15AP)
.
Reasoning: Player should be able to estimate how much a spell benefits from various stats before buying an item to increase them.