League of Legends

League of Legends Dev Tracker




17 Jul

Comment

Heya, I agree that it was difficult at times to understand Bwipo. Behind the scenes we had some internet connectivity issues which we were working on, and we think we identified what was causing the issue if we have players joining us on the cast like this in the future.

Excited to be trying new things, though, separate from the audio issues and I hope that people are interested in having players on casts in the future for their perspective!

Comment

Originally posted by ToTheNintieth

The tooltips standardization is extremely overdue. To give just one example, some spells have the base damage and the total scaling damage listed separately, some have just the scaling percentage, some add it all up, and to top it all off some list either or both in the AP green. I've been wanting them to use the advanced tooltips feature properly for a long time now. Also, please have the total damage in the shortened format.

(it should be clear what we mean when we say ability, versus spell, versus skill etc and isn’t always at present)

THere's a difference?

THere's a difference?

There is now. Skill = a champion's PQWER, Ability = a Skill, Summoner Spell, or active item. Spell is currently retired.

Comment

Originally posted by bloodwolftico

Hey Meddler, please give us the option to keep advanced tooltips "on/off" (perhaps w a toggle option in the menu), for those of us who'd like to have as much info as possible at all times, and for those that don't care/want and can feel overwhelmed (like new players).

hat will be the case since that option is already in the game bjt o my a handful of Champs utilize it.

That setting already exists. Its in the Interface tab in options.

Comment

Originally posted by FabioSxO

I mean some champs don't even have advanced tooltips while some do

Part of this work will be making sure all champs have them.

Comment

Originally posted by ScrollLockKey

It would be nice if the advanced tooltip mentioned more specific things, like cast time, range, radius, angle, etc. I always need to go to the wiki to find that stuff.

We opted out of showing things that are already shown by the targeting indicator. Cast time is an interesting one, but in general players can intuit cast time after using the spell once or twice, and doesn't really need to be referenced in most cases.

Comment

Originally posted by 118Shak

Bet you only know Transformers because of the movies...

I do know Robotech tho

Comment

Originally posted by 118Shak

Bet you only know Transformers because of the movies...

never seen those movies

Comment

Originally posted by bz6

Will interface still have the toggle “always show advanced tooltips”? Can’t see a reason to remove such an option.

/u/RiotMeddler

yeah, that toggle will still work

Comment

I have no idea what quickshots talking about

Comment

Originally posted by Zuldak

Who's Hylishamed now, Ender?

The rare Hyli interview too <3

MY B

Comment

Originally posted by SleepyLabrador

https://www.youtube.com/watch?v=3hWUzcuiChY

Here is his Tristana pentakill in 2015 Summer finals.

I almost forgot about the abomination that was tank top lane Fizz...


16 Jul

Comment

Can confirm Sirhaian is wonderful. I worked with him for over a year on the skins team. He genuinely cares, and he spends a LOT of time doing work he doesn't need to, just to make players' experiences better.

My favorite work of his is Dark Cosmic Jhin's ult @ ____ @ soooo preetttuuu

Comment

Originally posted by Nightwing_Starfire

Yes ok, I understand. I guess then maybe then 2021 end would be a good expectation

Please stay safe. I can't miss you guys not making awesome stuff like Spirit Blossom.

Take good care of yourself and your family 💓

Really appreciate the kind note. Seeing the delight of players from the work that we do keeps us motivated throughout what is otherwise a demotivating period of time. :)

Comment

Originally posted by lostcorvid

I was kinda iffy on losing the spinning anchor, but it has glow effects as a tradeoff, and people complain about my hooks less so I call it a win. And Astronautilus is just hilariously good looking with all the space dust.

Yes the hook spin was a fan favorite, but removing it did improve his gameplay feel from what I heard. :)

Comment

Originally posted by lostcorvid

As a lover of Nautilus, thanks so much for making his effects pretty. It has been really nice to see some flash on my old submarine again.

Really glad you liked the changes on Nautilus!

Comment

Originally posted by Speciou5

I hope this gives some appreciation and understanding when it comes to bugs btw! A lot of people don't realize how malleable some things are in game dev, which is sometimes good, but also often hard for game devs to squash bugs and make sure everything works coherently. Imagine this then multiplied by skins, weird interactions like Sylas/mid blast cone/mid Zhonyas/etc.

Yeah, when you have almost 150 champs and over 1000 skins in a game, things can get complex real fast.