League of Legends

League of Legends Dev Tracker




15 Jul

Comment

Originally posted by _rothion

Old Evelynn could lane before EVEN after the nerfs due Mid Evelynn being a menace (E shifting to Physical Damage, DFG being removed) - and it was a nice off-meta role to play with.

Since she does have clear weakness that can be abused (making her lane still be a less-optimal pick than Jungle), adjusting Q cooldown on minions would also benefit the situations where she could help the team but can't - like holding a lane for a few seconds or clearing super minion waves.

As an old Evelynn player that played her on a lane a lot, that change would really make me happy.

We did this with Kayn recently too by letting his Q deal extra damage to monsters FWIW. His playrate isnt high (.3% or so, but 50% winrate) but it was low cost and for the people that enjoy it now they can be viable.

Comment

Originally posted by Anni01

on the theme of junglers going mid/top, what is you guys position on nunu mid right now? because i am playing and loving it but am afraid of the nerf hammer

I answered this somewhere else in the thread, but generally we're monitoring to make sure it's 1) not op 2) not unhealthy for the game


14 Jul

Comment

Originally posted by GoodHeartless02

Just gonna shoot a random question since we’re on strange champs going mid, nocturne has been more meta mid and I think you guys recognized that a few patches ago with a buff to his jungle, any other changes coming to him or is he just better played mid now?

We're still interested in making sure Nocturne is a strong jungler and his mid isnt overbearing. Right now Jungle nocturne is healthy, and mid/top are very strong.

Theres a good chance we revisit him and look for something stronger to make his jungle at par with his solo lanes.

Comment

Originally posted by dardios

I like the change! Nailed it!

Really glad you do!

Comment

Originally posted by LeAnime

Well thanks for letting me know that it is also for clarity purposes. That makes my opinion on the work drastically shift. I am sorry I jumped to conclusions. You probably already said it in a post and I skimmed over it. Sorry again if I misrepresented the situation. Going to edit the original comment to make sure people that may not read yours see that the VFX do have a purpose. I'm glad you are active enough to let me know my comment was misguided by frustration.

No problem at all. :)

Comment

Originally posted by lolleaves

I know this is mostly unrelated, but with what you said in mind, do you think it would be possible to give Evelynn the same treatment? Right now her Q's cooldown is reduced on everything except minions, and changing that could be enough to allow her to off-meta lane.

I think so, I know Eve's original designer was interested in that. It's the kind of change that has no guarantee of happening but I could see digging into it

Comment

Originally posted by Maxenin

I know its been a real struggle dealing with these kinds of comments I wanted to say thanks I really have enjoyed these vfx updates the clarity improvements are awesome and its made me go back to many champs I haven't played in a long time. Thank you for that in case you don't hear it enough. A small note it might be worth seeing if you can get this clarification about VGU priorities put in an "Ask Riot" article I know not everyone will see that but it helps cut down on misinfo a bit and other redditors will end up linking it to help as well in the future. I really hope some of us can convince you to keep making these updates the negativity is from people who don't take the time to read how candid Riot is about a lot of the development of the game compared to most companies. Thanks again for these!

Thank you. :)

That's a great idea! I'll ask around if that's something that can be done.

Comment

Originally posted by MR_AN0NYM00SE

That's a 10/10 improvement

That makes me very happy! Thanks!

Comment

Originally posted by Imma_Pie

I'm so sorry /u/RiotSirhaian for the treatment you received by the players as you try to deliver new things on your own time out of your own passion for the game. Even while I do not play Udyr personally, seeing your work on both his- and Ahri's effects I felt breathed new life into the character outside of skin(s). While also being far easier to read than before for newer players (playing with, or against these champions respectively.)

The fact you even take time to contact the concept artists to make sure the effects for each spell work for that character in appearance speaks volumes of your care and I don't want that to ever be lost!

I don't know what the voice of one will do, but there are those that appreciate your work! Though are perhaps more silent, like I am, or we get drowned out by those loudly protesting over their precious. Though never forget your work /is/ very much appreciated, even if it's hard to find support in the m...

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I don't have much to say, but thank you. This means a lot to me. I know a lot of you care about these updates, at least as much as I do. It's hard to confront negative feedback, but it's also super valuable. I don't think I'll stop, but this definitely made me aware of the passion players can have for their favorite champs. :)

Comment

Originally posted by BloodTrinity

Thoughts on doing that for Nunu Q? Mid nunu is a very degenerate playstyle at the moment that is very difficult to poke out or kill due to minion Q healing. My other thought was lower W snowball's damage to minions.

I think we'll continue to monitor mid Nunu to make sure it's 1) not OP 2) not unhealthy for the game

We'll see where we end up, but no promises. (We are watching it though)

Comment

Originally posted by BlueLaserCommander

I’m gonna reply to you again in the same thread. I truly appreciate everything the teams at Riot do. The game has evolved over the course of 10+(?) years and has gotten better in almost every way.

I understand that some changes rub some the wrong way, or that some patches/game-states mean more to certain people over others, but damn.. League has remained as popular as ever and still brings me and countless others joy every time we boot it up no matter how often we may “complain” about it.

The art design team or VGU team or however it’s divided up at a Riot has consistently improved over the years. You guys really make the universe more immersive and the gameplay more fluid/addicting/precise/clear all the time.

I don’t regular the forums and only visit this subreddit in bursts so this is the first time I had heard that some of these VGUs are literal passion projects from the individuals at a Riot. That just reaffirms my positive regard for the people that m...

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This means a lot, thank you so much for taking the time to write this.

Comment

Originally posted by TrololoIo

You could remove his W CD reduction vs minions, right now if you can't cc him he will always get it. W reset should be if a champion fked up and didn't leave, not a guarantee.

We could, though I dont think we need to go that far. Generally it's pretty nice if we can have consistent mechanics for a spell across different outputs.

Can be kinda weird if as fiddle you get refunds on everything except just minion draining for example. Would have to be worth that cost.

Comment

Originally posted by ARKRAID3R

Hey there. I know I'm some random dude on the internet but I really like the VFX update and thanks for doing this for all of us. I really like the new turtle and phoenix forms in the default skin!

Thanks, really glad you like them!

Comment

Originally posted by NotAnADC

Just want to say i miss the old Zyra passive.

I don’t think a champion with a passive that is only on death is good, because it almost encourages death or is useless otherwise, but having a two part passive would be great.

I remember Riot looking into zyra reviving if she kills someone with her passive. That would have been amazing. As it stands, her rng seeds are pretty terrible and rng is never a fun game mechanic

Oh I forgot about that, I kinda miss it too.

Comment

Originally posted by chikenlegz

oh god yes, seeing them side by side is a big giveaway.

Comment

Originally posted by Kirchetorte

Man, thank you for this and being active in response. I can’t wait to test this out on the rift myself. Knowing you do this in your spare time for the love of it always make me happy, and I appreciate all the hard work.

In thanks, I present to you the jingle my friends and I made for ARAM Udyr:

“Come on Udyr, SHOW-ME-WHAT-YOU-GOT, Aaa-rawrrr~ Aaa-rawrrrrr~”

Now he’ll look even prettier showing us what he’s got!

Haha as an avid ARAM fan, I love this! I'll remember it the next time I play with or against an Udyr. :)

Comment

Originally posted by popongal

I sincerely hope you don't take any of these stupid complaints to heart. Every VFX update has helped bring old champions into a new modern light and they are very much appreciated by the silent majority. Tryndamere, Thresh, Annie (i mean idk if you worked on those specifically but), like, the effects all look like if the champions were made today.

Your work is super appreciated and I hope you aren't discouraged. Keep up the good work!

I did work on these specifically yes! Really appreciate the kind words. It can be tough to dissociate work from self-worth, but trying my best not to take these too close to heart. <3

Comment

Originally posted by Cobalt_88

I am on a journey for thicker skin too. 💙

Hahaha good luck :3

Comment

Originally posted by Atlatica

I really like this work, thanks.
However if your goal is to improve clarity and reduce noise then please have a word with the skins team. The old riot philosophy of keeping silhouettes consistent and abilities immediately recognisable across skins seems to have taken a backseat with the 1350 skin standard of the last few years. I don't play that much these days to keep track of all the new skins, so on a few occasions I have flashed abilities from my own teammates or failed to react in team fights because I just don't recognise what is flying at me. And tbh I don't think knowing all the skinned abilities at a glance should be a required skill in the game. Maybe that's just me though.

I'm part of the Skins team! We are aware of this and trying our best to get better at maintaining readability, especially when it comes to VFXs.

Comment

Originally posted by LeslieTim

We appreciate the effort! It's just that it's obvious at this point that Spirit Guard Udyr is considered by many the actual VU for the champion.

Would be nice to hear from you guys how do you think the problem can be approached when the time will come for his real VU. Do you believe it will be the very last character of the "old ones" to be updated?

I really wish I had more context on this, but as I'm not part of the VGU team, I can't really help you out on this one. :(