League of Legends

League of Legends Dev Tracker




25 Jun

Comment

Originally posted by takkiemon

I do keep underestimating them and I rarely attribute their success to their skill and performance. I like the org overall, though. I just need to understand that they actually have become a good team.

I think so many people underestimate FLY and forget they were in the Finals last split! Not saying they have EXTREME competition, but making it to the Finals is still pretty great, and they didn't change roster. I'm excited to see what FLY will do.

Post

Hi everybody! Nexus Blitz is back!

You can check out a full description of the changes here: https://eune.leagueoflegends.com/en-pl/news/dev/dev-return-of-nexus-blitz/

Enjoy, and as always, let us know what you think.

External link →
Comment

Originally posted by faitessure

I am gonna miss the 1v1/2v2 mode. i loved that shit

It will still be there.

Comment
    /u/AzuBK on Reddit - Thread - Direct

Originally posted by MCrossS

Would you consider adding an AP ratio to Ashe's W?

A bit of context: I've played support Ashe since 2013. Back when Ashe's passive was Focus, it made for a really strong laning phase with high powered instances of poke. She's always been a great Black Cleaver support champion and it's incredibly fun to play.

Why an AP ratio though? Ever since they added Stoneborn Pact to the game (Font of Life in runes reforged) additional strategies opened up for support Ashe because of Frost Shot, particularly using Ardent Censer on autoattack based comps (everything Ashe does triggers Font of Life, allies heal from it and gain the buff). The problem is the item itself feels fantastic to buy, but the path feels miserable. AP does nothing for Ashe except for adding 1/0.5 AP to her ult, so spending money on a Wisp is a low point.

Support Ashe can also build a couple of AP items viably, like Twin Shadows and Liandry's, but again, the AP only really affects your R casts and ...

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I hadn't considered this one. Thanks for the thorough explanation. Can't promise anything, but I'll put it on my list of backlogged "maybe this could be good" champ changes.

Comment
    /u/AzuBK on Reddit - Thread - Direct

Originally posted by Thyloon

Guys, we found a member of the balance team in the wild.

Get your pitchforks!

I work mostly on preseason now, not patch balance. Just saw an opportunity to add some fun. :)

Comment
    /u/AzuBK on Reddit - Thread - Direct

Originally posted by R21Twelve

How much does the balance team take ARAM into account? AP kogmaw was already hell post-16 before that massive buff

Not much—the modes team balances ARAM separately, and we're confident that they'll follow up appropriately if anything ends up being out of line. The reason we mostly disregard ARAM is because there is already an incredible number of constraints on any balance work when you consider all of the audiences (MMR, Role, Pro/Normal) that play the game even just on SR.

Comment

Originally posted by Catwiththecrazyhat

These Match of the Week videos just keep getting better. I cannot wait for this one.

Glad you enjoy them!

Comment
    /u/AzuBK on Reddit - Thread - Direct

Originally posted by Shark_Keeper

Even if it were the case, I fail to see the issue with buffing underplayed champions while giving them new skins. It’s a good thing no matter how you look at it.

And thanks for the buffs ! I used to love AP Kog, can’t wait to play it again !

Cheers, I've been happy to see other people from the olden days reminiscing about AP Kog and excited to give it another spin. Have fun!

Comment
    /u/AzuBK on Reddit - Thread - Direct

Originally posted by SkeletonJakk

Don't worry dude, I'm sure you can throw a sneaky lux buff in the next patch for an easy bonus.

Great, thanks, now I have to wait a couple more patches to throw you off.

Comment

Originally posted by ElendilThunderLord

What if every time Karthus hit a champ with Q, his W cooldown is reduce by 1s?

What if every time Karthus hits a champ with his Q his R cooldown is reduced by 1 second?

Comment

Originally posted by Britishpikachu

Would love some swain and taliyah changes to help them back to mid again. One's fallen off and become a support while the other is almost exclusively a jungler now like karthus, would be nice to have them back in their original role again..

Interestingly Taliyah and Swain are actually pretty strong in mid, but people really dont like playing them there (I think Taliyah mid might still be popular in Korea, icr)

This makes it a bit harder to just make them good mid because it's more about feeling good and feeling fun there, and not just weak like Karthus.

That all being said, I'd be interested in looking into some of these projects longterm. They're slower burn projects because they cant take priority over bigger game problems but are ones that can be high value. They might take a long time to become anything though.

Comment
    /u/AzuBK on Reddit - Thread - Direct

Originally posted by Oreo-and-Fly

Except the skin team and balance team don't talk and skins are planned like a year in advance

Yeah, I buffed off-meta builds for Kog and Nunu because I had some spare time and felt like making them more viable was pretty low-hanging fruit (high fun-for-players:work ratio, putting some newly viable (hopefully) builds in the spotlight without a lot of time invested since no mechanical changes were needed as the champs had pretty good build separation already). I sure wish there was a Nunu skin too so I could get my fat commission, though /s

Comment

Originally posted by [deleted]

[deleted]

4 ticks per second, that means that you'll consistently deal some damage with the ability rather than larger amounts but only once per second (so they can get out etc)

Comment

Originally posted by Blazing117

They are typed manually, which means some champions are forgotten.

If it has the grid, then it isn't typed out manually. There's a system that generates the grid.


24 Jun

Comment

Originally posted by Arcoy

If it's canon does that mean my job is also canon. Er, real?

See you at the stand up Monday, Pyke.

Comment

Originally posted by Reinboom

It's an incomplete feature that only some champs (and only some spells on those champs) have the appropriate data for. You will also notice a few other oddities littered throughout tooltips currently. For example, sometimes you will see icons as scalers and sometimes you won't.
I can't promise exactly when, but all champs WILL get this in the future. I'll provide technical details in a followup comment.

Technical details:

So, the way we used to build tooltips is PRETTY bad. Basically, imagine ALL the text in the tooltip in a single long string. The title, "Mana Cost", and so forth. There are some variable values (like how much mana cost, or how much damage), but for the most part... all the text was clumped together. Importantly, this includes "structural details". And to just outright reveal that ugly truth... here's an old tooltip in its raw form!:

tr "game_spell_tooltip_EzrealMysticShot" = "Mystic Shot (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownEzreal fires a bolt of energy, dealing @Effect1Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) physical damage (applies on-hit effects).

Ezreal's cooldowns are reduced by @Effect2Amount@ seconds if Mystic Shot hits a target."

All that stuff is that structural detail. And all of that goes to our localization teams. Which is not an easy mess to sift through if you're not r...

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Comment

Originally posted by Kicin0_0

You never said I couldn't quote it 😋

Well played.

...#canon