League of Legends

League of Legends Dev Tracker




05 Jun

Comment

Originally posted by Electromasta

Correct. I didn't really want to do the math because there are so many variables like penetration and armor scaling. (napkin math)

Right I mean it's vaguely accurate. Just 30% is only ever the amount if they brought you to exactly 0 with penetration. Just worth keeping in mind when you compare to flat health, which is a pretty straightforward calculation in most cases.

Comment

Originally posted by Electromasta

Well to me Death's Dance is the best item in the game because according to my napkin math it gives 30% more life and lifesteal. (in terms of effective life and effective lifesteal) It's actually nutty how good that item is. Lifesteal and armor/mr scale so insanely well together.

Not 30% more. You have to take a ~25-40% haircut on that because of armor and MR you already have.


04 Jun

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by DinoTrowski

"DRESSED TO KILL"

BAD BITCH ENERGY COMING. I FEEL IT.

Hell yeah

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Boy666lol

Does the Tank Heavy Support and the sensational mage still come out this year ?

That is the current plan yes, though that can always shift

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Gutrot10

/u/Reav3 could you explain why we haven't had a new jungler for 3 years?

This was mainly because our old strategy (which we shifted this year as outlined in thic blog) included VGUs in our role diversity for the year. There are a lot of junglers in need of VGUs which led to us doing a lot of VGUs for junglers and this basically caused us to make less new junglers as a result.

Comment

Originally posted by Electromasta

Yeah Death's Dance from my perspective is crazy op. Armor and Magic resist is a heal multiplier. Typically my ADC build is IE -> PD -> LW/DD because then I can last longer in teamfights when tanks/assasins target me and do more dps. And LW is a damage amp just like crit is even against non tanks.

I wish I could like Bloodthirster but to me its just +80 damage and +50-350 health near minions. It has a lot of lifesteal, but you can already get that from runes so it honestly feels like an overpriced double BF Sword.

I could try more defensive items, but I think I would end up only building ie and pd by the time the game ends.

I think Death's Dance is almost always better than BT as well but 350 flat health is pretty good. The shield lasts a super long time and you can still hit jungle camps to get it.

Comment

Originally posted by Electromasta

I don't necessarily need ranged auto attacker, I just like dps > burst. Dot mages that can kite and have little downtime or cooldowns are also fun to me. Thanks for the response.

Cassiopeia, Ryze, and Azir would all fit that bill.

Comment

Originally posted by Nika_Harper

Don't make me come over there, I will break quarantine to tell you how awesome of a job you're doing. I WILL DO IT.

Ok mom. My bad.

Comment

Originally posted by Electromasta

I think the difference is there are a lot more mage items that have defensive stats snuck in, and mage abilities are a lot stronger than adc abilities.

In older versions of league, battles would last slightly longer, and tanks and supports had a lot less damage and couldn't solo people. So it was easier to DPS because you had more time to DPS.

Right now its a weird spot where the only way some carry classes can by viable is if they have nuts amount of lifesteal. In general, healing is nutty high in league right now to deal with the nutty amount of free damage.

Do you think Legend: Bloodline is a healthy rune? because to me who's played for so long it seems absolutely nutty to get 12% lifesteal from runes. But its almost a necessary bandaid fix for the crazy high burst damage that is cheaply available to everyone.

Edit: What do you think of this? ...

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I agree with you that items have gotten stronger on the offensive front. However, we've also been given a lot of good defensive items, too. But to be clear: Itemization has got substantially stronger in League of Legends. That's probably the single biggest source of power creep in the game. It's something absolutely worth examining.

But to be clear AD Carries have defensive items, too. Hexdrinker/Maw didn't used to exist. QSS/Scimitar didn't used to exist. Phantom Dancer and Bloodthirster didn't used to have shields on them. Rapid Firecannon didn't used to exist. If you wanted a spell shield you had to buy a Banshee's Veil with no offensive stats on it, as opposed to the much neater Edge of Night we have now. Supports didn't have access to meaningful amounts of AP or Heal/Shield Power like they do now. There are lots of things on the other side of the equation.

Meanwhile, mages always had Abyssal Scepter or other hybrid AP/MR items (Banshee's today). They used to ru...

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Comment

Originally posted by Electromasta

What's the win rate for going maw or defensive items on an adc? Usually if I build defensive my team flames me and I do no damage. When I build damage i have a lot easier time playing.

I wouldn't go Maw first item in any case except in a 1v1 lane, and even then I'd probably stop at Hexdrinker and finish other items first.

I think almost every finished ADC build needs 1-2 defensive items. Sometimes that's Maw + GA. Sometimes that's PD + Scimitar. Death's Dance and Bloodthirster also count.

Comment

Originally posted by Electromasta

Is there an adc solo lane duelist I can play? I don't want to play with a support or vs another support. I want to be able to ward into jungle or make plays on my own.

There are midlaners, toplaners, supports, and junglers that can do better in solo scenario. People always say adcs are one dimensional right click machines... maybe that's because you haven't made them varied enough.

Lucian, Vayne, Tristana, Kalista, and Jayce are all fairly common solo lane marksmen.

Lethality Varus in mid lane, Kindred/Graves for jungle. On-hit Teemo and On-hit Neeko also probably fit the bill as well. As long as your desired output is "I'm primarily a ranged auto-attacker" there's a dozen or so scattered across top/mid/jungle.

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Soxviper

Wasn't the masked champion supposed to be a melee carry, not an assassin? What happened?

Its kind of a Assassin/Skirmisher hybrid, but leans a little closer to Assassin

Comment

lol g2 aren't even that good

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Spideraxe30

Can you share if any of the projects this year is the one Zeronis is doing

They are not

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Jason-Griffin

I think it’s funny how only mid lane has different play styles that warrant additional champs. Jungle has assassin, bruiser, supportive, and tank play styles and it deserves one champ. Support has tank, enchanter, or damage and it deserves one champ.

The point wasnt that only mid lane has different playstyles, it was that the 2 playstyles in midlane have a similar amount of players as entire other positions. It's true top has tank and fighters, but the vast majority of top laners play fighters. Fighter players tend to play skirmishers, juggernauts, divers, and they aren't very picky between those classes, so making something in one of those classes is usually appealing to a majority of our top lane players. The amount of top lane tank players is pretty small in comparison to top fighter players or mid assassin/skirmisher players. The amount of people that play top tanks really doesn't justify making a tank every year. The same can be said for tank jungler players. We will still make tanks for these positions just not as often, and not every year. Support is interesting in that, though there are a lot of playstyles, most support players play all the different styles, this is probably due to the mentality of support mains, who te...

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by biokrekka

Can I ask why in the roadmap u say the masked champ is an assassin? Didn't u say it was a solo melee carry like Jax, Yas, or Fiora?

We weren't sure back then if the Champ would end up a skirmisher or Assassin, as we got further into development it became clear it should be a Assassin, though i still think it will be a bit of a hybrid assassin/melee carry

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by PoolPartyTaliyah

Can you share the designers of marksman, mage and tank? u/Reav3

Marksmen is Squad5, Mage is RiotJag and tank is Stashu

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by bz6

/u/Reav3

6 champions a year is that less or more than we've had in previous years?

more

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Spideraxe30

Can you share who is working on the new marksman now that it dropped

Squad5