Gotta say I love your name lmao
thanks woody
Gotta say I love your name lmao
thanks woody
Why the pickrate isnt accounted ?
An Ezreal at 50% wr and 40pickrate isnt same or weaker than Vayne at 52% wr and 12% pickrate for example.
pickrate represents a lot more than just power - namely popularity. we aren't interested in a world where we take all the most popular champs and just nerf them, and buff all the unpopular champs so people have to play things they don't want to if they want to win. we want people to play the champs they like and not feel like they are making a mistake by selecting ezreal.
This is complicated further by a competing goal - we do want a diversity of champs. We do want a wide variety of champions to be played so that each game is different from the last. Currently we feel winrate for balance bands, with banrate informing "hey your champs too frustrating so we are stricter on winrate" combines nicely with "99% of champs are viable for these players" to compromises both of these goals. We attempt to ensure no popular champ is too powerful, and no unpopular champ is unpopular simply because they are weak.
pro is an exception where pick rate is used due to a mixture of samp...
Read moreWhat I have gathered is that Riot feels there are too few changes from patch to patch now so they are moving the bars to make the meta more exciting.
we've been using this version for a few patches at this point
so after the latest round of buffs, ryze still fits the criteria(minus the pro play, because no major league has played in current patch yet), at least from the data we have accessible.
does that mean he'll get more buffs, even though he's one good buff away from busted(because of the absurd base stats he currently has)?
he will if he doesn't show up in pro again. general desire is that if a champ has to be horrible for everyone else, it should be at least somewhat relevant in pro
What's the point of updating the framework if the balance team isnt going to follow it anyway? Just two patches after introducing the first iteration of the framework, you buffed ashe who was at 51% in plat+. Buffed Soraka who was sitting at 50%. Even now, for 10.14, they're buffing Khazix and Alistar when both are around 50%. These are just a few of the many examples. Literally every patch they're buffing someone who is way above the threshold. What is the point of this framework?
framework is for balance outliers. it doesn't mean no other changes are allowed / champions aren't allowed to move within the bands. Usually these changes are driven by attempts to improve design / fun / QoL rather than any balance goal, and balance will be assessed after (though of course we estimate before and try not to break bounds)
additionally now, some of these changes will be balance driven, as attempts to buff champs that are marginally viable in one player bracket, even if they are already viable in another (so long as we don't think the buff will put them over the line in any bracket)
and finally, yes, the data publicly available often does not match the data we see
Read moretldr:
low elo is iron to gold. scaling is being readjusted from a sliding scale of 54.5% to 52.5% win rate at 7-35+% ban rate moving to 54-52.5% win rate at 7-35+% ban rate.
High elo is being reframed from plat 4 - grandmaster to plat 4 - diamond 3. new sliding scale, formerly 54-52% at 7-35+% ban rate moving to 53.5%-52% win rate at 0-35% ban rate.
elite elo is being moved from purely challenger to being d2+. previously required a greater than 45% ban rate. Win rate is not a factor at this elo.
now requires greater than 50% ban rate on previous patch and current patch
or
54-52.5% win rate with 7-35+% ban rate. Win rate now is a factor
Pro play now requires 95% presence in a single patch for the auto nerf threshold to kick in from 90% for one patch. 85% over two patches remains unchanged. No...
tightening pro bands for msi/worlds happens a few patches before those event patches, since there are often large time gaps between them and playoffs.
I want him on both, I like the variety and I actually like him going overboard and super energetic. It adds to some of the more boring games and some of the small plays.
If you read this ender, love you lots <3
I read everything :)
Is Morde enabled yet? I'm assuming he just doesn't work correctly with his R + the Arena mode, right?
No, Morde isn't enabled yet. We're not yet confident he won't softlock games.
His issues are with his R, yeah. It's not just Prize Fight, it's a bunch of things.
When can we expect this package added to the client
https://www.npmjs.com/package/owoifyx/v/1.0.0
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Hello everybody! Here's a list of design-related changes going into today's PBE build. Because of Friday's redeploy, some of these changes were in over the weekend.
Design Changes
Elder Dragon reward duration 240s >>> 120s
Killing Rift Herald now grants your team Baron buff for 120 seconds (note that you don’t gain the bonus AD/AP, just the minion buffs)
Walking Nexuses are ghosted and ignore collision until they reach the middle of the map
Deathfire Grasp, Ghostwalkers, Zephyr, and Moonflair Spellblade added to the item shop
Bugfixes
Scuttle Crab shrine now properly grants movement speed
Players should not be able to override the neutral cannons’ target locations by firing the cannon within 0.3 seconds
Players will no longer be able to gain On Fire by killing clones
Yuumi W will be cleared at the start of Prize Fight
Hey man if it makes you feel any better I never have any bugs with the client. Idk why.
That is awesome, thanks for your support.
If it helps, my discord crashes when the honor screen freezes. They also unstuck at the same time, is it because they are both built on electron?
We don't use Electron, but thanks for sticking with us and providing more info!
I logged into Valorant and had no friends list. I thought that it's something with my internet but I opened League (had no friends list there too) and went into the practice tool and everything worked fine. I tried to launch the game anew multiple times but it didn't work. It fixed itself randomly after a few ARAM games.
Interesting that you experienced the same thing in Valorant. I wonder if there's something there...
There's a bug in the loot tab.
Reproduction Steps:
Step 1: Go to loot
Step 2: Attempt to disenchant a specific stack of champ shards
Step 3: You have to disenchant 1 by 1
Idk why you guys don't allow people to simply disenchant stacks of champion shards and we need to do it one by one. Imagine going to the supermarket and every item needed to be scanned, paid, and have its own receipt and you just bought groceries for the next two weeks.
Unfortunately, I believe this is a design issue rather than a bug :( I'll pass along your feedback since I definitely feel your pain as well. Like when I have 6 tokens from an event and I have to do the loot animation 6 times to get my 60 blue essense