League of Legends

League of Legends Dev Tracker




30 May

Comment

Originally posted by TrololoIo

Can we get some numbers shown for grivious wounds items, where it shows total healing prevented and "prevented last fight", would be nice for conq, to know exactly how much you healed last fight instead of always having to check beforehand then calculate the diff. It would help a lot to give ppl a better sense of how strong these effects are, esp grivous wounds to lower elo players.

Total healing prevented would be pretty sweet, I think.

As for last fight... well it's hard to define what a fight is. Last minute is a maybe, but it's not something we currently do in game and so theres a certain bar it would have to pass to be worth it. Would be interesting to look into though!

Comment

Originally posted by MCrossS

You cannot seriously believe this rune is landing well after removing its most valuable feature, the MS. People aren't talking about it because of this brilliant bait and switch:

Guardian - the goal here is to ease up the usability of this rune significantly by making the area that you can protect allies much larger. Additionally, we’re changing the trigger from “any damage” to a significant burst of damage so that you have fewer cases where it triggers on tiny chip damage.

Oops, forgot to mention the part where the movement speed is being removed. That isn't very important, right?

I suspect the patch notes will say the movement speed is being removed and why which is a much broader-reach message

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by SkeletonJakk

who are those huge spikes?

New champ/VGU releases

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Yohohonabottleofcum

Are those crazy spikes new champ releases/reworks?

Yes

Comment

Originally posted by 647boom

Is it possible to keep the movement speed, but it only applies when moving away from enemy champions?

So one of the problems Guardian had was that it was powerful (arguably the most powerful Keystone by winrate) and also not taken, even when it was optimal on champions. I suspect some of that reason is most players just didn't notice the movement speed that much of the time. The movement speed is powerful and can feel good, but it's not really why you take the rune or feel good about the rune.

Comment

Originally posted by [deleted]

Guardian seems really bad after the changes though it lost a huge portion of its power to gain more reliablity on the shielding

I don't see enchanters taking the rune anymore after the MS removal the cooldown is far too long.

I'd like to see some scaling buffs on the ap ratio and health ratio to compensate for the MS removal (if the data shows that guardian is too weak)

It's quite sad that they are changing the rune due to high elo players using guardian to engage with the movementspeed.

Another potential change that could be done is have it function like locket in the range where everyone gets the shield.

I don't really see the rune being picked much after the changes though in current use cases.

Though the range is still too short compared to some AOE cc abilties it's a step in the right direction for it be more suitable on tanks.

In league being 175 units near someone is a death sentence due to AOE cc being prelevant shifti...

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Definitely am willing to buff Guardian if it ends up underpowered. I would expect that it proccing when you want it to much more often is gonna help it a lot, as well as the shield value going up some.

Comment

Originally posted by Caenen_

What a coincidence, ha!

HUDs have the issue that they can be cluttered, but currently there's still plenty of space for statuses to be visible like those! I hope the original design philosophy behind not having these information buffs visible can be overthought a bit more, because having demolish update every time you hover is even harder to check than to remember looking at the game clock when you trigger it and calculating 45 seconds to the time.

Yeah, taste of blood and some of the other ones with long CD and a real output make sense to show the CD


29 May

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by ooffhh

How popular is Ez?

Pretty popular. Here is a graph that shows Yas, Lux, Ez and Lee sin playrate over the last year and half

https://imgur.com/9Aaedmk

Comment
    /u/Reav3 on Reddit - Thread - Direct

Yasuo, and its not even close. The closest a Champion gets to Yasuo is Lee Sin, and he still isn't that close to Yasuos total global playrate

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by SealSquasher

Thats exciting.

(p.s. I think you've been doing a good job despite what the internet says. Aphelios is f**king cool.)

Thanks! Well, Phel was definitely too strong on release, leading to some of the negative sentiment which has died down a lot since we got him in a more balanced state. Better Champion launch balance is a big goal for us this year so hopefully that improves more going forward.

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by QUINN_VALOR_VGU_WHEN

Hey Reav3, are Quinn & Valor still a potential candidate for the next VGU poll?

yes

Comment

Originally posted by StrikeZone1000

What are you working on in this game?

Events, Loot, Eternals, Store.... lots of stuff.

Comment

Originally posted by bz6

/u/RiotScruffy Hope you're well.

Hyped for the mid lane changes. Having the option of fighting in lane rather than AFK pushing and roaming will create for some intense gameplay. Hopefully the recent minion move speed changes are taken into account as well.

With the recent influx of all these new games how is the state of LoL team as a whole? Have there been any major shifted resources that have affected the team in general in terms of gameplay design and the other aspects of the game?

Thanks, I'm hoping that the mid changes can work out too. Direction is promising.

The LoL team has been roughly stable size for a few years now and even with other games, we're keeping the team fully staffed. It only makes sense considering how healthy the LoL playerbase is that we would continue developing the game as much as we have in the past.

Comment

Originally posted by StrikeZone1000

I didn’t know you moved to riot after DB, hope you like the new company better

Much better. :)

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Spideraxe30

Were Voli and Fiddle's power levels on release as part of the commitment the champ team has to releasing more balanced champions

yes

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by SulphoR

Whens the next Champion roadmap now that Voli is out?

Sometime next week

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Spideraxe30

/u/RiotScruffy are you able to share what’s the early thinking Voli now that he’s on live

So far he is within the bands we predicted for his Day 1 WR. We will continue to monitor over the weekend to see if his WR grows as expected as well. If it doesn't then we would start to discuss possible buffs

Comment

Originally posted by MoiraDoodle

The guardian changes scare me because even the situations where its wasted on minion autos, theres ones where your ally is taking small bits of danage from ignite or the like, wll guardian proc if it knows theyll die, or will it not register these small ticks as worthy of procing guardian

Guardian does proc if someone would take lethal damage

Comment

Originally posted by Ryokha

There is three, actually.

My brother, who is also a Rioter, is a Skarner main. So I guess that's four.