League of Legends

League of Legends Dev Tracker




04 Jun

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by bz6

/u/Reav3

Will this new approach hinder the flexibility of the newly released champions? I love the fact that Sett is played in Support / Jungle for example. I hope the releases don't become too narrow.

Nah, we usually have a primary position we balance around, but that doesnt mean champs wont have other positions they can flex into as well

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Originally posted by Vaws

!drop

!drop

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Excellent song choice. 10/10

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Originally posted by Ezzie350

What? OK, same scenario but Kassadin has flash up. Does this still apply, does it change the point of this post in the slightest? Most definitely not.

He fully opted into this situation. Kassadin in no way could force that engage. Only Sneaky could put himself there.

It matters because League of Legends is not an arena brawler. Range and distance matters. Jhin not using either is a direct nerf to how he interacts with other champions.

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Originally posted by SheerFe4r

So if ADCs can't 1v1, and they can't bust tanks, wtf do they do?

IDK ask literally every pro team ever who still pick them in 99% of every game they ever play.

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Originally posted by [deleted]

[removed]

my dude I would kill to have my A1C around 7%

11% is bad, but 7% would be a blessing for me.

Also f*ck diabetes

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Originally posted by XoXeLo

I agree with you on everything you wrote Phreak.

One other question: Do you think them being the same level is ok? Considering how many kills and cs Sneaky had vs Kassadin? Maybe that's something that needs some balance?

Eh, minions have always been a far greater source of experience than champions. In pro play, supports often leave the ADC alone, thus closing that gap somewhat. It's something that could be discussed, but I don't currently have an issue with it.

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Originally posted by Oxen_aka_nexO

If I'm behind, well, that's how the game works. I'm not very useful on a 0/3 Xerath, either.

Why is the 2/7 5k gold behind Kassadin useful then?

He got solo killed by the character he's supposed to counter face checking him. IDK what your definition of useful is.

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Originally posted by DragonApps

I’m sorry but any person whose 15 and 1 shouldn’t be able to be 1v1’d by someone doing poorly. There is a fundamental disconnect in design philosophy if there’s anyone justifying how strong mage items are while saying AD carry items are in a good place right now.

Another way to look at it is, if you’re a kassadin in that situation, what makes you think you can kill someone with 13 more kills and 40 cs up on you? I remember a while ago where taking 1v1’s vs the not just fed, but double digits kills type of fed was considered bad decision making.

I think this is a worthwhile discussion, so here's what I think is relevant here:

Jhin is unequivocally more powerful here. This is the best possible fight Kassadin could ever hope to get and still lost. Granted, it was close, but the scales were tipped absurdly in Kassadin's favor here, yet gold in inventory won the day.

In any other remotely fair situation, this isn't even a discussion. Keep in mind, Skarner didn't touch the guy. He got solo killed in four basic attacks. Maybe a Q for good measure. He didn't use summoners. He just clicked on him until Kassadin died. That's the gold lead at work. Sneaky could have taken his hands off his keyboard and mouse and won that fight. (Small asterisk: The Jhin Q might have been required).

The point I totally agree with you on here is a fundamental disagreement of design philosophy. I want to break apart four concepts:

  1. Stop talking about kills, deaths, and cs. The real comparison is level and value o...

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03 Jun

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Originally posted by NeXeMxD

  1. Riftwalk was stacked, watched the stream.
  2. I don't think delaying your dmg spike with a maw is a play, even on lucian(if you would play lucian adc of course).
  3. That pick was needed to win the game. And he really didn't want kassa to get away, making taking baron risky.
  4. Lucian would build a maw, but only in 1 v 1 matchup on mid or top.
  5. Jhin snowballs extremely hard. I give you the point that teamfights were won by default. But c'mon this is challenger, enemy team didn't even try to teamfight, this was disengage after disengage.
  6. I don't think getting all the kills, being very ahead, is worth getting onshot. Imagine an actual teamfight with flanking kassadin, who has a proper build, RoA into Seraph's, and is only one item down instead of two. Challenger kassadin would flank the jhin, eliminate him, then eliminate the other dmg sources with help of his team. This was the play for the enemies.
  7. If adcs are such good balance, why d...
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  1. OK.
  2. Yes, it's a reference to if you're going to build for the 1v1, there are items for that. As we see, Kassadin was building (slowly) toward anti-physical damage. Jhin was building toward tank-killing. For the price of that LDR, he could have had Hexdrinker (well, not with PD, but you know what I mean) and over 1k gold left over, which makes that fight easier.
  3. Then he can press W to stop recall from the brush and wait for Skarner. I don't want to get into nit-picking specific gameplay interactions because that's not what this is about. The point still stands that he face-checked an assassin with two completed offensive items and blue buff while Sneaky's only defensive item was two Ruby Crystals worth of shielding in a PD. The point remains that you're playing into Kassadin's combat pattern. A 13-0 Xerath face checking a Kassadin with Luden's, Deathcap, Void Staff, Mejai's, and Sorc Shoes would also have a hard time winning that fight. This isn't Jhin-specif...
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Originally posted by The_Inverted

Follow up question, if you don't mind: do you believe ADCs are in a good spot right now?

Ignoring some of the stupid clips that are posted here, I do think that the role lacks agency and that there is way too much damage in game. In lane it's the supports who pretty much dictate lane and the moment we step foot outside of it we get hit with the junglers/mids/tops. I don't think the role is useless, by any margin, but I personally believe that something needs to change.

Now I'm not an expert so I won't suggest "XP changes" or anything like that, I'm just looking for an honest take here.

Yes. I've been playing a bunch of bot lane again recently, including Clash this last weekend. I feel super impactful.

Assassins are really deadly, yes. Lethality itemization has gotten stronger, so if the Zed is good, I'm probably always dead to him unless I have Chain Vest and a PD. But I've also known that Zed is in the game since the end of Champion Select and can make sure I buy those items by the time we're in team fights.

If I'm behind, well, that's how the game works. I'm not very useful on a 0/3 Xerath, either.

I've never felt AD Carries were bad. I still don't. Yasuo is a bit too strong in bot lane maybe, but he's like #14 in pick rate in that lane, so it's not that big of a deal.

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Originally posted by Alibobaly

You're right... when the playing field is even that is. However there should be a certain point where your dominance relative to someone else's poor performance should outclass the "rules" so to speak. The point is not that Jhin should be a competent fighter against Kassadin in a 1v1, that's a ridiculous take. The point however is that Jhin when he's outrageously ahead against a Kassadin that is outrageously behind should be able to win easily win a 1v1 scenario because at that point the established rules of the game have been warped by a major discrepancy in items. It's not a common scenario and it's a little silly that you can get this fed as a damage role and still have absolutely zero agency alone.

Yep, Jhin is so outrageously ahead that he gives Kassadin the free engage so that he can lose half his health before reacting and still wins. Sounds like a slam dunk to me.

Here's the screengrab from the game state after Jhin's first auto. He gave Kassadin this FOR FREE https://imgur.com/a/X4AzTn9. He fully opted into this situation. Kassadin in no way could force that engage. Only Sneaky could put himself there.

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AD Carry main here. Still don't see a problem with this.

Jhin is not a duelist. What's more, he's built for ranges longer than this. He explicitly has two abilities with 3000+ range. Rift Walk goes 500. I can't tell from the video, but I'd bet Rift Walk is stacked at least twice before the fight starts. Then Sneaky walks up next to the brush that he's in with his E and trinket both down so he can't check brush.

So why is the duel close? Because he took the actual worst possible fight. He eliminated every single advantage his character has, gave every possible advantage to the Kassadin, and EVEN THEN, still won because of a gold lead. That's why the duel is close. You fought a multi-stack Riftwalk Kassadin by letting him engage on you. You've been playing this game for ten years and you can't answer why the duel was close? I know you're better than that Sneaky. I know you're smarter than that.

You're absolutely right that if the roles were reversed you'd get ...

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Wait, the delay on Senna W was supposed to make it WEAKER.


02 Jun

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Originally posted by Puk3s

Wasn't there and guy that wrote a script to archive them? Not ideal but better than nothing..

Might be referring to this archive. It's comprehensive as far as I can tell.

There is a community made forum probably more in the style of what those here are looking for, built by those that used to volunteer for the Boards. ...

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01 Jun