League of Legends

League of Legends Dev Tracker




05 Jun

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Originally posted by jamout86

So is there any leagues that have started their split yet and are eligible for rewards?

OPL and LPL started their split, but the VODs have not been uploaded to watch.lolesports.com just yet. they should be available within a couple days. if you catch them live, you'll be able to earn rewards.

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by SomeMockodile

Do you guys have a shortlist of tier 1 candidates you guys are talking about for the poll? I know you guys internally talk about shyvana and nocturne being back on the poll, but who else are potential candidates? Is Shaco still a tier 1 candidate after his gameplay rework?

Champs I have been thinking about for the poll have been Skarner, Shyv, Nocturne, Rammus, Udyr, Quinn, Shaco, Trynd, Cho'Gath. Not sure who will make the cut yet

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Zombie_Darius

What about Skarner ? His pick rate is literally the lowest for like 20 patches now.

He is up there as well, he very likely could end up on the next voting poll

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    /u/AzuBK on Reddit - Thread - Direct

Originally posted by Polderjoch

Thanks for sharing, it's always super interesting to hear about the development and future of champs in the background.

I feel like the only champs I can think of that really lost a big part of their thematic are Aatrox with his revive, and Illaoi lost part of her thematic with the removal of being able to fight back against her spirit pull, even though gameplay wise it's not really a big deal.

Yeah, the Aatrox removal was not taken lightly. In cases like that, it's a bit easier to see looking back but a lot of their troubled post-release development comes from a dedication to preserving the cool things that make each champ unique. Sometimes, though, the right call in the end is to make the cut (I would argue that Aatrox ended up being one of these cases). If a champion is hewing really close to their thematic pillars but is inaccessible to most of the players who would enjoy that theme because of balance, we're still unfortunately failing to deliver that theme properly to players.

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Hudre

Udyr will be the last champion to get an update.

Riot has stated in the past he is by far the most expensive champ to develop, since his form changes mean every skin requires the work of 4 skins.

That means a VGU, if you count the base skin rework and leave spirit guard the same, is the equivalent of 16 skins.

An Udyr rework then needs to sell 4 times as many skins to be deemed a success against any other rework financially. There are very little reasons for Riot to do this in a business sense, since they could never guarantee that kind of success.

It is unfortunate but true.

While it's true Udyr would be expensive, that doesn't mean we wont ever VGU him. We still discuss him a lot when we discuss VGU candidates. I wouldn't be surprised if he ended up on the next VGU poll

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by xXx_edgykid_xXx

What about pyke then?

What about Pyke, my data shows his still primarily played as a support with like a 85% support playrate compared to other roles.

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by S1keLoL

u/Reav3 Who is designing the jungler? Cant wait for next month, jungle main since season 2 so im super hyped.

Maxwell

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by ImNephii

Who is working on the upcoming two champions?

Maxwell is working on the Jungler and EndlessPillows is working on the Assassin

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Originally posted by Spideraxe30

Do you remember how you came up with the title of River King

Not exactly. I think both that title and Two Coats came out of a story sketch I wrote. (A story sketch is a idea I came up with while on champ team, which was writing short stories during development to illustrate a possible personality and possible theming to the team... and to hopefully create alignment. I called them "Story Sketches" to highlight their impermanence and their non-directive nature. I.e. to clarify it was a type concept art... (but with words instead of lines.). But because I wrote so many of those story sketches --they all kinda bleed together in my head. ( I think I wrote somewhere between 16 and 18 short stories just for Tahm.) I do remember the name Tahm came from Matt Dunn. (who apparently has a friend named that).

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    /u/AzuBK on Reddit - Thread - Direct

Originally posted by Cyberplums

Love these kinds of design stories, thank you!

If I may ask, is the live balance team usually greatly concerned with keeping a champion’s original theme intact during gameplay, or are practical solutions for balance way more of a priority for them?

As someone who used to work on that team, and still works closely with them—theme is definitely a consideration. The team always tries to keep theme intact (or even enhance it where possible), though the work is often all about trade-offs in the end because no balance change is going to be perfect and they all cost something to someone.

I will say that if any change is going to more severely undercut theme, the mandate will often be to find another way to get the job done, because theme is clearly an important part of our champions.

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Originally posted by APMalphiteCheeseMain

This is stupid, forcing people to watch live?

(Thank you for clarifying)-Edit*

Hey! these missions can be completed by watching VODs or live games from this split only. unfortunately, there was no way for you to know that and that's on us, and it probably feels especially worse since several leagues have not started their split yet.

we're looking at improving clarity so you know when a match you're watching is eligible for rewards and if it's not, why it's not eligible to make things less confusing.

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We were discussing a major gameplay update to Malphite a few years ago, but when we looked into it we found that he's an INCREDIBLY popular champ worldwide (upper quarter of the roster). In China he's top 10 for popularity. IMO he could use a visual update for sure, but there's a reason the most recent changes to his gameplay were pretty minimal. A lot of players love what's already there.

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Elementaris

Yeah. /u/Reav3 can you explain? I'm pretty sure I remember them being advertised more as a melee carry skirmisher than an assassin.

It's more of a Assassin/skirmisher hybrid, but as we got further on in development we realized it leaned a bit more towards Assassin. I think if you like melee carry skirmishers you will still love this champ

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Originally posted by WAAAARGHbobo

Yeah... he was not the easiest character to pitch to our department heads and owners. (Though our PO Omar was onboard really quick) But actually a lot of Tahm's theming and personality was me trying to find a middle-ground between what Game design (The talented Daniel Klein) was leaning towards (an evil demon that eats you) and what Concept Art (The talented Chris Campbell) was leaning towards (a comedic big mouth character). While Chris got the basic image down (which Gem Lim then polished) I began wandering around the office doing the voice and accent with the catch phrase. "Now, I would hate be loquacious in my preambulatory..." while writing short stories. And Chris saw the character was more fun with an undercurrent of threat, while Daniel saw he could have the demon he wanted with comedy... while he was also realizing Tahm could be fun with an ally consume. (Which we called his APC ability at the time). And then it all sorta jelled. (Excluding a long fought battle ...

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AS a side note... hopefully at some point balance team will solve how to power limit/gate his ally consume. (personally I always thought he should have to eat an enemy to "reload" eating an ally again --in addition to the cooldown) But whatever I'm not a GDesigner.

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Yeah... he was not the easiest character to pitch to our department heads and owners. (Though our PO Omar was onboard really quick) But actually a lot of Tahm's theming and personality was me trying to find a middle-ground between what Game design (The talented Daniel Klein) was leaning towards (an evil demon that eats you) and what Concept Art (The talented Chris Campbell) was leaning towards (a comedic big mouth character). While Chris got the basic image down (which Gem Lim then polished) I began wandering around the office doing the voice and accent with the catch phrase. "Now, I would hate be loquacious in my preambulatory..." while writing short stories. And Chris saw the character was more fun with an undercurrent of threat, while Daniel saw he could have the demon he wanted with comedy... while he was also realizing Tahm could be fun with an ally consume. (Which we called his APC ability at the time). And then it all sorta jelled. (Excluding a long fought battle ...

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Oooooh
I know what that means
LEC IS ABOUT TO RESTART
SEND US THE CONTENT
MAKE IT RAAAAAIIIIINNNNNN

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Serious Lady Maria vibes on the SA Kayn. Love it!

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EU ADC on NA server..... what a beast