League of Legends

League of Legends Dev Tracker




03 Mar

Originally posted by potatoeskinner

Based on u.gg...

You did not remmeber correctly. About 50.5% jg and 48.9% top in platinum+. All ranks are about the same. Not a Skarner main but damn I haven't seen that dude in awhile. And that's coming from a Wukong main.

wukong is currently one of the best cases for an overpowered champ being played incorrectly and considered underpowered because of it... he's like, 55% winrate in midlane and 46% winrate in jungle.

I'm Viable

iirc hes kind already pretty high in winrate, including top lane.

Comment

Originally posted by Nefroti

If /u/The_Cactopus replies to me I will 100% believe everything they say about fixing client

if only it were this easy with everyone lol

Comment

Originally posted by Pika310

Please revert Sona to her original kit

That's just too far.


02 Mar

Comment

Originally posted by [deleted]

[deleted]

Totally fair. The only thing that should change your mind will be positive, forward progress.

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Originally posted by The_Cactopus_Blows

Nah that guy is the WORST.

i think we can both agree that /u/The_Cactopus is worse, though

Comment

Originally posted by Vexfer

see you in 2025

i like this meme because it means i'll have a job in five years

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Originally posted by Fuzzikopf

Well, I guess you'll know what you're doing. And they way you put it now, I'm a little more optimistic again.

But I think you gotta understand why the wording that you chose to go with made me (and probably others as well) very skeptical. It sounded like you mainly care about making the client faster and not about fixing bugs.

Thanks for going a little more in-depth, I hope you'll be succesful!

We've earned your skepticism, no doubt about that. Hopefully in the coming months we'll re-earn your trust.

Comment

Originally posted by PostsDifferentThings

is it a higher priority than the 7 kaisa and lux skins for 2020 or a notch below them?

me: hey skins team, what're you doing

skins team: oh nothing, just generating revenue for this company, which covers your paycheck and the paychecks of everyone else here including the client team devs

me: oh tight, wanna stop that and learn how to fix plugins and ember apps?

skins team: f*ck off

Comment

Originally posted by xXdimmitsarasXx

Thought they were going to do an open source crowdfunded fixing LMAO

LOL, maybe we should, really lean into the "small indie company" meme

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Originally posted by Nichisi

Thanks janitor team

yw

sweeps stuff while whistling

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Originally posted by Fuzzikopf

In the process of going after specific speed metrics (which we explain in-depth) we'll be opportunistically tackling bugs too.

You had me in the first half, not gonna lie.

But this sounds just like what I was worrying about.
I'm pretty sure that 'opportunistically tackling' bugs is just not gonna do it with the sheer amount of bugs that already exist and the new ones that pop up every once in a while.

I appreciate you taking the time to answer me, but I feel like you missed my point.

I'll put it more directly: we're going to be reworking plugins and ember apps. These same plugins and ember apps are at the very root of the bugs you're talking about. Therefore, when we rework them, we'll be making sure we're addressing any and all related bugs.

For bugs that aren't necessarily related to plugins or ember apps, we'll be going after them too, "opportunistically."

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Originally posted by Wildercard

Sometimes plans change—if they do, we'll tell you about it.

Aaaaaaaand did you tell us about the "no content for clubs" change?

Checkmate, mate.

damn, now I'm gonna have to go rewatch every stream Ghostcrawler has ever been on or imma be repeatedly checkmated RIP me

Comment

Originally posted by Fuzzikopf

In the process of improving these metrics, we'll also be tackling things like bugs, crashes, etc.

This is very worrying.
They talk like making the client faster is their main goal, as if that was the problem.

The problem with the client is not that it's too slow (okay, sometimes it is), but that it has more bugs than the amazon rainforest.

Be sure to check out the whole post! We know speed isn't the only problem. In the process of going after specific speed metrics (which we explain in-depth) we'll be opportunistically tackling bugs too.

Comment

Originally posted by Mahomeboy_

Can you please make the client the priority?

yes

(it is)

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Originally posted by oV3

yeah. few years ago when ghostcrawler was doing streams on twitch with another rioter (forgot the name) where the community can ask question i asked them if they plan on adding more content to clubs like missions etc. and they said "yeah a lot of content for clubs comming" and nothing was done in like 3+ years so unless it's actually there, i doubt it.

Sometimes plans change—if they do, we'll tell you about it. But if we weren't pretty damn sure about this client stuff this time, we wouldn't be coming out here and showing our sorry faces lol

Comment

Originally posted by 8-Brit

Can I make it bigger yet? The tiny size of the client when browsing stuff is irritating!

Did ya try cntrl + ?

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Originally posted by Avarrocka

riot should hire that guy tbh

ikr what a lad

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TL;DR: We're trying out something new here, both on the product side and the publishing side.

Product: Reworking big chunks of the client (plugins, ember apps)

Publishing: New transparency on exactly what we're changing + our performance targets

We're showing a bunch of data that reveals just how bad the client can be for some players. That might seem weird, but I'm hoping we'll be able to then follow up with clear, measurable improvements to those same metrics in the months to come. It's gonna take some time, so wish us luck!

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Originally posted by Avarrocka

fixpubg.com 2.0

yeah i really liked the work that u/pubg_riggles put in on that campaign