I'll be damned!
I'll be damned!
Yes thats you.
But notice that we have multiple people posting what happens if you get a golden reliquary while having all epic relics.
That means that some people got them all - and im not entitely sure how even, seeng as you couldnt buy them with money
I believe that the folks are getting a big wave of new golden reliquaries and stardust from free rewards, plus there are some in the paid bundles now too. So we're only now seeing folks who have 100%'d.
The timers were necessary to keep people from 100%ing for free before because the stardust was getting earned so much faster than the refresh timer. Previously folks were estimating around 8+ weeks to earn 3000 stardust but it ended up getting fast enough that people were earning it faster than the offer refreshes.
Man, I was kind of excited for this update until I realized that I'm not going to shell out $200 to be able to participate in it...
I've never really been a big fan of "pay for ease" gameplay.
The free rewards have been about doubled. There's also big one-time rewards on adventures added, plus quests. You can absolutely participate in it.
We're definitely taking a look at this and discussing what changes to make. Some things here are bugs, while others are choices we made that we're certainly receptive to your feedback on, so please keep chiming in.
The red path is all you need. You only have to have one connected star to unlock a new one
Yes one path is all you need, so going with the easier one is fine
I appreciate the heads up! Should we reroll quest to fish for higher POC rewards like how we do in PVP? Or the rewards are all the same?
The intent is that the daily quest rewards are all the same. Please continue to flag if you see quests without Bronze Vaults and we'll fix them!
This is a bug with this particular quest using a different set of rewards than most others, we've got it tracked to fix. You should be able to reroll it tomorrow into one that gives Bronze Vaults again.
Minor fun fact: This is a quest designed by FloppyMudkip, one of the players in the invitational event we held earlier this year.
The emperor wrote this.
So this is definitely an oversight and not what we intended. We are going to change the price point to 475 to match the $4.99 coin package as soon as we can and we will be rolling out a refund to all people who purchased the bundle at the 490 coin point. Hoping this price change will be able to go live today, tomorrow at the latest. The refund would role out a little later this week. We are working on this now.
Edit: to clarify - we will refund the 15 coins overage, not the full amount. We still need your bundle purchasing support 😬
I was generally under that impression too at first.
However "Tuesday" and "Wednesday" are not as easy to typo as "21st" and "22nd"
So I got no clue lad.
“Available” means you can download the 5.5 update onto your devices. Go to the App Store or the Riot client and you can download the 5.5 patch right now.
“Go live” means the content from that patch will be playable. You can’t do that right now even though the patch is available to update to. You will be able to tomorrow, Wednesday at around 10am.
It would actually be 3.0 sorry my ocd made me type this.
Technically 4.0
Anyone know if this update will come with new encounters?
I've been kind of disappointed that they keep adding new champs to play as, but not new enemies to fight.
He said on twitter that the update won't have new adventures or modes but they will be working on new adventure content once constellations are out.
So by on a path to growth are we still getting exclusive lor champs and another expansion next year?
Exclusive / original LoR champs - yes, some are already waiting in the wings.
Expansion - as noted before, we don't have any plans for future expansions that look like Dreamlit Paths, but we will be continually releasing new champions and support cards on a regular basis. They will be designed for the Path of Champions, but some may make their way into PvP if we feel it's safe enough. Our current belief is that such cases would be the exception, and not the norm - want to set appropriate expectations.
while i have your attention is co-op PoC somrthing you guys have thought of? I'd love to play it with my girlfriend.
We have prototypes! But there's a lot of validation that still needs to happen to make us feel confident about it and building the full experience for it.
Hi folks, I’m here to talk about the LoR Button!
I know some people have had questions about why the LoR button now, and I wanted to give a little insight. I can’t speak to why the button wasn’t in Riot client in the early days, but we landed on this day for three reasons:
We’re not blind to the fact that this button is coming later than we or the community would have liked, and that our PvP-focused audience has frustrations or concerns abo...
Read moreThis made me literally laugh out loud and disturb the train. Nice.
Read moreHi Eric,
I just want to say that it feels horrible that with the focus on Path that PvP will most likely not receive any new content for the foreseeable future. A lot of players look forward to seeing their favourite champions come into LoR and for new champions to be potentially not be accessable in the gamemode of their preference it will leave a sour taste in the mouth of many players.
When LoR was focusing on PvP, Path players didn't receive as much content as they are now but they still received the new champions with the team sometimes adding older champions to the pool of playable cards.
Now that the table has flipped with the focus to TPoC I feel like us PvP players are being told we are no longer welcome as we will not receive any new content for the foreseeable future. I understand your point that the card balance may be a problem however I would feel like as designers the team should know what makes a card strong or weak and then design the champion ...
I understand this sentiment, I really do. But from the game development perspective, making a solid champ (or any card) for PvP takes a great deal of effort, and it has to achieve many more things. That’s why a set like Dreamlit Paths took over 12 months to design, with more resources than the current LoR team.
If the cards we make for PvE seem like they will be safe for PvP, we may release them. But the team will be designing them for PvE first and foremost - so if Teemo: Illuminated turns out to be a 3/3 elusive for 1 that gives all bandle city units triple attack, he’s not going into PvP.
We may do card balance adjustments, but not as a regular mechanism of Standard format changes. That will be rotation driven. If we believe that card balance changes are necessary for the health of the format, they would be on the table, but they generally would be reactive to emerging metagame circumstances.
We are going to let the rotation plan happen, which will start in August, and see how things go. We believe that Rotation will be very effective at making Standard fun and interesting every few months. If that doesn’t prove true, and card balance changes (mainly in the form of number changes here and there) seem like they will make a positive impact, then we may use them.
“Plans” is a strong word for new cards in PvP. We will definitely have new cards for PvE, primarily new champs and support packages for those champs.
The reason we are hesitant to commit to those cards also appearing in PvP is balance - they won’t be designed with PvP in mind, an...
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