Legends of Runeterra

Legends of Runeterra Dev Tracker




16 Jul

Comment

Originally posted by Enyy

As someone that S-ranked all but two champs so far (have to wait 2 more days to get beast within) I dont agree with the first half at all.

I never use rerolls on the first shop as it is a waste of rerolls and has too much spread. If there is a great upgrade right away, I will buy it otherwise I will move on. It is SO MUCH better to save rerolls for the last shop as you already went through MM and have a lot of gold, thus the chances of getting extras for your key cards is extremely high and if you managed to aggressively cut with MM you can even get strong buffs for curve-fillers.

There is no reason to not go top path really as ER can scale your run super hard, for some champs it is a must have and even for the ones that dont require it you can easily drop 1-2 rerolls to look for something useful and then move on.

IMO it makes more sense to restart a run around encounter 3-4 than to frontload your rerolls and expenses just to fall short at the end because yo...

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I never use rerolls on the first shop as it is a waste of rerolls and has too much spread. If there is a great upgrade right away, I will buy it otherwise I will move on. It is SO MUCH better to save rerolls for the last shop as you already went through MM and have a lot of gold, thus the chances of getting extras for your key cards is extremely high and if you managed to aggressively cut with MM you can even get strong buffs for curve-fillers.

You can also take this approach, but it will kneecap you early on (espescially if you're burning a lot of health in cutting cards at MM) and often isn't necessary to try and stack items on existing cards in deck to win the adventure; you can consistently pick up powerful cards in the very first shop and use them to inform your other decisions during the run. Otherwise you'll end up having to restart repeatedly.

IMO it makes more sense to restart a run around encounter 3-4 than to frontl...

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15 Jul

Comment

For Lissandra, buying cards in the first shop is a VERY good idea. I always spend some rerolls there to get some new cards in my deck with broken epic items that patch a key weakness of the champion or give me a key win condition.

In previous adventures, buying cards from the shop is underwhelming due to higher prices and worse items. In Lissandra, it's very powerful because the items are stronger and the cost is cheaper. The focus is much more on building a powerful deck than anything else.

I don't recommend automatically going top path and hoping to get lucky on ethereal remitter, I reccomend picking a path based on the enemies you have to beat on that path. Many encounters are brutal for certain champions while other encounters are easy for them. There's a huge emphasis on variety in encounter type and random bonus power to encourage not playing the adventure the same way every time, with the same character every time.

Also, don't assume you need to rush...

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14 Jul

Comment

Fun fact: this was kind of my “Good bye” Easter egg— this screen was one of the last things I worked before leaving the LoR team to join Riot RnD. Always love seeing a post like this discovering it!


13 Jul

Comment

I have better news the new champ will come before the end of this year.


11 Jul

Comment

Originally posted by ExcaliburgerDL

Fair enough, LoR is indeed a game with bigger scope. My overall sentiment still stands though. I do however want to clarify that my comment is not a jab at the devs, I appreciate all the work the devs have put in and I appreciate you reading our comments. My 'doomspeak' is geared toward the direction of the game as a whole and it came out of frustration/dissatisfaction as a fan

Frustration is natural, and if you sat in on dev triage meetings I’m sure you’d quickly learn why some things go a long time without being addressed. There’s always the question of “what are the top 3 most important things for the players right now?” And if it’s not one of those 3 it’s hard to get prioritized.

Players want new content more than anything else right now, and new ways to earn the resources for the current content, and more stuff to spend stardust on, and a new event pass-like thing. So if you have a bug that affects one champion in minor ways, the relative impact to fixing that is going to be a lot less than supporting a new adventure or constellation.

Since there is only one patch window a month, a few days of delay can result in a month long delay for something hugely important. This makes it hard to get small fixes in unless there’s a huge focus one patch on doing a bunch of small fixes all at once.

This is why buy2play games can get very p...

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Comment

Originally posted by ExcaliburgerDL

Constellation came out, swain and viego playable, and swain challenge came out. I don't remember if lillia/vex came out before or after Freljord. To me, that's not much development on the game. Having been playing other games, take PokeRogue for example, such a small indie game that has a much better development cycle (weekly changes and weekly dev patch notes, clear road map, and consistent feedback-to-implementation loop), there are clear passions from the devs and in the community. Then I turn to look at my beloved PoC, it's just sad in comparison. It takes them months to fix any game breaking bugs, and those fixes usually introduce new bugs as well. The focus seems to really be on cash grab, because when the shop had a bug (yasuo relic), it was fixed in a day... Sorry I am rambling at this point, wish PoC can be a growing game instead of a dying one.

As someone who made a Pokémon fan game myself (Pokémon: Salt & Shadow) I can tell you update frequency is way easier when you aren’t developing multi platform, multi language and waiting for apple approvals. :)


07 Jul

Comment

I kept pitching “can’t be blocked by creatures that have power 4 or less” so we could call it “Fearmost”


06 Jul

Comment

I’m sure it’ll be available again eventually. I think it’s hard to tell what the plans are until we know what they’re doing for the reworked event pass concept

Comment

Do you mean new cards? Because new powers and relics and items and constellations and modes and adventures are definitely new content


04 Jul

Comment

Originally posted by ricoriiks

Oh I guess im just not a point in the game where I'm getting a lot of stardust.

I don't have asol maxed out and so far I have capped out at level 11 of the monolith[last months]

I don't have lissandra or Asol level unlocked yet. My strongest character struggles against 3 star adventures most of the time.

So I guess I'll try not to worry about it. But while I have you hear, if I can't get enough stardust in a month for the olden orb. Should I be picking up the rares I am missing from the shop?

Buying rares you’re missing from the shop is a good idea if the rare looks like something useful to your champions or has useful applications such as turret plating being really good against certain adventures. It’s more efficient to wait for golden reliquaries, but if you’re not getting much stardust yet you will get more immediate success by buying useful rare relics and that will help you snowball into beating harder adventures


01 Jul

Comment

Originally posted by cheetahwhisperer

I’m not sure how you can think Asol is fun while leveling champs, but to each their own I guess. I don’t think it’s fun when you usually have to cheat to win against Asol or otherwise just lose. Jinx and Kindred I think have been the only champs I’ve put through Asol pretty effortlessly at 2*, but most are pretty underpowered against him and need 2 hour resets or other cheats to win. I’m really not a fan of that play style, and I’d rather just play against Galio again for a difficult but usually pretty good chance at a win and XP and no cheaty games.

I actually solely play asol when leveling champs, normally don’t try to level them before they have 2 stars though. I often beat enough of the adventure to get paid in XP and sometimes I just get a crazy power build and win at level 1


27 Jun

Comment

hey all - if you are still experiencing this bug after updating, please submit a bug report to us. We cannot make further progress on squashing it without player IDs, and ideally client logs from affected devices. I know it can feel like a lot to go through the bug submission process, but it's crucial for helping us find the root issues.

https://support-legendsofruneterra.riotgames.com/hc/en-us/requests/new

...

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26 Jun

Post

Hey everyone!

I wanted to provide you an update on our work on Standard Rotation for PvP.  Previously (https://playruneterra.com/en-us/news/game-updates/whats-next-for-ranked-in-legends-of-runeterra/), we had announced that our next rotation would happen on August 1st later this year, and that we'd have a three month period for ongoing rotations.

Due to development changes, we plan to shift these rotations to occur with patch releases (much like they have in the past), and I wanted to provide some additional transparency over what the next few patches look like. Instead of August 1st, the St...

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24 Jun

Comment

Originally posted by Aizen_Myo

Hey what about the issue for mobile players? The game is not accessible for mobile since the patch and there wasn't any official notification... Is riot even aware the game isn't working for mobile players? It's the 2nd time the game is pretty much dead for mobile players in 3 patches..

Comment

Send me your Riot ID and we will look into it Monday.


23 Jun

Comment

To encourage variety of play and asking players to figure out how to use unusual cards. It feels weird though to get a “reward” that doesn’t make your deck better though. Improving the cards with more items so they’re better than the cards in the base deck helps. Constellations do some of that.

The cards you can buy in the lissandra shop have MUCH better items than cards in normal shops for this reason. My reliable way to best lissandra is to buy a lot of cards in the shop (the cards not the items for cards already in your deck) that give me key tools for the adventure (hard removal, defense, insane win conditions, etc). I usually spend all but one of my rerolls in the shop for that reason. Means I don’t need to go top path to have a broken deck :)

Comment

Congratulations! That’s a really hard challenge you set yourself.


22 Jun

Comment

Originally posted by elvinjoker

(1) I really miss your design philosophy and you are always active on LoR reddit which makes you can be more responsive than all other LoR devs🥺

One design I really love is your design on Asol, you make him to be a very op champion becuase he is Asol and it doesn’t need balance😂

I bet if you are still here, you already changed the Lizz adventure to be more approachable last patch

(2) The problem I afraid is the devs dont even realise current adventures being too hard is problematic

To be fair, I didn’t design Asol. I did design most of lissandra, though there were some key differences when I was working on it.

In either case - I have a lot of trust in the current designers. I know they want the game to be awesome too.


21 Jun

Comment

Any champ cheap enough to get out in the first 2 rounds can shut down the burn with turret plating. That makes the rest of the adventure way more feasible. Any champion with semi-reliable access to healing will also have a fine time because they can stabilize and then recover the lost health. Any champion without either is going to have a harder time due to the citybreakers.