Legends of Runeterra

Legends of Runeterra Dev Tracker




06 Jul

Comment

Do you mean new cards? Because new powers and relics and items and constellations and modes and adventures are definitely new content


04 Jul

Comment

Originally posted by ricoriiks

Oh I guess im just not a point in the game where I'm getting a lot of stardust.

I don't have asol maxed out and so far I have capped out at level 11 of the monolith[last months]

I don't have lissandra or Asol level unlocked yet. My strongest character struggles against 3 star adventures most of the time.

So I guess I'll try not to worry about it. But while I have you hear, if I can't get enough stardust in a month for the olden orb. Should I be picking up the rares I am missing from the shop?

Buying rares you’re missing from the shop is a good idea if the rare looks like something useful to your champions or has useful applications such as turret plating being really good against certain adventures. It’s more efficient to wait for golden reliquaries, but if you’re not getting much stardust yet you will get more immediate success by buying useful rare relics and that will help you snowball into beating harder adventures


01 Jul

Comment

Originally posted by cheetahwhisperer

I’m not sure how you can think Asol is fun while leveling champs, but to each their own I guess. I don’t think it’s fun when you usually have to cheat to win against Asol or otherwise just lose. Jinx and Kindred I think have been the only champs I’ve put through Asol pretty effortlessly at 2*, but most are pretty underpowered against him and need 2 hour resets or other cheats to win. I’m really not a fan of that play style, and I’d rather just play against Galio again for a difficult but usually pretty good chance at a win and XP and no cheaty games.

I actually solely play asol when leveling champs, normally don’t try to level them before they have 2 stars though. I often beat enough of the adventure to get paid in XP and sometimes I just get a crazy power build and win at level 1


27 Jun

Comment

hey all - if you are still experiencing this bug after updating, please submit a bug report to us. We cannot make further progress on squashing it without player IDs, and ideally client logs from affected devices. I know it can feel like a lot to go through the bug submission process, but it's crucial for helping us find the root issues.

https://support-legendsofruneterra.riotgames.com/hc/en-us/requests/new

...

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26 Jun

Post

Hey everyone!

I wanted to provide you an update on our work on Standard Rotation for PvP.  Previously (https://playruneterra.com/en-us/news/game-updates/whats-next-for-ranked-in-legends-of-runeterra/), we had announced that our next rotation would happen on August 1st later this year, and that we'd have a three month period for ongoing rotations.

Due to development changes, we plan to shift these rotations to occur with patch releases (much like they have in the past), and I wanted to provide some additional transparency over what the next few patches look like. Instead of August 1st, the St...

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24 Jun

Comment

Originally posted by Aizen_Myo

Hey what about the issue for mobile players? The game is not accessible for mobile since the patch and there wasn't any official notification... Is riot even aware the game isn't working for mobile players? It's the 2nd time the game is pretty much dead for mobile players in 3 patches..

Comment

Send me your Riot ID and we will look into it Monday.


23 Jun

Comment

To encourage variety of play and asking players to figure out how to use unusual cards. It feels weird though to get a “reward” that doesn’t make your deck better though. Improving the cards with more items so they’re better than the cards in the base deck helps. Constellations do some of that.

The cards you can buy in the lissandra shop have MUCH better items than cards in normal shops for this reason. My reliable way to best lissandra is to buy a lot of cards in the shop (the cards not the items for cards already in your deck) that give me key tools for the adventure (hard removal, defense, insane win conditions, etc). I usually spend all but one of my rerolls in the shop for that reason. Means I don’t need to go top path to have a broken deck :)

Comment

Congratulations! That’s a really hard challenge you set yourself.


22 Jun

Comment

Originally posted by elvinjoker

(1) I really miss your design philosophy and you are always active on LoR reddit which makes you can be more responsive than all other LoR devs🥺

One design I really love is your design on Asol, you make him to be a very op champion becuase he is Asol and it doesn’t need balance😂

I bet if you are still here, you already changed the Lizz adventure to be more approachable last patch

(2) The problem I afraid is the devs dont even realise current adventures being too hard is problematic

To be fair, I didn’t design Asol. I did design most of lissandra, though there were some key differences when I was working on it.

In either case - I have a lot of trust in the current designers. I know they want the game to be awesome too.


21 Jun

Comment

Any champ cheap enough to get out in the first 2 rounds can shut down the burn with turret plating. That makes the rest of the adventure way more feasible. Any champion with semi-reliable access to healing will also have a fine time because they can stabilize and then recover the lost health. Any champion without either is going to have a harder time due to the citybreakers.

Comment

Originally posted by jubmille2000

At least to me it's either, get a power or champ that can deal with a full/almost full board + 3hp nexus burn every round.

My first run with Jinx, I thought I could clear the board easy, but I underestimated the enemy HPs, and the enemy nexus is far too thick to just speedrun, maybe even with double ludens.

So I'm guessing, someone that's really good at removal in a short amount of time, someone who can drop as much blockers as needed?

Going vertical too much wouldn't help since stuns are aplenty as well.

Turret plating goes a long way with any champ that can be dropped in the first 2 turns as well

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I’d love to see a swain bounty board. The adventure seems much more focused on a narrow number of solutions but I bet the community can do it.

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Originally posted by Unlikely_Judge2986

They still claimed they absorbed feedback on the liss adventure.  The Swain adventure looks more like they just selectively absorbed 10 percent of the feedback they wanted to hear.

 There's no need to waste any effort on feedback anymore. Whales continue whaling,  non whales are better off just f2p or quitting. 

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It takes time to factor feedback in, the designers often work many months in advance. Stuff you see soon after Lisandra may have been worked on before she was even out.

Comment

This is a fantastic feedback post. Great analysis on what works for you, what doesn’t, and why you feel that way.

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Hey folks, def appreciate y'all flagging this - this is a bug due to how our code treats relic ownership in the bundle context. We will be making an update to the text to remove the "1/3" aspect and just have it say "owned" as soon as we reasonably can - we agree that accuracy and clarity here is important.


19 Jun

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Yes, paid relics will be obtainable in a free to play manner. The main reason why it hasn’t happened yet is that we have other work we’ve chosen to prioritize higher.


18 Jun

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Originally posted by Cherrycho

I cannot wait to see Leona's.

Deal damage to the enemy nexus for each second you've been stuck watching animations

the math hasn't been invented that can count that high...

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Originally posted by CharmingPerspective0

Elder drake being rotated so soon?

The beauty of rotation is that everyone can come back! Eddy will have another time in the sun, but with a different meta surrounding him.