Legends of Runeterra

Legends of Runeterra Dev Tracker




05 Oct

Comment

Originally posted by Elias_Sideris

I think Targon and the Shadow Isles are better fit thematically for the end game region than Freljord, but yeah, kinda sad they haven't released an adventure in Freljord.

I think frejord would be an excellent fit for a 5-star adventure.

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Originally posted by TheGreatFoksy

because, it's well-known, pressing a game company has never ever resulted in bad things. /s

If there’s no death threats involved, we like to hear what players are excited to see added. :)

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Originally posted by Varegue86

It is a PVE only currency for now

And always will be.

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What eldritch womb birthed this twisted nightmare? It exists betwixt the never-realm of rare and champion?! The vastness of its incongruity assaults my mind. What be it??!

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Originally posted by Wrong_Departure_5121

No champions currently have a 3rd fight. It's been there since the start of path and AFAIK there haven't been any announcements about them

I’ve talked about it a few times, basically players showed a lot more interest in new champions, world adventures, and stuff like the weekly adventures than in slowing down champion releases to make specialized narrative adventures for all of them. A narrative adventure can easily take 2 weeks to set up involving multiple devs. That’s about as long as a whole champion takes to design and implement.

Making 3 per champion would have resulted in releasing only 1/4th as many champions over the last year, and since most players only played the narrative adventures once or twice total we felt it made more sense to focus on adventures you could play with lots of different champions or champions you could use on lots of different adventures.

It could absolutely be revisited in the future, it’s just not the current priority based on what players seem to be most excited about.

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Originally posted by helloimapickle

that's a big ass buff BUT I would love to play liss with cosmic call, I'm sold

Are you saying it’d be a “big ass buff” because it’d make her all about that base?

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Originally posted by quillypen

Path of Champions got rebooted into POC 2.0, with reworked deck compositions and powers for each champion. So direct ports over wouldn't work, they needed to do some rework for the old champions to put them back in. Since they usually like to add champions from the new set, some of the old ones still haven't been added, including Ahri.

^ great summary

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Sounds like it’s bark was worse than it’s bite. ;)

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We just booked time at the same studio for the photo shoot. It’s where a lot of mobile icons get their pictures taken.


04 Oct

Comment

Originally posted by LordRedStone_Nr1

The in-game search is a bit weird - I feel like I should make a final compendium on the matter at some point.

There's multiple sources it pulls from - translation and game data, and both have their own unique quirks. Try searching for the following:

  • attack=4 - Game Data (Attack, not the official game term "power". It also works for "Health" or "Mana", and maybe more I haven't discovered.)
  • #punchman or susan - Game Data (They're locale-independent search terms, defined for some cards. This is Sion and Nasus.)
  • Nami - Localization (In addition to Nami, this also finds Riven and Reforge. Blade Fragments have a DyNAMIc Description.)
  • Based - Localization (This finds Senna, Veigar, Caitlyn and Vi. Darkness and the cops have a description BASED on something else, either based on Targeting or based on Scene, whether they're in the hand or board.)
  • {create} - Localization (Variables with {} are used in localization to refer to other ca...
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You are the first player I’ve seen mention Susan as search text for Nasus! That was a silly Easter egg I put in the game years ago. Didn’t even know about #punchman— wonder who we have to thank for that one! 😅

Also your reverse engineering of the localized text and game data searching sounds fairly accurate from what I remember. Well done!


03 Oct

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Originally posted by OpinionNormal2240

Ok umm i wasn't expecting you to reply to this. But thank you so much, Will take into account all that you said >.< <3

My pleasure. Welcome to the game. :)

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We’re such scamps

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Hi, I’m the lead designer for TPOC. Let’s do this.

First off, aim to complete your “chapter quests” for tpoc as they give a ton of rewards, espescially the higher chapters, aimed at new players.

Second, lux, yasuo, and jinx are all champions you can get fragments for from the chapter quests that are all extremely powerful at 3 stars. Many consider Jinx an auto win on any adventure that doesn’t directly counter her 3-star power. Yasuo and lux are both very good at 2 stars but absolutely insane at 3 stars and can beat nearly anything if played correctly - due to how yasuo can stun the enemy’s best units repeatedly and how lux can combo-kill her way to victory with literally more free attacks that you can hold in your hand once you get the chemtech duplicator relic.

You picked up Gwen who is a very good champion for new players too, as she can heal your nexus which can help you recover from mistakes. Great choice.

You will mostly want to focus on gettin...

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Welcome!

The “challenges” are more like simple puzzles that teach a lot of the game’s mechanics so some like starting there.

Path of Champions still counts for completing quests that give you pvp card, so a lot of people like starting in path as well.

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You can’t sneak a nerf into a patch because he just blocks it.

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Yasuo stubs the enemies and can grow your units in strike or the fae bladetwirlers can grow on stun. Also has some barrier units for blocking. Tempest blade is still a monster play for yasuo himself. Will solve the problem no worries.


30 Sep

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The 2-star adventures will be your first noticeable difficulty spike. The first adventures are training wheels for people new to cardgames or roguelikes or both. Once you’re playing 2-star+ adventures you’ll have a bigger challenge.

Also, jinx is basically an auto win against the low health opponents early in tpoc, intentionally so. Switch to one of the other champs if you want more nuance to your gameplay - jinx is Al about blowing them up fast.

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Originally posted by FarKitchen493

No. Aurelion Sol is a luck based fight if you are bad at the game. If you plan for the fight throughout the run and play it right at the end you will see that he's beatable 80% of the time

Yeah, I rarely lose to asol. Few players draft with the final boss in mind.they often just try to run over him like the easier fights.


27 Sep


23 Sep

Comment

Originally posted by Big-Conversation1159

Oh, I wasn't thinking about the created later but when I made that comment. I suppose if your nexus was destroyed, then you created a poro somehow, it would not get the buffs from snax then? Really cool to get a riot response!

Yep! That is exactly right. I'm trying to think of a scenario that would repro that... I think something like:

  1. Your Nexus is 1 HP and you have a Braum.
  2. Cast Poro Snax
  3. Enemy casts Death's Hand on Braum, which will deal damage to Braum, triggering a Mighty Poro to summon, and also deal killing damage to the Nexus.

The Mighty Poro might not get the Poro Snax everywhere buff. It depends on if the everywhere buff on the Nexus sees the Mighty Poro summon event before the Nexus is marked for death. TBH it probably does, but I'd have to go look at the code to know for sure and it is Friday night so I'll probably pass on that :)