Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




03 Sep


02 Sep

Comment

Originally posted by wotc_aaronw

The party size calculation is surprisingly complex to do efficiently- we joked about it being a potential interview problem for new engineers. I wonder if any redditors can figure it out?

#wotcstaff

Y'all are awesome!

Of the two solutions I could grok and passed my test cases:

/u/ApolloFireweaver - yours is pretty close to /u/WotC_BenFinkel's initial sketch! By my reckoning, this could work in O(n) time if you're very conscious about your data structures. Since you're doing so much data manipulation, choosing the wrong structure could really cost you.

/u/archy_7 - yours was the closest to what we're actually doing, assuming your re...

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01 Sep

Comment

Originally posted by ApolloFireweaver

The only potential issue with this psuedo-code approach is making sure that multi-type items only count for one time when there aren't any duplicates.

ex. You have a Human Warrior, a Elf Thief Cleric, and an Orc Wizard - Your count should be three.

I'm not quite sure I follow the idea above, but a good test case is:

  • Rogue Wizard Warrior
  • Rogue Cleric
  • Cleric Wizard
  • Warrior Wizard

Edit: introduced a fourth creature and type to be more clear.

#wotcstaff

Comment

Originally posted by somebroyouknow

You just have them on the battlefield. The set is likely going to be geared towards class types and creatures having multiple. For instance this card would trigger twice off a potential โ€˜human cleric wizardโ€™ creature card on the battlefield.

EDIT: After reading some other threads it seems each creature can only be used for up to one creature type in the party. So a human wizard cleric could count for your wizard OR cleric designation but not both.

You just have them on the battlefield.

Yep. #wotcstaff

Comment

The party size calculation is surprisingly complex to do efficiently- we joked about it being a potential interview problem for new engineers. I wonder if any redditors can figure it out?

#wotcstaff


31 Aug

Comment

Originally posted by CockroachED

Getting some unexpected results with these. Does anyone have insight in the ?booster or -?booster results for Jumpstart, looks like there are actually booster packs for half the cards.

?booster works by checking the collector number vs collector number max. In a normal set, this is the same as the two number is the bottom left corner of the card (CN/Max)

[[Alpine Watchdog]] for example is 002/274, so it can be found in a booster.

[[Kaervek, the Spiteful]] is 358/274 so it cannot be found in a booster.

For Jumpstart the collector numbers might be a little funky, because the set is a bunch of reprints and doesn't have a normal booster formation. I think the Collector Max is 78, representing the new cards. The reprints may have carried over some of their collector information from the set they were released in, especially the ones we replaced.

Comment

Originally posted by StrikingHearing8

I'm not sure if it really has a meaning. It's just what they use as code for the symbols in oracle text, so I memorize it as o for oracle.

I like to imagine it represents the circle around the mana/cost symbol. #wotc_staff


28 Aug


27 Aug

Comment

We did pull support for 32-bit client, but that was announced in May. I'd reach out to our support team.

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Aug 27, 17:08 UTC
Completed - The scheduled maintenance has been completed.

Aug 27, 15:00 UTC
In progress - Scheduled maintenance is currently in progress. We will provide updates as necessary.

Aug 21, 00:37 UTC
Scheduled - We will be performing scheduled maintenance on August 27 at approximately 8 a.m. PT (15:00 UTC) to deploy the 1.11.01.00 game update. Maintenance is expected to last approximately three hours.

While no downtime is expected, this is a required update. Players who are logged in prior to the start of maintenance will be required to restart their client to download the patch.

Patch notes will be available once maintenance is complete.

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