New World

New World Dev Tracker




27 Oct

Comment
    Luxendra on Forums - Thread - Direct

I appreciate it :slight_smile: Thank you!

I do mean what I say though, we know communications have been lacking and we are working on getting better ways of providing communication up. We’re actively pushing for a bug tracker so everyone can stay up to date on the status of critical bugs and we’re working with developers on addressing certain issues (you may have seen them posting on the forums!) but until we get those stood up, we’ll be more present on the forums and do our best to give you the information we can share.

Comment

Your friend got a very lucky roll!

“Luck” of the general type (as opposed to the types of Gathering Luck that you see on something like a sickle or a food buff) affects your chances to roll “higher” on our lists of items that come from enemies and containers like stockpiles. In the case of furniture schematics and found furniture items, the higher-end storage items are among the most rare. Increasing your Luck will definitely make this more likely to occur, but as with all luck - there’s no guarantee you’ll get it.

Good luck, and happy hunting!
-HW

Comment
    Luxendra on Forums - Thread - Direct

Chers aventuriers,

Nous effectuerons une maintenance de New World à 2021-10-28T05:00:00Z. La durée prévue est d’environ 4hrs.

Pour plus d’informations sur la mise à jour: MàJ New World 1.0.4 - Actualités | New World

Merci pour votre patience et votre compréhension !

Comment
    Luxendra on Forums - Thread - Direct

Grüße Abenteurer!

Wir werden heute um 2021-10-28T05:00:00Z Wartungsarbeiten durchführen, um einen neuen Patch aufzuspielen. Die geschätzte Ausfallzeit beträgt ca. 4 Stunden.

Alle Informationen zum Patch findet ihr im Blog: New World Update 1.0.4 - Neuigkeiten | New World

Vielen Dank für eure Geduld und euer Verständnis!

Comment
    Luxendra on Forums - Thread - Direct

We’re working on finalizing the patch notes and when they are, we’ll post them in the Official News section of the forums.

Comment
    Luxendra on Forums - Thread - Direct

We’re actually working on solidifying patch note information and when it’s finalized, we’ll be posting it in our Official News section.

And I get you. I don’t like repeating myself as much as you don’t like hearing me repeat things but a lot of these changes aren’t something that happens overnight. The only thing we can actively do right now is know that you are being heard and that we understand your frustration in communication while internally working on processes to improve communications going forward.

Edit: I just realised I replied to the wrong person and I’m sorry.

Comment
    Luxendra on Forums - Thread - Direct

Actually, we have a Developer response on invasions that was posted an hour-ish ago? The information in the original post was incorrect.

Here’s the link to the correct information!

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Comment
    Luxendra on Forums - Thread - Direct

Hey there! We’ve seen a lot of posts asking for more communication and I couldn’t agree more. Trevzor, Mugsy, and I have been trying to be more active in the forums recently and we have a few other forms of communications in the works that would address some of your concerns like a bug tracker and a better way to view communications from the team.

For now, I know it’s not the most optimal solution, but we do have a Dev tracker that tracks all Community Manager and Developer responses as well as the ...

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Comment
    NW_Mugsy on Forums - Thread - Direct

This means if we have a set of fixes and we need a number of hours to finalize more, we’ll hold that number of hours to address more issues in a single patch with downtime.

Comment
    Luxendra on Forums - Thread - Direct

Hey there! We definitely hear you on this and of course, this isn’t the first time we’ve heard this feedback. Trevzor, Mugsy, and I have been trying to communicate more frequently and publicly over the last few days but we know that replying to threads in the forum might not get the visibility we want to have. We’re currently working on providing other forums of communications like a bug tracker to track critical issues but that’s still in the works. We’re also working on providing dev blogs and articles in the future.

In the meantime, we do have a Dev Tracker you can utilize. It posts only comments from the Community Managers and the Developers so you might be able to find what you’re looking for in there depending on topic. An...

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Comment
    NW_Mugsy on Forums - Thread - Direct

If we hold a patch it is because we are trying to test and deploy as many fixes as possible in a weekly patch rather than not having any fixes.

Comment
    NW_Mugsy on Forums - Thread - Direct

This is fair feedback, I think there is a good amount of frustration on both sides and on occasion just misunderstandings of tone and intention.

Comment
    NW_Mugsy on Forums - Thread - Direct

Our goal is weekly patches and when we have confirmed deployment details we will definitely post them. I understand the confusion and frustration, moving forward we’ll provide an update every Tuesday on the state of our weekly patch in the News Section.

Comment
    NW_Mugsy on Forums - Thread - Direct

We will absolutely start doing this more often, responses get lost in threads. Good call out.

Comment
    NW_Mugsy on Forums - Thread - Direct

There was an answer to this 17 hours ago, Where are todays patch notes? - #88 by Luxendra
You can use the Dev tracker to see responses from the team on a host of subjects.

Comment
    NW_Mugsy on Forums - Thread - Direct

When there will be a patch we will definitely communicate that.
You should not expect patches if they haven’t been announced.

Comment
    Chardis on Forums - Thread - Direct

Hi everyone,

We wanted to clear up some misinformation on Invasions and how they relate to territory downgrades. How far you make it into an invasion does not determine how many stations will be downgraded if you fail the invasion. The number of downgrades your territory will incur if you fail are tied directly to the territory level of your settlement. The higher your territory level, the more downgrades you will incur if you fail. Successfully repelling an invasion will ensure that no upgrades are regressed.

Individually, you will be more likely to get better rewards the more you contribute to your team. So, contribute to your forts defense and make sure you’re giving the Corrupted all you’ve got! We’re keeping an eye on the tuning of Invasions and we appreciate the feedback we’ve received so far on this feature.

Chardis

Comment
    Luxendra on Forums - Thread - Direct

Check out the Known Issues list here. I really want to get a bug tracker going but this issue has been on the list for a while now.

Comment
    Luxendra on Forums - Thread - Direct

Yes! CullanP is right. We’re aware of this exploit and have surfaced it to the team for a fix.

Comment
    NW_Mugsy on Forums - Thread - Direct

We post quite a lot here…

The team is working on a patch for this week, including more bug fixes, we will post down times and patch notes when the deployment timing is locked.