New World

New World Dev Tracker




26 Oct

Comment
    Luxendra on Forums - Thread - Direct

Hey all! I wanted to point out that one of our developers wrote a post addressing the current state of the economy here:

Read more
Comment
    NW_Mugsy on Forums - Thread - Direct

All issues with War, including the Ice Gauntlet lag exploit, are a top priority for the team. We have a fix that we are finalizing testing on and once it is ready we’ll ship it. We want to have this solve in a matter of days, not weeks. When we have an exact release day/time we will announce it.

Comment
    Luxendra on Forums - Thread - Direct

From what I understand, Hellheim should be back up!

Comment
    LuisC on Forums - Thread - Direct

Hi @Bairo,

Devs team informed that this issue was addressed on the last patch, they advised to log out completely from game client and steam, wait for 30 mins and log back in and that should fix the issue.

If the issue persist, the requested your logs and DxDiag for further investigation:

Instructions for generating a DXdiag: Open and run DxDiag.exe

Instructions for finding the in-game logs:

  1. Press Windows+R on the keyboard, type %appdata% and press enter.
  2. Open ...
Read more
Comment
    NW_Mugsy on Forums - Thread - Direct

You definitely can have multiple top priorities, especially when different teams are tackling different issues. For example a data persistence issue wouldn’t be tackled by the same team working on Outpost Rush bugs. Game studios are often made up of different teams with different areas of focus.

Comment
    NW_Mugsy on Forums - Thread - Direct

This is a violation of our TOS and we’re actively removing these accounts from the game.
The team is also working on a variety of approaches to improve the efficiency of the removal of these accounts.

Comment
    NW_Mugsy on Forums - Thread - Direct

I will follow up with the team to see if this is a bug or by design.

Comment
    Luxendra on Forums - Thread - Direct

Heya! We completely hear you and know that playing with friends is one of the top draws of an MMO. Unfortunately, we found a persistence issue that affected some players who transferred and we want to make sure that this issue is fixed before re-enabling them. While I don’t have an ETA on transfers for you, server transfers remains one of our top priorities and we will share any new information available in the Official News category of the forums.

Comment
    Luxendra on Forums - Thread - Direct

This is on our Known Issues list! The team is working on a fix :slight_smile:

Comment
    Luxendra on Forums - Thread - Direct

I know that these have been questioned asked by the community but unfortunately, I just don’t know. At this time, you may already know that you need to wait 120 days before changing factions but I haven’t heard of any plans to have factions change when you change servers.

Our team will continue monitoring world populations, queue times, and will evaluate the need for an additional wave of server transfer tokens to be given out for free but I haven’t heard anything about paid transfers, sorry.

Comment
    NW_Mugsy on Forums - Thread - Direct

That decisions has not been made yet, I believe the teams are discussing exactly what data it uses and any future plans for it.

Comment
    Luxendra on Forums - Thread - Direct

I know the team is working really hard to make that a reality but game development is fluid and sometimes, something they think will fix it may not work properly like we saw last week.

Comment
    NW_Mugsy on Forums - Thread - Direct

Hello, the official stance of the team is that while we don’t encourage this behavior it is also not considered an exploit or cheat. We do understand the situation and the team is working on ways to potentially address it.

Comment
    Luxendra on Forums - Thread - Direct

Hey all, I completely understand your frustration and disappointing regarding disabling this mode. Outpost Rush is super fun and now that more people are reaching level 60, it’s definitely easier to join one of the matches.

Unfortunately, there were a lot of issues that were discovered after we re-enabled it that severely impacted people’s ability to have a smooth experience during and after playing Outpost Rush and the team decided that the best approach was to disable it for the time being while they worked out the bugs.

We were really excited for this to be released last weekend and we’re disappointed that we had to disable it. The team’s working super hard to knock these bugs out and re-enable Outpost Rush as soon as possible. It remains one of the team’s top priorities to fix!

Comment
    Luxendra on Forums - Thread - Direct

Hey there! Server Transfers remain one of the team’s top priorities and they’re currently working on resolving a persistence issue that caused the feature to be turned off. We’re hoping to re-release it as soon as possible and we’ll post in the Official News section once we have more information to share!

Comment

I think this is disingenuous but also understandable. It is hard to see what changes get made where and when based on something that the community has written on.

A great example would be the change from 3am Pacific Time updates to 10pm Pacific Time updates. The length of downtime mixed with choice of timing was causing EU players to miss out on almost all of their peak gaming hours. So we pulled the update window back to an earlier time to address that feedback.

The game has changed dramatically not just from when it was first announced, but also between now and our Preview that we held over a year ago. A lot of changes came from tester feedback.

The Community Te...

Read more
Comment
    Luxendra on Forums - Thread - Direct

Hey everyone, we hear you. Every annoying bug, exploit, disabled content like Outpost Rush, and delay adds frustration and yeah, it sucks.

Right now, the team is prioritizing critical bugs like those affecting Outpost Rush, Server Transfers, and Wars to ensure that once they’re released, everyone has an optimal experience. Game design and development is fluid and sometimes, the fixes they put in only resolve the issue for some people, not others. That doesn’t mean that they stop looking for a fix once they think it’s resolved though; your bug and exploit reports are super important to make sure we’re not missing anything! We’re all on the same team and we want New World to be an amazing game.

Once we have addressed all outstanding critical issues, we can begin to look forward toward a laundry list of new features and content. Launch is only the beginning of New World and we’re excited to see where it goes!

Comment
    Luxendra on Forums - Thread - Direct

Hi all, we understand the frustration players are experiencing, especially when it comes to exploits, annoying bugs, disabled content like Outpost Rush, not being able to transfer to a different server to play with friends, as well as the lack of communication between the community and the team which could lead to players leaving.

The team is prioritizing critical bugs affecting Outpost Rush, Wars, and Server Transfers to ensure that when they are re-enabled/released, everyone has an optimal in-game experience. Once we have addressed all outstanding critical issues, we can begin to look forward toward a laundry list of new features and content. We are also working on improving communications through various forms like a bug tracker to keep up to date on critical issues.

We’re also reading through the forums daily and we really appreciate the feedback coming through!

Launch is just the beginning for New World and we want to hear your feedback and suggestions fo...

Read more
Comment
    Luxendra on Forums - Thread - Direct

Hopefully not but we understand the frustration players are experiencing, especially when it comes to exploits, annoying bugs, and disabled content like Outpost Rush, not being able to transfer to a different server to play with firends, as well as the lack of communication between the community and the team.

The team is prioritizing critical bugs affecting Outpost Rush, Wars, and Server Transfers to ensure that when they are re-enabled/released, everyone has an optimal in-game experience. Once we have addressed all outstanding critical issues, we can begin to look forward toward a laundry list of new features and content.

We are also actively monitoring the health of the game and our playerbase. We appreciate everyone’s concerns but changes during our first weeks of launch are normal and we do not have any reason to be alarmed at this time.

Launch is just the beginning for New World and we want to hear your feedback and suggestions for future end game features...

Read more