Odd Realm

Odd Realm Dev Tracker




20 May

Can confirm. Casiy always makes fantastic videos explaining the game. :)

That's a very interesting bug! Thanks for letting me know about it. I'll try to put a fix in this Friday.

As for skills presets, this is something I want to add soon. The Void Woken mining toggle each summon is definitely annoying.

Happy to see people are having fun. I have lots of things to add so I'll continue to update it for a long time. Thanks for the kind words. :)


19 May

Originally posted by tertang

Keep up the great work. We really appreciate it!

Thanks friend!

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ok! Thanks for letting me know. :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
Do they have fishing rods equipped?

18 May

Comment
    Sleipnir on Steam Forums - Thread - Direct
There are 64 z-levels. Sea level starts at 41, meaning you've got about 23 levels of mountains/air and the rest is underground stuff.
Post
It has been a while since I've updated the production branch, so there's a lot that has been changed. Here are the collective patch notes if you're interested in seeing what's different:

0.8.22.0
... Read more

17 May

My thoughts exactly. I'm going to be adding a bunch of new rock block types soon. I'll touch up sable when I do. :)

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Hey all!

This is just a quick note to give players some advance warning that I'll be moving the beta build to production very soon. Probably early tomorrow morning.

This new version will NOT be backwards compatible with previous versions. This means your current saved games won't work with the new version. Usually, I try to put out builds that are backwards compatible but it just wasn't possible with this one because it had so many low-level changes.

Anyway, I apologize for any lost progress and will try to avoid this in the future.

Thanks,

Waylon
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/3362445529954491866]here[/url].

14 May


13 May

Hey folks!

Sorry for such a long period without putting up announcements. I had my nose against the grindstone trying to fix things in the game.

This patch has quite a lot in it. Take a look at the notes, check out the build, let me know what you think! :)

-Fixed a bug where palm trees were not maintaining the same position as their sapling.
-Changed entity name colors to represent their gender.
-Fixed a food/beverage reservation bug which caused multiple entities to go and try to drink/eat the same item. Fools.
-Cleaned up the top hud stats to be a bit clearer.
-Fixed a bug where populations could exceed the player set amount.
-Actually fixed right-side climbing for human children.
-Fixed a bug where death notifications weren't showing the cause of death.
-Tuned the Collect Water job to produce 3 water items and Wells to produce 5.
-Tuned daily item spawn for trees to... you know... actually have a chance to spa...

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