Old School Runescape

Old School Runescape Dev Tracker




13 Aug

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That's a deliberate decision - not an issue.

Forgot some UI changes last night, it is possible if you follow the instructions here and our Product Owner team is aware of the challenges in this flow. Hopefully improvements can be made in the future :)


12 Aug

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Originally posted by Overall_Eggplant_438

They're removing the quest requirement from going into the cave itself since it was used for the quest only, but now it will also house a boss. It's not some change to Araxxor itself where you were supposed to have the quest completed but they're changing it now.

And just to be clear, the entrance to the cave is always there, and the only reason why you can't enter the cave now is because your character doesn't see a good enough reason why.

this


08 Aug

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Hi all,

This post is focused purely on Deathmatching so we’d really appreciate if talks around Deadman: Armageddon can be contained within other threads. I’m sure many of you may feel sceptical about the timing of this post, and how it may be conveniently done now to take heat off the current DMM situation.

This particular change has been in the works for a long time now, and the date it would be posted has been agreed internally for quite some time. There have been many things we’ve had to line up to make sure we’re ready to change our stance on Deathmatching and we didn’t want to delay its removal any longer.

I just want to offer you reassurance that we are taking the DMM situation very seriously, and more bans are coming – these take time to verify, especially when they involve accounts that are not solely used for DMM.


07 Aug

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Originally posted by CrawlingNoWhere

"August 8th, 2024"

Yall updating it from the future?

Oops, ty 🫡


05 Aug


01 Aug

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Originally posted by TheNamesRoodi

Hi, when talking about point distribution, it says "unlike most things in old school this is rounded up so neither partner misses out".

Can you elaborate more on this? The 40/60 example prior doesn't make it clear what this means.

So if you had a perfect 50/50 split on a 15-Point Turael task, you'd both get 7.5 points, which we round up to 8 for each of you, totalling 16 Points.

Let me know if that clears it up!

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Originally posted by Good-Guthix

One thing I'd like to see with the invite system; could we limit it so that only people on your friends list can send you an invite? 

I could see potential abuse for harassing someone if the acceptance interface can pop up anywhere, anytime, and potentially interrupt certain actions.

Also, is there any interaction between this and group ironman prestige?

Can see if the former is possible, but have already got feedback noted down about cases where we might want to prevent invites from popping up.

GIMs can only partner up with their own group, so Prestige shouldn't be impacted at all.

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Originally posted by Jodelirious73

Gotcha. Do they both pay the 30 points each for skipping or is it like 15 points each?

30 each, since you'll still probably be earning points/hr at a faster rate than before if you're making full use of the system

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Originally posted by Alendian

Sorry to be as dumb as a post, but struggling to see when this is released? Is it out now? or just soon TM? Thanks in advance.

Assuming reception is good then this will be dropping later in August.

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Originally posted by Peechez

I will not

Understandable, gl on the wedding - hope it's magical!

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Originally posted by wlpu

The only real concern I have here is group bosses (which on a side note, I'd desperately love to see more of), e.g. Callisto, Vet'ion, Venenatis + GWD bosses (although the wildy bosses + Nex are the only true group bosses where loot is actually split, kill credit is not unfortunately). It's quite easy for one person to get most if not all of the kill credit if the gear difference is substantial, even if you are contributing towards the kills. Is there anything that can be done to alleiviate this issue?

I'm not sure exactly how kill credit will be handled on bosses like this, will be one to check in with devs on when they're back in office - though I think you still get Slayer task credit even if you don't necessarily gain strict kill credit in some of these cases? Been a while since I've done many of these on-task and in a group

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Originally posted by Priegelaar

The trickiest step is the first one: finding a friend! We can’t help you much with that, but this is a massively multiplayer online RPG, so we’re sure you’ll manage!

Dedicated world(s) for this could make partnering up easier.

Could absolutely add a themed world for it, I imagine spots would wind up even more packed than before though - would be nice to add to the Grouping tab in any case!

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Originally posted by hbnsckl

Assuming you and your partner are within 30 tiles of each other, your Task will decrease by one any time either of you kills a gargoyle.

If these conditions are not met will your task not decrease? Could you theoretically have a permanent task?

Yours won't but your partner's will, so you'll just have to kill an extra mob or two if you're too far apart.

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Originally posted by Jodelirious73

Nice to see them back! Only thing I'd be worried about regarding potential abuse is potentially people using the system to boost to be able to get specific tasks using their partners points

Example: player A is a rich player who wants to receive a hellhound task for example but has no points left after skipping with all their points, player B is a booster who will effectively be selling these points to player A for gp.

Player A and B partner up and B begins requesting and skipping tasks until receiving hellhounds, player B will then receive payment for their services and will hang around player A and allow A to complete their task at Cerberus without having to spend a single point.

Unsure if this would be allowed behaviour or would be considered abuse but I wanted to raise it now in case I missed something that disallows this from happening.

Both Player A and Player B need to skip the task to receive a new one together, so Player A not having any points precludes them from this.

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Originally posted by Long_Wonder7798

Does this mean the partner Can get a Zuk task without beating inferno first?

I'll have to check on exactly how the 'alternate' TzHaar tasks are handled, it might be easier to disable it to avoid confusion and to avoid using a goofy Slayer + No Quest alt to become meta for getting Inferno tasks

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Originally posted by seagullgim

hi jagex

jagex say hi back

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Originally posted by TGamlock

This is sick, I assume you won't be able to partner bosses like Cerb or Gargoyles though?

Correct, though bosses that aren't instanced and can still be assigned as Boss Tasks (like GWD bosses), or 'alternative' boss tasks like Aviansies, Greater Demons etc. will still work this way!

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Originally posted by Taylor1308

You can cancel your current Task at any time, but both you and your partner must cancel to receive another one.

So cancelling the task is a total is 60 points in total, but completing one is 15 (duradel) split between the two people? is there a reason why canceling is double the points when the reward isn't?

EDIT: Aha! since the tasks will be finished twice as fast then the slayer streak bonuses received will be twice as fast too meaning we'll get a lot of points, that makes sense. Thanks for the replies & explanations!

Effectively because you're likely to get through tasks (roughly) twice as quickly, and because only the 'base' points from a Streak are split (i.e. a base 15 + a streak 60 for a total 75 points), this goes some way to offsetting what we imagine will be some increased points output for people making full use of the system.

There might be other reasons tied to actual limitations, but I'll have to check in with Arcane once he's back in office!