Outriders

Outriders Dev Tracker




23 Jul

Comment

Originally posted by TheShadyXL

https://www.reddit.com/r/outriders/comments/jpfj26/what_i_liked_about_broadcast_4_and_hard_questions/gbfp1wy/?utm_source=share&utm_medium=ios_app&utm_name=iossmf&context=3

As far as I’m aware (I could be wrong), PCF hasn’t released any exact numbers in terms of enemy HP and Damage scaling. I don’t think our damage dealt gets scaled down though. If anything, I deal more damage in co-op due to debuffs and buffs placed by party members.

EDIT: Just realized this question is about MP scaling. My answer below refers to downlevel sclaing.

Generally speaking, there is scaling in play that is intended to make enemies in lower difficulty levels be able to at least put up a fight.

If there were no scaling, everything at those lower levels would instantly be killed by you once you reach the highest gear levels and build optimizations.

You'll still feel like a bad-ass and be doing MORE damage that a regular player would playing at that same difficulty level, but you will not doing your normal damage since this would make playing at those levels entirely pointless or unfun (for most players).

We changed when exactly ...

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Hey there - just tried to respond to your chat message but my reply doesn't appear to be sending.

Really sorry to hear this has happened to you. Could you contact our support about this - the fact that your mods seem to change over time is an angle of this issue we're unfamliar with but which may help us reproduce this when analyzing your logs. You can reach our support team here: sqex.to/support - Please make sure to mention that I specifically asked you to contact them.

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I'm checking with the team about this, but am unsure of how complex it might be fix. Some cutscenes in the game are there to help co-op partners orient themselves, so the cause for this may be on a more fundamental MP design level, rather than a simple bug that can be squashed.

But I've asked the team to take a look.

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Originally posted by -L3ppy

Is there any reason why only one of my two bugged accolades at 99% were triggered? I never got any reply when I asked about it on the last thread. Progression got triggered, but Item Management was left stuck at 99%.

Could you follow up with the support team about this to double check?

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Originally posted by goliath2172

Are you guys still trying to figure out what to do with impale not allowing players to end it early so it dose not mess with expedition timers?

Yep, it's on our to-do list.

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Originally posted by TRBOBDOLE

Okay. So just to clarify, and then i dont mind leaving the sub, People Can Fly has no intention of ever removing gear score from outriders?

Okay. So just to clarify, and then i dont mind leaving the sub, People Can Fly has no intention of ever removing gear score from outriders?

Correct.

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Originally posted by Loki0681

Why has the glitch where a trickster can't self revive or revive others whilst using Borrowed Time never been mentioned? That seems like a pretty bug issue

It has.

Quoted from the OP:

Tricksters may be unable to revive others or be revived themselves in Multiplayer if using Borrowed Time in Expeditions

Issue currently being investigated.

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Originally posted by waterboytkd

Certain enemies, especially Alphas, may break out of Frozen CC as soon as they are damaged

Issue being investigated

I just wanted to chime in and say I've seen Alphas do this with Time Rift as well. First hit, and they drop back to the ground. Messes with getting good value out of Pain Transfer when they do it. :)

Yep - Frozen CC was the initial hook into this investigation, but we're looking into all CC for this matter.

Comment

Originally posted by DariusJenai

• Ash blast has had it's base skill cooldown reduced by 5 seconds, from 27.5 to 23.5 seconds

u/thearcan That's only 4 seconds

You are correct and I am a numpty.

Comment

Originally posted by PaulOaktree

Playing as a Pyro, the buffs to Ash Blast are "nice", and they will SLIGHTLY improve my Volcanic Rounds Firepower build, but the Feed the Flames is pretty much useless.

The changes to the other Mods, I have to check in game what they actually do, to have an opinion.

Overall, I think this "buffs", again, playing as a Pyro, will do little to nothing.

In any case, I have a couple of questions:

  • Previously you stated that you want to release a "all in one bug patch", that would make "all" the changes at the same time, but now you're saying that the buffs to Legendary Sets will have to wait, so you guys can see the impact of these changes into the players. So, have you changed your mind? Are we actually getting small changes once a month, or something like that?

  • Do have any intention to change/buff some Mods, Skills and even Skill Tree Nodes? Or are you still waiting to see what these changes do to the game, before making ANY dec...

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Previously you stated that you want to release a "all in one bug patch", that would make "all" the changes at the same time, but now you're saying that the buffs to Legendary Sets will have to wait, so you guys can see the impact of these changes into the players. So, have you changed your mind? Are we actually getting small changes once a month, or something like that?

Changes to sets were never previously announced - we only considered and announced Class buffs for this patch and that's what we're delivering.

Do have any intention to change/buff some Mods, Skills and even Skill Tree Nodes? Or are you still waiting to see what these changes do to the game, before making ANY decision?

Haven't we done that with this patch?

What's your overall opinion about the balance of the game? Do you think is in a decent state, and just need some adjustments? Is it in a bad state, and need some s...

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Originally posted by TheTitanHyperion

Still no actual Dev buffs. You guys must hate the rock man.

Not sure if serious or trolling... The Dev has received the most extensive overhaul of the lot.

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Originally posted by Worth_a_1000_men

Please fix not being able to self revive when using borrowed time skill for Trickster.

It's on the list of known issues.

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Originally posted by rehtulx

ELI5: Rubberbanding?

This isn't 100% accurate, but it should help understanding.

For the purposes of this explanation:

  • Data = The information of a character movement direction, acceleration and speed.

When connections between two players (or a player and a server) are not good enough, a game may send 100% of data but the second player/server may only return 80% of data.

That means 20% of data is "lost".

As the game does not know what to do when this data is lost, it uses the last response received to estimate what should happen.

That may mean that the game forces a character in the direction of movement last received (because it is missing the inbetween information) and continues to do so until it receives data again. So the server will display the character as just running forward continuously, but on your local game everything might appear okay.

When the data comes in again, the game might tell the server that the player actually...

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Originally posted by DavesterTM

Thanks for the info.

Is there any chance for Impale to not hurt Devastators during expeditions with the timers? The enemies not counting as dead is really annoying

Is there any chance for Impale to not hurt Devastators during expeditions with the timers? The enemies not counting as dead is really annoying

Yep - I believe that's on our to do list, though I'm unsure into which upcoming patch it will be integrated.

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Originally posted by JayDash

The pain transfer on the trickster with ultimate damage link mod is broken. I don't know if it's just the voodoo matchmaker gun itself, but it drops the game to about 2 frames per second. I don't know if you saw me report those big on the last one.

I saw this reported by someone else a short while ago, and have asked the team to check it.

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Originally posted by AbbreviationsOk2618

Thank you for the updates.

Should we follow up with support regarding lost Mods and Resources if they now have the tools to replace them? I have not received a message other than "they were still working on a solution" in a few days.

Please do follow up with them if they haven't yet gotten back to you. I did ask that they review all open cases, so please also check your spam incase they did reply.

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Originally posted by vapoorer

Holy Crap. u/thearcan

I cant wait for this patch. So many awesome Buffs/Fixes//Changes coming.

Every week that has gone by has made me look forward to Thursdays more now because i know on Thursdays something good is always coming. :D

This is all just awesome.

Any chance you guys could buff shrapnel grenades a bit? I know you reduced the cooldown but i would have rather had the damage increaded. it be great to also have them hit a bit harder. Not saying its bad , but it doesnt feel "powerful" at times. Right now i do about 600K with each one. I feel if it was doing around 750K it be a huge difference in that power feeling. I got to play with a pyro on the team and the mines where dong around 900K each and it felt so great. Same with the Rocket launcher. Dont get me wrong the rocket launcher is alot better since you guys buffed it, but i personally feel its still a bit weak. Takes 3 shots to kill a trash mob most of the time.

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Every week that has gone by has made me look forward to Thursdays more now because i know on Thursdays something good is always coming. :D

Hooray, great to hear! :)

If I remember correctly scrapnel grenade base damage buffs were part of our initial buff testing, but coupled with the CD reduction it may have been a bit much (at the time) - so that is something we did look into.

For Toxic Lead and Vampire Mag I had a look and I remember reporting this back in May - Multiplayer is a strange thing though in that packet loss may be a reason for these mods not consistently working as they should. That's just a theory though, so I'll give this a bump again.

Once this patch releases, I'd be keen to hear to hear which of these issues persist, as rubberbanding should be eased a lot with the patch.

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Originally posted by OhFaceXO

I joined a lobby with a friend on Xbox one x for the first time last night. I'm typically a solo player and have virtually no performance issues, but when I played with my friend it was soo laggy and stuttering that when I would shoot enemies it show the dmg numbers, but their health bar wouldn't move at all. Not to mention everything looked like it was skating on ice when it moved.

Is this the normal multi-player experience or did I get a random fu*k stick?

Sounds like rubber-banding. How far away do you and your friend live? Across and ocean or closer by?

I would also recommend swapping whoever the host is, as the person with the fastest internet should ideally be the host.

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Originally posted by BlackHawkEX9

Hello thearcan, I would like to inform you because I noticed nobody as mentioned this issue as of yet, but there has been an issue/bug that formed since the 100% Legendaries Drop Rate Increase patch. The bug that's appearing since that patch, Is that every time I play Heart Of The Wild, and Archways of Enoch, towards the end of the expedition that has hordes of enemies just to clear it, the game will just crash and force closed the application. This been happening to me every time I play those two maps solo, or multi, that I just avoid playing those maps entirely on my Xbox Series X (I don't know if Playstation, and PC is experiencing these same issues). There's another bug that has been crashing the game from time-to-time. Accessing the shop, and hitting the X button for a preview of the gear. Some times the game will give a you a black screen, and the Xbox Home screen will appear shortly after pressing the X button in the shop of the gear you have highlighted to preview. These ar...

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I think we may be looking into some performance issues around those areas, but the fact that you outright crash is unusual, as most other people would likely slow down. As the performance issue is likely being related to overuse of a hardware piece, under "normal" circumstances I think most people would slow down and stutter. If you're crashing however, it may be a case of overheated or degraded hardware or perhaps a local corruption. Have you tried reinstalling the game and made sure that your Xbox has enough ventilation and is dust free?

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Originally posted by --Zephyros--

Ya know, I could have sworn this was happening to me repeatedly on my Pryomancer. All of a sudden my weapon would be switched and my Volcanic Rounds would deactivate. I decided I must have been inadvertently hitting the Triangle (switch weapon) button but now I'm not so sure. It just started happening last week too so why would I all of a sudden start hitting the Triangle button by mistake? Seems more like a bug after reading your post.

This sounds pretty odd and very difficult to replicate... Are you able to identify a consistent pattern of this happening? Something we can try a few times to force this to happen?

Tagging /u/AtticaBlue as well.